myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a staff of cold (unseen) (49, 37, D) a staff of air (50, 12, D) a +2 hand axe of flaming (unseen) (50, 13, D) a scroll of brand weapon (50, 25, D) the ring of Carrerih {rElec Will+ Stlth+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (50, 36, D) a ring of fire (50, 37, D) the dragon-coil talisman of Meoghomp {rElec rN+++ Str-3 Slay+5} [dragon-coil talisman] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (50, 40, D) a +0 dagger a +0 robe a +0 hand axe a +0 scimitar a +0 robe a human corpse (skeletalised by now) (51, 12, D) 4 potions of haste (51, 13, D) a +2 flail of holy wrath (unseen) (51, 24, D) a +2 great sword of flaming (51, 25, D) a staff of cold (unseen) (51, 28, D) a +2 demon trident (still there?) a +0 chain mail (still there?) (51, 30, D) a +6 battleaxe of venom a +1 great sword of flaming (51, 36, D) a +0 robe of fire resistance (51, 40, D) a +0 long sword a +0 dire flail a +0 robe (52, 12, D) a book of Air (52, 13, D) a +3 dagger of venom (unseen) (52, 24, D) a +0 chain mail (52, 29, D) a +4 heavy battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (52, 36, D) the +5 trident "Gisishox" {venom, *Corrode Str+4} *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). (unseen) (52, 37, D) a +1 dagger of draining (unseen) (52, 40, D) a +0 trident (53, 12, D) a +2 flail of holy wrath (unseen) (53, 13, D) a staff of earth (unseen) (53, 24, D) an amulet of magic regeneration (53, 28, D) a +0 broad axe of flaming (still there?) a +2 ring mail of cold resistance (still there?) a human corpse (still there?) (53, 36, D) the staff of the Evil Eye {^Drain +Blink rF+ rC+ Str+3 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (unseen) (53, 37, D) a staff of air (unseen) (54, 12, D) 4 scrolls of enchant weapon (54, 13, D) the +0 robe of Piacus {Harm *Slow rElec rF+} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (54, 24, D) a +0 glaive of venom (unseen) (54, 25, D) a +1 ring mail of willpower (unseen) (54, 36, D) the Vellum of the Icicle Spells Type Level a - Frozen Ramparts Ice 3 b - Permafrost Eruption Ice/Earth 6 (unseen) (55, 12, D) a box of beasts (55, 13, D) an amulet of reflection (55, 24, D) a +1 vampiric hand axe (unseen) (58, 41, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (59, 36, D) a book of Chaos (59, 37, D) the staff "Jeint" {rF+ Will++ Dex-3 Fire Alch} [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (59, 41, D) +0 acid dragon scales +0 fire dragon scales an acid dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (59, 42, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (60, 36, D) an amulet of faith (60, 37, D) the +13 crystal plate armour "Jankicuu" {rElec rF+++ Str-5 SInv} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (unseen) (61, 0, D) a +1 morningstar of draining (unseen) (61, 2, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (61, 8, D) a +4 scale mail of poison resistance (unseen) (61, 26, D) a ring of see invisible (61, 30, D) a +0 short sword a naga corpse (skeletalised by now) (61, 36, D) a +2 great sword of draining (62, 0, D) a +2 scale mail of fire resistance (unseen) (62, 1, D) the ring of Olieje {rElec rF+ rC+ SInv} [ring of protection from cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (62, 2, D) a +0 mace a +0 club an orc corpse (skeletalised by now) (62, 8, D) a +0 leather armour of positive energy (62, 9, D) the +6 scimitar of Wyrd {antimagic, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (62, 16, D) a +1 plate armour of willpower (62, 20, D) a rime drake corpse (skeletalised by now) (62, 21, D) a rime drake corpse (skeletalised by now) (62, 26, D) the amulet of Divine Intervention {Spirit rN+ Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (62, 27, D) a +1 quarterstaff of draining (unseen) (62, 30, D) a water moccasin corpse (skeletalised by now) (62, 36, D) the staff of Ignis's Inspiration {rElec Earth} [staff of earth] rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. (63, 2, D) a +0 dagger a +0 leather armour (63, 8, D) an amulet of regeneration (63, 16, D) a staff of alchemy (63, 17, D) a staff of death (63, 20, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 26, D) a +6 ring of strength (63, 27, D) the +5 chain mail of Death Resistance {rF- rC++ Will++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 31, D) a water moccasin corpse (skeletalised by now) (63, 36, D) the staff of Homit {^Fragile Dex+3 SInv Conj Earth} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (63, 37, D) the ring "Acuri" {rN+ Will+ Str+2} [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). (64, 16, D) the +1 hand axe "Teufi" {flame, rF++} rF++: It greatly protects you from fire. (64, 20, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (64, 26, D) a +2 antimagic spear (64, 27, D) a spider talisman (67, 0, D) a +2 hand axe of venom (unseen) (68, 0, D) a staff of alchemy (68, 3, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (69, 0, D) a book of Armaments (69, 36, D) a +1 spear of flaming (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) a +0 trident (still there?) the Secrets of Thunder and the Gift (still there?) Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Vhi's Electric Charge Translocation/Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 a merfolk corpse (skeletalised by now) (still there?) (70, 10, D) a +0 trident (70, 36, D) a +2 short sword of venom (unseen) (70, 37, D) the Information on the Protean Caves Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Shatter Earth 9 (unseen) (70, 42, D) a +2 vampiric glaive (unseen) (70, 43, D) a +2 antimagic long sword (unseen) (71, 8, D) the ring "Tanunu Azuo" {rF- rC+ Str+9 Dex+5} [ring of strength] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+9: It affects your strength (+9). Dex+5: It affects your dexterity (+5). (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 13, D) a throwing net (71, 16, D) a +3 leather armour of poison resistance (unseen) (71, 17, D) a book of the Grave (71, 20, D) a hell hound corpse (skeletalised by now) (71, 26, D) a book of Ice (71, 27, D) a book of Frost (71, 29, D) a +0 scimitar a naga corpse (skeletalised by now) (71, 36, D) a +2 chain mail of poison resistance (71, 38, D) a +0 rapier a +0 robe (72, 8, D) a fortress talisman (72, 9, D) a +0 trident a scroll of brand weapon a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident a boomerang (72, 16, D) an amulet of faith (72, 17, D) a +2 robe of fire resistance (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +5 battleaxe of draining (72, 27, D) a staff of cold (72, 28, D) an adder corpse (skeletalised by now) (72, 29, D) an adder corpse (skeletalised by now) (72, 36, D) the +0 scale mail of Sumir {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (72, 37, D) a ring of wizardry (72, 42, D) a +0 short sword a +0 robe (72, 43, D) a +0 long sword a +0 ring mail (73, 2, D) a +0 trident a draconian corpse (skeletalised by now) (73, 16, D) the staff of Welfare {rElec rN+ Str+3 Stlth- Air Alch} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 17, D) a staff of earth (unseen) (73, 26, D) an amulet of faith (73, 27, D) a +4 chain mail of ponderousness (unseen) (73, 36, D) a staff of fire (unseen) (73, 37, D) a potion of might (73, 39, D) a +0 long sword a +0 robe (74, 2, D) a +0 dagger (75, 1, D) an amulet of faith