myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a ring of protection from fire (49, 37, D) the +0 quarterstaff "Fekuyx" {holy, *Corrode rElec Int+7 Dex-2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). (unseen) (50, 12, D) a book of Spontaneous Combustion (50, 13, D) an amulet of the acrobat (50, 24, D) the ring "Zog Louq" {rF+ rC- Str+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (50, 25, D) an amulet of faith (50, 36, D) a +0 dire flail (50, 37, D) a ring of flight (50, 40, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 heavy long sword (still there?) a +0 robe (still there?) a +1 long sword of flaming (still there?) a +0 robe (still there?) (50, 41, D) a +0 mace an amulet of guardian spirit (51, 12, D) a +0 battleaxe of draining (unseen) (51, 13, D) a book of Death (51, 24, D) a +2 leather armour of positive energy (51, 25, D) a +1 leather armour of cold resistance (unseen) (51, 36, D) a +0 dagger (51, 37, D) a +4 morningstar of protection (unseen) (52, 12, D) a staff of fire (unseen) (52, 13, D) a +2 robe of fire resistance (unseen) (52, 24, D) an amulet of guardian spirit (52, 25, D) a +0 spectral quarterstaff (unseen) (52, 36, D) a +1 glaive of protection (52, 37, D) a staff of air (unseen) (52, 40, D) a ghoul corpse (skeletalised by now) (52, 41, D) a +0 battleaxe a +0 falchion a +0 robe (53, 12, D) a book of the Fortress (53, 13, D) a +2 trident of venom (unseen) (53, 24, D) a +0 morningstar of holy wrath (53, 25, D) a Necronomicon (53, 36, D) a ring of protection from fire (54, 12, D) the +3 hand axe of Qocwoc {freeze, *Noise rElec rF+ Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (54, 13, D) a +4 great sword of protection (unseen) (54, 24, D) a +2 flail of protection (unseen) (55, 12, D) an amulet of reflection (55, 13, D) a +1 robe of positive energy (unseen) (55, 24, D) the amulet "Doot" {Faith +Blink} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. (60, 36, D) a ring of resist corrosion (60, 37, D) a +2 spear of venom (61, 8, D) the +1 great sword of Chance {drain, Will++ Str+2 Stlth-} Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (61, 26, D) the +3 rapier of Etuloocs {heavy, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (61, 28, D) a +0 arbalest (61, 36, D) the +4 battleaxe "Baxzaos" {protect, *Corrode Fly rPois Str+2 Dex+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (61, 37, D) the +0 cloak "Utaziod" {*Slow rElec rC- rN+++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. (61, 41, D) a +0 robe (62, 0, D) a staff of fire (unseen) (62, 1, D) a staff of alchemy (unseen) (62, 16, D) a +3 leather armour of cold resistance (62, 17, D) a +0 scale mail of cold resistance (unseen) (62, 26, D) a +0 chain mail of positive energy (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 29, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (62, 36, D) a staff of cold (62, 37, D) a ring of poison resistance (63, 0, D) a +1 hand axe of holy wrath (unseen) (63, 8, D) the amulet "Muik" {RegenMP+ Str+5} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+5: It affects your strength (+5). (63, 16, D) a staff of air (unseen) (63, 17, D) a staff of air (unseen) (63, 20, D) a hell hound corpse (skeletalised by now) (63, 27, D) a staff of air (63, 29, D) a +2 heavy battleaxe a +0 chain mail a +0 bardiche a +0 chain mail (63, 36, D) a staff of alchemy (64, 16, D) a ring of magical power (64, 17, D) a fortress talisman (64, 20, D) a hell hound corpse (skeletalised by now) (64, 26, D) a +2 short sword of venom (unseen) (64, 27, D) the ring "Fidgha" {rF+ Will+} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. (64, 29, D) a +0 great mace a +0 plate armour a +0 dagger a +0 robe a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (64, 30, D) a +0 dire flail a +0 scale mail (65, 26, D) a potion of might (67, 0, D) an amulet of reflection (67, 2, D) a jackal corpse (skeletalised by now) (68, 0, D) the amulet "Atwuaq" {rC+ Regen+} [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (68, 39, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (68, 40, D) a +0 war axe (69, 0, D) a ring of resist corrosion (69, 36, D) a book of Callings (69, 39, D) a +0 flail (69, 41, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 8, D) a staff of earth (unseen) (70, 9, D) a +2 robe of willpower (unseen) (70, 11, D) a wolf corpse (skeletalised by now) (70, 36, D) an amulet of guardian spirit (70, 37, D) Jucvuq's Atlas of Industrial Spagyria Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Nazja's Percussive Tempering Forgecraft 5 (unseen) (70, 39, D) a +0 club a +0 flail a draconian corpse (skeletalised by now) (70, 40, D) a +0 mace (70, 41, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 8, D) a +3 falchion of holy wrath (unseen) (71, 11, D) a jackal corpse (skeletalised by now) a yak corpse (skeletalised by now) (71, 16, D) a +1 executioner's axe of electrocution (unseen) (71, 17, D) the +3 leather armour "Xarolera" {-Tele rN+++ Str+8} -Tele: It prevents most forms of teleportation. rN+++: It renders you almost immune to negative energy. Str+8: It affects your strength (+8). (unseen) (71, 19, D) a +0 war axe (71, 26, D) a +2 leather armour of willpower (unseen) (71, 27, D) a +2 vampiric executioner's axe (unseen) (71, 36, D) a staff of air (71, 37, D) a staff of earth (71, 38, D) a +0 trident a red draconian corpse (skeletalised by now) (72, 9, D) the staff "Abal" {rElec rF+ Will+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (72, 10, D) a river rat corpse (skeletalised by now) (72, 17, D) an amulet of the acrobat (72, 18, D) a +0 whip a draconian corpse (skeletalised by now) (72, 19, D) a +0 war axe a yellow draconian corpse (skeletalised by now) (72, 26, D) an amulet of regeneration (72, 27, D) +1 acid dragon scales (72, 36, D) a +0 triple sword of electrocution (unseen) (72, 37, D) a staff of earth (unseen) (73, 2, D) a +0 club an orc corpse (skeletalised by now) (73, 17, D) a staff of cold (unseen) (73, 18, D) a +0 halberd a red draconian corpse (skeletalised by now) (73, 19, D) a +0 mace (73, 20, D) a +0 dagger (73, 26, D) a +0 falchion of flaming (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a +1 flail of protection (unseen) (73, 37, D) a +4 scale mail of fire resistance (unseen) (74, 2, D) a +0 dagger (75, 1, D) a ring of magical power