myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 leather armour a +0 dagger {Yuina} a +0 war axe {Haeun} a javelin 3 throwing nets the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 38, D) a +0 arbalest a yaktaur corpse (49, 24, D) a +0 leather armour (49, 36, D) a +0 spear (49, 37, D) a +5 trident of venom (unseen) (49, 40, D) a +0 leather armour (still there?) a javelin (still there?) a +3 short sword of flaming (still there?) (50, 24, D) 4 potions of heal wounds (50, 25, D) a +3 leather armour of cold resistance (unseen) (50, 39, D) a +0 arbalest a yaktaur corpse (50, 40, D) a +0 orcbow a +0 orcbow 6 large rocks the amulet "Woosipn" {Faith +Blink rElec rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. a cyclops corpse (51, 24, D) a +0 leather armour (51, 25, D) a book of Dreams (51, 29, D) a +0 rapier (still there?) a +2 robe of willpower (still there?) (51, 30, D) a +0 rapier a +0 leather armour an elf corpse (51, 36, D) a +1 dire flail of protection (51, 37, D) the +3 scale mail of Vermicelli {Slay+3 Stlth+} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (unseen) (51, 39, D) a +0 leather armour (still there?) 3 silver javelins (still there?) a +2 heavy spear (still there?) a +0 arbalest (still there?) a merfolk corpse (still there?) (51, 40, D) a +0 shortbow the ring of Pompead {rF+ rC+ EV+5 SInv} [ring of evasion] rF+: It protects you from fire. rC+: It protects you from cold. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. a centaur corpse (52, 24, D) a +0 short sword (52, 25, D) the +5 great sword of Ezopsekheo {drain, ^Contam rC+ Will+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (52, 27, D) a +2 dagger of draining (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (52, 28, D) the +2 morningstar of the Blushing Duck {flame, rPois Dex+2 Stlth+} (still there?) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 robe (still there?) an elf corpse (still there?) (52, 29, D) a +0 short sword (still there?) a +0 ring mail (still there?) a +4 flail of protection (still there?) a +1 short sword of speed (still there?) (52, 37, D) a +0 vampiric spear (unseen) (52, 41, D) 5 large rocks (53, 24, D) a +0 long sword (53, 25, D) a +5 ring of evasion (53, 36, D) a +4 plate armour of poison resistance (unseen) (53, 37, D) a +4 vampiric whip (unseen) (54, 24, D) the +7 spear of Premature Burial {holy, ^Fragile rC+ rN+ rCorr} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (54, 25, D) a +3 orcbow of draining (unseen) (54, 36, D) the Incunable of the Gecko Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Animate Dead Necromancy 4 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (54, 38, D) a +0 shortbow (55, 24, D) a book of Movement (59, 36, D) a staff of earth (unseen) (59, 37, D) a +4 ring of protection (60, 30, D) a +0 dagger (60, 36, D) a staff of earth (unseen) (60, 37, D) a staff of air (unseen) (61, 0, D) a +1 shortbow of freezing (unseen) (61, 16, D) the hive talisman of the Soldier {rN+} [hive talisman] rN+: It protects you from negative energy. (unseen) (61, 26, D) the ring "Fafucval" {rPois rN+ MP+9} [ring of magical power] rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (61, 30, D) a +0 falchion of holy wrath (still there?) a +0 scimitar (still there?) a draconian corpse (skeletalised by now) (still there?) (61, 32, D) a +0 whip a draconian corpse (skeletalised by now) (61, 36, D) the ring of Ziwag {rCorr MP+9 Str+4} [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (61, 37, D) the amulet "Vujez" {Spirit Will- Int+5 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (62, 1, D) a ring of positive energy (62, 3, D) a +0 dire flail (62, 8, D) a +4 giant spiked club (62, 9, D) a potion of might (62, 17, D) an amulet of guardian spirit (62, 20, D) an iguana corpse (skeletalised by now) (62, 26, D) a staff of conjuration (unseen) (62, 30, D) a +1 falchion of holy wrath (unseen) (62, 31, D) a +0 club a +0 battleaxe (62, 36, D) a book of Cantrips (62, 37, D) the orb of the Guardian {light, Regen+ rCorr Dex+2} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (63, 0, D) a +1 quarterstaff of speed (unseen) (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) a +2 trident of protection (unseen) (63, 16, D) a +1 long sword of holy wrath (unseen) (63, 17, D) a +0 shortbow of flaming (unseen) (63, 19, D) a komodo dragon corpse (skeletalised by now) (63, 26, D) a +3 scale mail of poison resistance (63, 27, D) the +2 chain mail of Ignis, Grinning {Will+} Will+: It increases your willpower. (unseen) (63, 30, D) a +0 glaive (63, 36, D) the +6 morningstar "Qibi" {freeze, Will- Str+6 Dex+3} Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (63, 37, D) a ring of see invisible (64, 16, D) a ring of wizardry (64, 17, D) a book of Beasts (64, 19, D) a cane toad corpse (skeletalised by now) (64, 26, D) a book of Power (64, 27, D) a +3 chain mail of fire resistance (unseen) (65, 26, D) a +6 ring of intelligence (67, 0, D) a +0 heavy orcbow (unseen) (68, 0, D) a staff of conjuration (69, 0, D) the +8 morningstar "Ingizayg" {drain, *Noise rC+ Int+6 Dex+2} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (unseen) (69, 36, D) the Quarto of the Ground Spells Type Level a - Sandblast Earth 1 b - Petrify Alchemy/Earth 4 c - Permafrost Eruption Ice/Earth 6 d - Shatter Earth 9 (unseen) (70, 8, D) the amulet of the Mauling Gods {Reflect Rampage Will+ rCorr SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). (70, 9, D) a ring of fire (70, 36, D) a potion of might (70, 37, D) a potion of might (71, 16, D) a +3 spectral quarterstaff (unseen) (71, 17, D) the +4 trident of Qeomm {drain, *Slow ^Fragile rCorr Stlth+} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (71, 26, D) a staff of earth (unseen) (71, 27, D) a staff of death (unseen) (71, 36, D) a scroll of brand weapon (71, 37, D) a book of the Senses (71, 39, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (72, 9, D) the +6 trident "Tiom" {speed, ^Contam rF+ rN+ rCorr} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (72, 17, D) a ring of magical power (72, 26, D) a staff of cold (72, 27, D) a staff of cold (72, 36, D) the ring of Res Nullius {rElec rC+ Str+9} [ring of strength] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+9: It affects your strength (+9). (72, 37, D) a ring of resist corrosion (72, 39, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) the +2 war axe of Darkness {heavy, *Corrode Str+2 Int+3 Stlth+} *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (73, 2, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 16, D) the amulet "Rirut" {Spirit ^Drain rN+ SInv Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (73, 17, D) a +1 scimitar of flaming (unseen) (73, 26, D) a +5 battleaxe of flaming (unseen) (73, 27, D) the +3 sling of Tior {speed, Stlth+} Stlth+: It makes you more stealthy. (unseen) (73, 36, D) a ring of magical power (73, 37, D) the +0 quarterstaff "Ujas" {drain, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (73, 41, D) a shapeshifter corpse (skeletalised by now) (74, 2, D) a +0 whip (75, 1, D) a +2 dagger of venom (unseen)