myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +11 morningstar "Daus" {spect, rPois Will+ Int+2 Dex-3} rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (unseen) (49, 37, D) a +7 rapier of venom (unseen) (50, 36, D) a +0 quarterstaff (50, 37, D) the amulet of the Saviour {rN++ RegenMP+} [amulet of magic regeneration] rN++: It greatly protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. (unseen) (51, 36, D) a +4 antimagic sling (unseen) (51, 37, D) an amulet of the acrobat (52, 36, D) the ring of Beebb {^Drain rF- rC+ rCorr Str+3 Slay+3 Ice} [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Ice: It increases the power of your Ice spells. (unseen) (52, 37, D) a book of Touch (53, 36, D) a Fen Folio (53, 37, D) a staff of fire (unseen) (54, 36, D) the +1 cloak of Bicukken {rCorr Int+5 SInv} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (54, 40, D) a hell rat corpse (58, 40, D) a +4 morningstar of protection (unseen) (58, 41, D) a +4 hand axe of electrocution (still there?) a +0 mace (still there?) a purple draconian skeleton (still there?) a white draconian skeleton (still there?) (58, 42, D) a +0 mace (59, 36, D) a staff of earth (unseen) (59, 37, D) a staff of alchemy (unseen) (59, 40, D) a +0 hand axe a green draconian skeleton (60, 36, D) a +0 hand axe (60, 37, D) a staff of earth (unseen) (60, 40, D) a +0 short sword of flaming (60, 41, D) a +0 flail a red draconian skeleton (61, 0, D) a +2 glaive of protection (unseen) (61, 8, D) the +7 sling of Freehold {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (61, 16, D) a book of Spatial Translocations (61, 36, D) a +0 long sword (61, 37, D) a +2 pair of boots of flying (62, 0, D) a ring of see invisible (62, 1, D) a staff of death (unseen) (62, 8, D) a +2 heavy hand axe (62, 9, D) a +2 dagger of flaming (62, 16, D) +1 fire dragon scales (unseen) (62, 17, D) the staff "Xurushev" {rElec rPois Str+2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (unseen) (62, 26, D) a staff of fire (62, 27, D) the +8 trident of Xipraefa {antimagic, Will+ Str+6 Dex+4 Stlth-} Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (62, 30, D) a +1 dire flail of protection (still there?) a +0 chain mail (still there?) a +0 morningstar (still there?) a +0 leather armour (still there?) a human corpse (skeletalised by now) (still there?) (62, 36, D) a staff of cold (62, 37, D) a staff of cold (unseen) (63, 8, D) the ring "Suewnup" {rElec rF- rC+ Str+2 Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (unseen) (63, 30, D) a +2 war axe of flaming a +0 plate armour a +0 flail a +0 ring mail a human corpse (skeletalised by now) (63, 36, D) a +3 great sword of holy wrath (unseen) (64, 16, D) a +4 giant spiked club (unseen) (64, 17, D) a +5 ring of evasion (64, 26, D) a +4 heavy shortbow (unseen) (64, 27, D) a +1 falchion of holy wrath (unseen) (64, 30, D) a +0 arbalest a +0 war axe a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (64, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, 26, D) a staff of fire (unseen) (68, 0, D) a ring of magical power (69, 0, D) a staff of alchemy (unseen) (69, 2, D) a ball python corpse (skeletalised by now) (69, 10, D) a +0 dagger of speed (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (69, 36, D) a +1 spear of distortion (unseen) (70, 8, D) the ring "Jechoedgh" {rPois Str+2} [ring of poison resistance] rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (70, 9, D) a +1 scale mail of positive energy (70, 12, D) a +0 dagger a +0 robe (70, 20, D) a +0 long sword a +0 robe (70, 39, D) a river rat corpse (skeletalised by now) (71, 11, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (71, 16, D) a staff of cold (unseen) (71, 17, D) a +1 heavy war axe (unseen) (71, 36, D) a riddle talisman (71, 40, D) a wolf corpse (skeletalised by now) (72, 8, D) a +2 sling of draining (unseen) (72, 11, D) a +0 dagger a +0 whip an orc corpse (skeletalised by now) (72, 16, D) a +1 lajatang of venom (72, 17, D) a +3 sling of draining (72, 26, D) a staff of fire (unseen) (72, 27, D) a ring of protection from fire (72, 30, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (72, 36, D) a +2 chain mail of positive energy (72, 40, D) a cane toad corpse (skeletalised by now) (73, 1, D) a +2 orcbow of flaming (unseen) (73, 16, D) a +4 ring mail of positive energy (73, 17, D) a +1 scimitar of flaming (unseen) (73, 26, D) the +3 falchion of Woe {freeze, SInv} SInv: It lets you see invisible. (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 30, D) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a staff of conjuration (unseen) (73, 39, D) a jackal corpse (skeletalised by now) (73, 40, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a book of Duality