myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of death (unseen) (19, 1, D) a +2 flail of protection (unseen) (19, 17, D) a +1 leather armour of willpower (20, 0, D) a staff of air (unseen) (20, 1, D) the +5 sling of Kismet {drain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (20, 17, D) the amulet "Tosofus" {Faith Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). (unseen) (21, 0, D) a +3 heavy sling (unseen) (21, 1, D) a +0 mace of draining (unseen) (21, 4, D) +0 shadow dragon scales a shadow dragon corpse (21, 17, D) a +1 leather armour of fire resistance (22, 0, D) a staff of alchemy (unseen) (22, 1, D) a book of the Hunter (22, 17, D) a scroll of brand weapon (23, 0, D) a granite talisman (23, 1, D) a staff of earth (unseen) (23, 17, D) a scroll of brand weapon (23, 18, D) a book of the Senses (24, 0, D) a +2 robe of willpower (unseen) (24, 17, D) a staff of conjuration (unseen) (24, 18, D) a ring of magical power (25, 0, D) a staff of death (25, 1, D) a staff of alchemy (unseen) (25, 17, D) the +3 orcbow "Elewn" {heavy, rElec rF- Str+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). (unseen) (25, 18, D) 4 potions of heal wounds (26, 1, D) a +2 partisan of flaming (unseen) (27, 0, D) the staff of Modesty {^Fragile rElec rN+ MP+10 Str+4 Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (27, 1, D) the +3 war axe "Dumeeru" {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (28, 0, D) a staff of air (28, 1, D) a +4 great sword of pain (unseen) (28, 17, D) the ring "Reghog" {rN+ rCorr SInv} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (29, 1, D) a +0 falchion of electrocution (unseen) (29, 17, D) an amulet of guardian spirit (35, 0, D) the +9 broad axe "Noczief" {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (35, 14, D) a +4 flail of draining (unseen) (35, 15, D) a +4 spear of freezing (unseen) (35, 29, D) the staff of Actus Reus {rPois rC+ Will+ Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (unseen) (36, 0, D) a +0 dagger (36, 1, D) a staff of death (unseen) (36, 14, D) a ring of willpower (36, 15, D) a staff of conjuration (unseen) (36, 19, D) the +8 scimitar of Gluttony {freeze, Fly rN+++ Str-2 SInv} Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (36, 20, D) a +0 great sword of flaming (unseen) (36, 32, D) a +0 dagger a +0 leather armour (36, 33, D) a +0 longbow a +0 leather armour a ring of wizardry (36, 34, D) a +0 short sword (still there?) a +0 robe (still there?) the amulet of Yreupip {Reflect ^Contam Str+3 SH+5 SInv} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. (37, 0, D) a staff of cold (unseen) (37, 1, D) a staff of cold (unseen) (37, 14, D) a +2 heavy morningstar (unseen) (37, 15, D) a staff of cold (unseen) (37, 19, D) a +1 great sword of flaming (unseen) (37, 29, D) a +3 scale mail of fire resistance (37, 32, D) the +0 dagger "Bankint" {pain, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). a +0 robe (38, 4, D) a +0 scythe a +0 cloak a +1 short sword of freezing a +0 robe (38, 5, D) a +0 club a +0 leather armour a wand of flame (12) (38, 14, D) a +0 great sword of flaming (unseen) (38, 15, D) a staff of fire (unseen) (38, 28, D) an amulet of guardian spirit (38, 31, D) a +0 long sword a +0 ring mail (38, 33, D) a +0 long sword a +0 robe a +4 flail of holy wrath (38, 34, D) a +0 long sword a +0 robe (39, 1, D) a +5 sling of draining (unseen) (39, 5, D) a +1 executioner's axe of electrocution a +0 chain mail a maw talisman a +1 dagger of distortion a +2 robe of cold resistance a +0 short sword of distortion 4 curare-tipped darts the human corpse of Psyche (skeletalised by now) (39, 6, D) a +0 giant spiked club a +0 robe a wand of flame (21) (39, 14, D) a +3 leather armour of willpower (39, 18, D) a +0 great sword of flaming (still there?) a ring of poison resistance (still there?) a fire giant corpse (still there?) (39, 30, D) a +0 longbow a +0 long sword a +0 robe (39, 32, D) a +0 rapier a +0 robe (39, 33, D) a +0 rapier a +0 rapier a +0 leather armour (40, 1, D) the +8 chain mail "Cauvoefi" {rElec Str+3 Int+7 Slay-4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (40, 4, D) a +0 dagger a +0 robe (40, 5, D) a staff of cold a +0 robe (40, 28, D) a +0 dagger (40, 31, D) a +0 short sword a +0 shortbow a +0 leather armour (40, 32, D) a +0 heavy morningstar (unseen) (40, 33, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 dire flail of protection (still there?) an elf corpse (still there?) (40, 34, D) a +0 short sword a +0 leather armour an elf corpse (40, 35, D) a +0 short sword of protection (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (41, 1, D) a staff of earth (unseen) (41, 5, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (41, 6, D) a +5 lajatang (still there?) a +0 robe (still there?) (41, 14, D) a staff of alchemy (unseen) (41, 15, D) a +1 plate armour of cold resistance (41, 32, D) a +0 long sword a +0 leather armour (41, 33, D) a +0 long sword a +0 ring mail (42, 0, D) a staff of cold (unseen) (42, 1, D) a +1 morningstar of holy wrath (unseen) (42, 14, D) a +2 battleaxe of electrocution (unseen) (42, 29, D) the +1 long sword "Spiderbane" {antimagic, ^Contam Will++ Int+3} ^Contam: It causes magical contamination when unequipped. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (43, 15, D) a staff of alchemy (unseen) (43, 28, D) a staff of air (49, 0, D) a +5 great mace of flaming (unseen) (49, 1, D) an amulet of regeneration (49, 12, D) a book of Duality (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a staff of cold (unseen) (50, 0, D) a +0 great sword of flaming (unseen) (50, 1, D) a ring of protection from fire (50, 2, D) a +4 broad axe of flaming (still there?) a +0 chain mail (still there?) (50, 6, D) a +1 great mace of flaming (still there?) a +0 plate armour (still there?) a +1 great mace of venom (still there?) a hell hog corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, 8, D) a +0 plate armour a human corpse (skeletalised by now) (50, 12, D) the +1 great mace "Figeth" {drain, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (50, 13, D) a staff of death (unseen) (50, 25, D) a ring of poison resistance (50, 36, D) the Volume of the Maleficium and Feathers Spells Type Level a - Silence Hexes/Air 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Discord Hexes 8 (unseen) (50, 37, D) a +0 kite shield of protection (unseen) (50, 40, D) a hell hound corpse (skeletalised by now) (50, 41, D) a +1 great sword of flaming (unseen) (51, 0, D) a +1 dagger of speed (unseen) (51, 1, D) a +2 plate armour of fire resistance (51, 6, D) a hell hog corpse (skeletalised by now) (51, 12, D) the +1 leather armour "Rixtups" {Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (51, 25, D) a staff of air (unseen) (51, 37, D) the ring "Joekkec" {Will+ AC+4 Int+3} [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). (unseen) (51, 40, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (52, 1, D) the +2 hand axe "Jeimyssia" {freeze, rC+++ Will+ Str+3 Int-3} rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (52, 6, D) a +1 great sword of flaming (unseen) (52, 7, D) a hell hog corpse (skeletalised by now) (52, 24, D) a +5 ring of evasion (52, 25, D) an amulet of guardian spirit (52, 37, D) My Sojourn through Swampland (52, 40, D) a +3 scimitar of flaming a hell hog corpse (skeletalised by now) (52, 41, D) a +3 scimitar of flaming (still there?) a ring of willpower (still there?) (53, 1, D) a +1 spear of freezing (unseen) (53, 7, D) a hell hog corpse (skeletalised by now) (53, 13, D) a +1 great mace of draining (unseen) (53, 17, D) +0 shadow dragon scales a shadow dragon skeleton (53, 24, D) a +3 shortbow of draining (unseen) (53, 25, D) a +2 mace of protection (unseen) (53, 36, D) a staff of fire (unseen) (53, 37, D) a +2 robe of willpower (54, 1, D) a Handbook of Applied Construction (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a book of Cantrips (54, 18, D) +0 shadow dragon scales a shadow dragon skeleton (54, 24, D) the +0 buckler "Cach" {Will+} Will+: It increases your willpower. (54, 25, D) a scroll of brand weapon (55, 0, D) a staff of earth (unseen) (55, 12, D) a book of the Dragon (55, 13, D) a book of Conjurations (55, 24, D) the staff "Lofoafa" {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. (unseen) (59, 36, D) a ring of flight (59, 37, D) a +2 heavy mace (unseen) (60, 19, D) a +0 shortbow (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a book of Transmutation (61, 0, D) a ring of see invisible (61, 8, D) a +2 robe of resistance (unseen) (61, 9, D) a river rat corpse (skeletalised by now) (61, 10, D) an iguana corpse (skeletalised by now) (61, 16, D) a ring of protection from fire (61, 19, D) a +0 arbalest (61, 26, D) a +2 dagger of protection (unseen) (61, 29, D) a +0 spear a naga corpse (skeletalised by now) (61, 36, D) the +0 spear "Zevohek" {chaos, Fly rElec rN+} Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (61, 37, D) a staff of fire (unseen) (62, 9, D) the +0 sling of Moderation {freeze, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). a river rat corpse (skeletalised by now) (62, 17, D) the +3 shortbow of the Healing Queen {drain, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (62, 18, D) a +0 orcbow (62, 19, D) a +0 orcbow (62, 26, D) a +2 scale mail of poison resistance (62, 27, D) a book of Cryoformation (62, 29, D) a +0 spear (62, 30, D) a black mamba corpse (skeletalised by now) (63, 0, D) the +10 scimitar of Animal Spirits {drain, Str+2} Str+2: It affects your strength (+2). (unseen) (63, 9, D) a river rat corpse (skeletalised by now) (63, 17, D) a +4 rapier of venom (63, 18, D) a +0 orcbow (63, 20, D) a +0 arbalest (63, 29, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (63, 36, D) the Grimoire of Syndicated Kindling Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Call Canine Familiar Summoning 3 c - Summon Horrible Things Summoning 8 (unseen) (63, 37, D) a +3 heavy scimitar (unseen) (64, 17, D) a +1 rapier of holy wrath (unseen) (64, 26, D) the +2 trident of a Million Ziggurats {spect, rPois rN+ Str-2 Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (64, 27, D) the Dissertation on Drafting Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (64, 30, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a +2 chain mail of cold resistance (68, 0, D) a +1 quarterstaff of draining (69, 0, D) a +2 heavy broad axe (unseen) (69, 36, D) a book of Touch (70, 8, D) the +0 partisan of Ingug {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (70, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a +1 halberd of venom (unseen) (70, 37, D) a +1 heavy quarterstaff (unseen) (71, 8, D) the +4 falchion of Domination {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (71, 16, D) the +0 scale mail of the Orb Guardian {Int+3} Int+3: It affects your intelligence (+3). (71, 17, D) Ununyits's Guide on the Edifice and the Blaze Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Awaken Armour Earth/Forgecraft 4 c - Detonation Catalyst Fire/Alchemy 5 d - Forge Phalanx Beetle Forgecraft 6 (unseen) (71, 26, D) a +1 morningstar of draining (unseen) (71, 27, D) a +2 mace of protection (unseen) (71, 36, D) a +4 ring of slaying (72, 8, D) a staff of cold (unseen) (72, 9, D) a +2 heavy war axe (unseen) (72, 17, D) the staff "Hemach" {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) a staff of fire (72, 37, D) a +1 scimitar of holy wrath (unseen) (73, 10, D) a +1 dagger of speed (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (73, 16, D) a staff of earth (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 26, D) a +0 short sword of draining (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 36, D) the ring "Tivvaega" {rElec Will+ Int-2 Dex-5 Slay+5} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (73, 37, D) a +4 arbalest of flaming (unseen) (74, 2, D) a +0 hand axe (75, 1, D) a staff of alchemy (unseen) (75, 2, D) a +0 whip