myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of the Stone Wall {-Tele rN++ Will+ SInv} (still there?) [lupine talisman] -Tele: It prevents most forms of teleportation. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a staff of fire (unseen) (60, 36, D) a manual of Ranged Weapons (60, 37, D) a +2 halberd of flaming (unseen) (61, 0, D) the +1 partisan "Tumir" {freeze, *Noise Fly rPois} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rPois: It protects you from poison. (unseen) (61, 3, D) a ball python corpse (skeletalised by now) (61, 10, D) a +0 dagger of draining (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (61, 16, D) a +3 whip of flaming (unseen) (61, 26, D) a +1 falchion of freezing (unseen) (61, 36, D) a book of Decay (61, 37, D) a scroll of brand weapon (62, 3, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 9, D) a riddle talisman (62, 10, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a staff of fire (unseen) (62, 20, D) a +3 quarterstaff of draining (still there?) a +0 robe (still there?) a black bear corpse (still there?) (62, 27, D) a staff of conjuration (unseen) (62, 29, D) a scorpion corpse (62, 32, D) a redback corpse (62, 36, D) a staff of air (unseen) (62, 37, D) a +1 great sword of freezing (unseen) (63, 0, D) a +3 ring mail of positive energy (unseen) (63, 4, D) a ball python corpse (skeletalised by now) (63, 16, D) a +2 lajatang of electrocution (63, 21, D) a +0 spear a spriggan corpse a hornet corpse (63, 26, D) the +0 whip of a Million Knives {flame, rElec rN+ Int+4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (63, 32, D) a wolf spider corpse (63, 37, D) the granite talisman "Rytsueg" {-Tele Fly Will+} [granite talisman] -Tele: It prevents most forms of teleportation. Fly: It grants you flight. Will+: It increases your willpower. (unseen) (64, 16, D) the +0 scale mail "Oromipist" {rElec rN+ Int-3 Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (unseen) (64, 17, D) the +3 falchion of the Big Bang {drain, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (64, 26, D) a +0 short sword of draining (unseen) (65, 26, D) the +9 hand axe of Xeopheonn {flame, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (65, 30, D) a scorpion corpse (67, 0, D) the +7 great mace of Exilucielu {flame, rC+ Will+ Int-3} rC+: It protects you from cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (unseen) (68, 2, D) a troll corpse (skeletalised by now) (69, 0, D) a +2 partisan of venom (unseen) (69, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 8, D) a +3 quarterstaff of distortion (70, 36, D) a staff of fire (70, 37, D) a staff of conjuration (unseen) (71, 8, D) the +9 orcbow of the Magic Mushroom {elec, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (71, 16, D) a +4 rapier of venom (unseen) (71, 17, D) a +2 shortbow of draining (unseen) (71, 26, D) a +7 shortbow of freezing (unseen) (71, 27, D) the +1 robe of Violets {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (71, 36, D) a staff of alchemy (71, 37, D) the +6 short sword of Alyuklam {elec, Str-2 Dex+7} Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). (unseen) (72, 8, D) the +0 helmet of Analysis {rElec rC- Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (72, 9, D) the +2 scimitar of Charity {flame, ^Fragile rElec rC++ MP+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. MP+5: It affects your magic capacity (+5). (72, 18, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (72, 20, D) a +0 dagger a +0 shortbow a +0 leather armour a +4 short sword of speed (72, 27, D) a +2 great sword of venom (72, 30, D) a hell hound corpse (72, 36, D) a staff of cold (unseen) (73, 1, D) a +4 ring mail of cold resistance (unseen) (73, 17, D) the +7 war axe of Defenestration {freeze, *Corrode rF+++} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. (unseen) (73, 20, D) a +0 war axe a +0 robe an orc corpse (73, 21, D) a +0 long sword a +0 robe an elf corpse (73, 27, D) a +1 glaive of flaming (unseen) (73, 36, D) a +2 long sword of freezing (unseen) (73, 37, D) a +1 leather armour of willpower (unseen)