myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 spear of distortion (unseen) (61, 3, D) a ball python corpse (61, 8, D) a ring of resist corrosion (61, 10, D) a +0 trident a merfolk corpse (61, 11, D) a +0 trident 3 throwing nets a merfolk corpse (61, 16, D) the staff "Myty" {rF+ rC++ rN+ Int-5 Necro} [staff of death] rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. (unseen) (62, 0, D) a +2 shortbow of freezing (62, 1, D) a +4 heavy spear (62, 3, D) an adder corpse (62, 9, D) a +0 trident 3 boomerangs a +7 short sword of flaming a merfolk corpse (62, 16, D) a +1 short sword of speed (unseen) (62, 17, D) 2 potions of might (63, 0, D) a +4 demon blade of venom (unseen) (63, 3, D) an adder corpse (63, 8, D) a +0 heavy great mace (unseen) (63, 9, D) a +0 trident (63, 16, D) a staff of earth (unseen) (63, 17, D) a +2 sling of electrocution (unseen) (64, 16, D) a +1 sling of flaming (unseen) (64, 17, D) the ring of Piostai {rElec rF+ SInv} [ring of see invisible] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (67, 0, D) a ring of willpower (69, 0, D) a staff of air (unseen) (70, 8, D) a ring of poison resistance (70, 9, D) a staff of fire (unseen) (70, 10, D) a sky beast corpse (71, 16, D) the +9 war axe "Ututahot" {speed, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (71, 17, D) a staff of cold (unseen) (71, 18, D) a ball python corpse (71, 19, D) a ball python corpse (71, 27, D) the +2 buckler of Ikibb {Will+++ MP-10 Str-3 Stlth+} Will+++: It greatly increases your willpower. MP-10: It affects your magic capacity (-10). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (unseen) (71, 29, D) a +0 rapier a +0 robe a spriggan corpse (72, 8, D) a +4 dagger of draining (unseen) (72, 9, D) the +8 dagger of the Manifold Tables {reap, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (72, 17, D) a +4 vampiric great sword (72, 19, D) a +0 war axe a ball python corpse a naga corpse (72, 26, D) the Incunable of the Spellforged Blaze Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Awaken Armour Earth/Forgecraft 4 c - Nazja's Percussive Tempering Forgecraft 5 (unseen) (72, 29, D) a +0 spear a hornet corpse a spriggan corpse (73, 26, D) the +6 broad axe of Accord {protect, Str+2} Str+2: It affects your strength (+2). (unseen) (73, 27, D) a +3 great mace of protection (unseen) (73, 29, D) a black bear corpse (73, 30, D) a +0 spear a spriggan corpse a hornet corpse (75, 1, D) a +2 hand axe of flaming (unseen) (75, 2, D) a river rat corpse