myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Tyfoe" {Int+2} [spider talisman] Int+2: It affects your intelligence (+2). a serpent talisman a blade talisman the lupine talisman "Ecoass" {Dex+6 Slay+3} [lupine talisman] Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (34, 28, D) a staff of air (unseen) (35, 0, D) a +1 helmet of see invisible (35, 14, D) a +0 robe (35, 15, D) a +2 chain mail of poison resistance (unseen) (35, 29, D) the +7 whip "Vesaohoda" {reap, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (36, 0, D) a +2 eveningstar of protection (unseen) (36, 1, D) the Tome of the Blizzard Spells Type Level a - Ozocubu's Armour Ice 3 b - Ozocubu's Refrigeration Ice 7 c - Rimeblight Ice/Necromancy 7 (unseen) (36, 14, D) a +0 dire flail (36, 15, D) a staff of air (unseen) (36, 18, D) a +0 dagger a +0 robe an orc corpse (36, 29, D) a manual of Long Blades (37, 0, D) the staff "Tuebb" {rC+ Tloc Ice Earth} [staff of cold] rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (37, 1, D) a lightning rod (4/4) (37, 14, D) a staff of cold (37, 15, D) a +1 robe of willpower (unseen) (37, 18, D) a +0 glaive a +0 plate armour (37, 19, D) 6 large rocks a stone giant corpse (37, 28, D) a +1 robe of positive energy (unseen) (37, 29, D) a staff of earth (unseen) (37, 35, D) a +0 rapier (still there?) a +0 robe (still there?) the ring "Iwadwobe" {rF- rC+ Str+3 Int-4 Dex+3 Ice} (still there?) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. a merfolk corpse (still there?) (38, 0, D) a staff of cold (38, 1, D) a book of Hexes (38, 14, D) a staff of death (38, 15, D) a book of Spectacle (38, 18, D) a +1 heavy flail (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (38, 20, D) a +0 long sword a +0 chain mail (38, 28, D) a ring of magical power (38, 29, D) a staff of earth (unseen) (38, 33, D) a +0 vampiric rapier (still there?) a +0 robe (still there?) (38, 34, D) a +0 rapier a +0 robe (38, 35, D) a +0 rapier a +0 robe (39, 0, D) a staff of conjuration (unseen) (39, 1, D) +2 acid dragon scales (39, 14, D) a +1 morningstar of protection (39, 15, D) a book of Necromancy (39, 18, D) a +0 great mace a +2 plate armour of cold resistance a +0 giant club a +0 trident a +0 chain mail an ogre corpse an orc corpse (39, 19, D) a +2 war axe of venom (still there?) a +4 chain mail of cold resistance (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (39, 28, D) a box of beasts (39, 29, D) a ring of protection from cold (39, 33, D) a +0 spear 2 javelins a +0 leather armour (39, 34, D) a skyshark corpse (40, 0, D) a +2 robe of willpower (unseen) (40, 1, D) a +2 falchion of holy wrath (40, 14, D) a staff of air (40, 15, D) a spider talisman (40, 19, D) a +0 long sword a +0 chain mail an orc corpse (40, 20, D) a warg corpse (40, 28, D) a staff of earth (unseen) (40, 29, D) a book of Dreams (41, 0, D) an amulet of reflection (41, 1, D) a staff of death (unseen) (41, 14, D) the staff "Xaocrewoke" {rElec rPois rF+ Stlth- Air Alch} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (41, 15, D) a staff of fire (unseen) (41, 17, D) a +0 mace a +0 chain mail (41, 18, D) a +0 giant club (41, 28, D) a staff of fire (unseen) (41, 29, D) a staff of earth (unseen) (42, 0, D) a scroll of brand weapon (42, 1, D) a +2 ring mail of cold resistance (unseen) (42, 14, D) a staff of fire (42, 15, D) the +0 arbalest "Kesobash" {flame, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (42, 28, D) a staff of fire (unseen) (42, 29, D) a +1 plate armour of cold resistance (unseen) (43, 14, D) a tin of tremorstones (2/2) (43, 28, D) a book of Maladies (43, 29, D) a +1 chain mail of cold resistance (unseen) (44, 28, D) a scroll of brand weapon (49, 0, D) the +1 dire flail of Aduath {pain, ^Drain rPois SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (49, 12, D) the +8 orcbow of Instant Death {drain, *Corrode rElec Str+3 Dex+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (49, 24, D) a +3 plate armour of fire resistance (unseen) (49, 36, D) a +1 eveningstar of venom (unseen) (49, 37, D) a ring of poison resistance (50, 0, D) a staff of conjuration (50, 13, D) a +2 heavy quarterstaff (unseen) (50, 16, D) a +0 trident 2 boomerangs a merfolk corpse (50, 17, D) a water nymph corpse (50, 18, D) a water nymph corpse (50, 19, D) a +0 rapier a +0 robe (50, 24, D) the +2 leather armour "Keuv" {Int+5} Int+5: It affects your intelligence (+5). (unseen) (50, 25, D) the +2 robe of Miasuah {rElec rN+ Regen+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (50, 36, D) a ring of protection from cold (51, 1, D) a +2 heavy broad axe (51, 5, D) a komodo dragon corpse (51, 6, D) a basilisk corpse (51, 13, D) the +6 halberd of Ravage {heavy, Str+4} Str+4: It affects your strength (+4). (51, 17, D) 2 large rocks a +0 rapier a +0 robe a sea snake corpse (51, 36, D) a +4 ring mail of poison resistance (51, 37, D) a staff of death (unseen) (52, 0, D) a +1 heavy hand axe (52, 5, D) a rime drake corpse a yak corpse a cane toad corpse a water moccasin corpse a komodo dragon corpse (52, 12, D) the +9 spear "Xiutyih" {flame, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (52, 13, D) a +3 heavy arbalest (52, 16, D) a +7 heavy trident (still there?) a +0 robe (still there?) the ring "Nylair" {Fly rC+ rN++ Str+2} (still there?) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). (52, 17, D) a +0 quarterstaff (still there?) a +0 sling (still there?) a +4 rapier of speed (still there?) a +0 robe (still there?) a faun corpse (still there?) (52, 18, D) a sea snake corpse (52, 25, D) a +4 orcbow of freezing (unseen) (52, 37, D) the ring "Umuxyrcho" {rN+ Will+ MP+9 Int+2} [ring of magical power] rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). (unseen) (53, 1, D) the +2 plate armour of the New World {^Contam rPois Int+5} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (unseen) (53, 5, D) a basilisk corpse a wyvern corpse (53, 6, D) a cane toad corpse (53, 12, D) an amulet of the acrobat (53, 13, D) a +2 long sword of holy wrath (unseen) (53, 24, D) a +2 short sword of draining (53, 36, D) a +1 war axe of venom (53, 37, D) a +1 chain mail of fire resistance (unseen) (54, 1, D) a +4 scimitar of protection (unseen) (54, 12, D) a staff of fire (unseen) (55, 1, D) the staff of the Maze {rElec rCorr Conj} [staff of conjuration] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (unseen) (55, 12, D) a +2 broad axe of freezing (unseen) (55, 24, D) a +4 chain mail of cold resistance (unseen) (59, 36, D) a +1 rapier of protection (unseen) (59, 37, D) a +1 robe of positive energy (unseen) (59, 40, D) a +2 battleaxe of freezing (unseen) (59, 41, D) 5 large rocks a +0 giant club a cyclops corpse (skeletalised by now) an ogre corpse (skeletalised by now) (60, 29, D) 5 large rocks a +0 shortbow a cyclops corpse (skeletalised by now) (60, 40, D) 9 large rocks a cyclops corpse (skeletalised by now) (61, 2, D) a bullfrog corpse (skeletalised by now) (61, 8, D) a +0 heavy executioner's axe (unseen) (61, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 28, D) 3 large rocks a cyclops corpse (skeletalised by now) (61, 29, D) a +0 arbalest a +0 shortbow (61, 40, D) a +0 troll leather armour (still there?) a +1 great sword of flaming (still there?) a troll corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (61, 41, D) a +1 heavy battleaxe (still there?) a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) (62, 0, D) a +2 heavy battleaxe (unseen) (62, 1, D) a +0 spectral quarterstaff (unseen) (62, 2, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 9, D) a +0 vampiric trident 3 boomerangs a merfolk corpse (skeletalised by now) (62, 17, D) the +0 ring mail of the Slimy God {rC+ SInv Stlth+} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (62, 18, D) a +0 trident (62, 19, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 26, D) a +4 longbow (62, 27, D) a book of Maladies (62, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 36, D) a +0 battleaxe of freezing (unseen) (62, 37, D) a +1 long sword of electrocution (unseen) (63, 0, D) the +6 scimitar "Pyci" {holy, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (63, 8, D) the +0 scale mail of the Hanged Man {rPois Dex+2 Stlth-} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (unseen) (63, 9, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 11, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (63, 18, D) a +0 glaive a +0 orcbow a +0 plate armour (63, 19, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a +0 falchion of holy wrath (63, 27, D) a +1 hand axe of electrocution (unseen) (63, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 36, D) the +7 short sword of Cocytus {protect, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (63, 37, D) a potion of might (64, 16, D) a staff of fire (unseen) (64, 17, D) a +4 vampiric dagger (unseen) (64, 19, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (64, 27, D) a +3 long sword of holy wrath (unseen) (64, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (65, 26, D) a +0 broad axe of electrocution (unseen) (67, 0, D) a +0 halberd of pain (unseen) (67, 1, D) a +0 arbalest (68, 1, D) a +0 arbalest (69, 0, D) a +1 chain mail of willpower (unseen) (69, 1, D) a +0 arbalest (69, 36, D) the staff of the Loving Gods {Int+5 Earth} [staff of earth] Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. (unseen) (70, 8, D) a +1 long sword of electrocution (unseen) (70, 39, D) an ugly thing corpse (skeletalised by now) (71, 8, D) a +0 lajatang of pain (71, 26, D) a +0 arbalest of draining (unseen) (71, 27, D) a staff of air (unseen) (71, 36, D) a +4 war axe of flaming (71, 37, D) the +8 mace of the Ornamental God {drain, rPois rF+++ Int-4 Dex-3} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). Dex-3: It affects your dexterity (-3). (unseen) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a staff of fire (unseen) (72, 17, D) a +1 heavy war axe (unseen) (72, 19, D) a +1 spear of freezing (still there?) a +0 robe (still there?) (72, 20, D) a +0 long sword a +0 robe (72, 26, D) a +3 leather armour of cold resistance (72, 27, D) a +2 trident of venom (72, 37, D) the +9 flail of Eternal Harmony {drain, *Slow rC+ Str+3 Stlth+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (72, 39, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a staff of fire (unseen) (73, 26, D) a staff of air (unseen) (73, 27, D) a +2 arbalest of draining (unseen) (73, 36, D) a granite talisman (73, 37, D) a +3 heavy halberd (unseen) (74, 2, D) a +0 short sword a +0 robe