myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 chain mail of cold resistance (unseen) (59, 37, D) a staff of alchemy (unseen) (60, 11, D) a swamp drake corpse (skeletalised by now) (60, 36, D) a +1 chain mail of poison resistance (unseen) (60, 37, D) the Treatise on Pneumatic Allies Spells Type Level a - Static Discharge Conjuration/Air 2 b - Arcjolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Summon Cactus Giant Summoning 6 (unseen) (61, 0, D) the +2 glaive of Duty {flame, rF+} rF+: It protects you from fire. (unseen) (61, 8, D) the +1 hand axe of Ghostly Guile {flame, *Slow rF+ rN+ Dex+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (61, 11, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 18, D) a +0 dire flail a +0 animal skin (61, 26, D) the +4 kite shield of Restlessness {Fly Str+2 Int+2} Fly: It grants you flight. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (61, 36, D) a +0 hand axe (61, 37, D) a book of Spontaneous Combustion (62, 0, D) a +2 chain mail of cold resistance (62, 9, D) the +1 falchion "Zifuasi" {venom, rPois Str+7} rPois: It protects you from poison. Str+7: It affects your strength (+7). (62, 11, D) a steam dragon corpse (skeletalised by now) (62, 17, D) a +4 ring of protection (62, 19, D) a +0 heavy flail (still there?) a +0 ring mail (still there?) (62, 26, D) a +0 orcbow of draining (unseen) (62, 27, D) a +2 dagger of holy wrath (unseen) (62, 30, D) a hell hound corpse (62, 36, D) a staff of death (unseen) (62, 37, D) a scroll of brand weapon (63, 0, D) an amulet of the acrobat (63, 8, D) a +4 scimitar of flaming (unseen) (63, 9, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 17, D) the wellspring talisman of Limited Liability {rElec} [wellspring talisman] rElec: It insulates you from electricity. (63, 19, D) a +0 ring mail (63, 20, D) a +0 arbalest (still there?) a +2 vampiric battleaxe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 26, D) a ring of flight (63, 27, D) a staff of alchemy (63, 36, D) a staff of death (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a +2 trident of protection (unseen) (64, 17, D) an Everburning Encyclopedia (64, 26, D) the staff of Vokecuan {rN+++ Dex-5 Necro Ice Air} [staff of death] rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (64, 27, D) a +3 antimagic orcbow (unseen) (65, 26, D) a +1 chain mail of fire resistance (unseen) (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a book of the Hunter (69, 39, D) a +0 shortbow (70, 8, D) a +0 plate armour of fire resistance (unseen) (70, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a +1 hand axe of freezing (unseen) (70, 37, D) a condenser vane (70, 39, D) a +0 shortbow 2 large rocks a +0 arbalest a cyclops corpse (71, 17, D) +2 steam dragon scales (unseen) (71, 18, D) a +0 flail a +0 ring mail (71, 19, D) a +0 dagger a +0 robe (71, 27, D) a +2 robe (71, 37, D) a +0 shortbow a condenser vane a centaur corpse (71, 39, D) a +0 arbalest (72, 18, D) a +0 dagger a +0 robe (72, 26, D) a +3 flail of protection (unseen) (72, 27, D) the staff "Tatuenor" {rElec Str+3 Earth} [staff of earth] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen) (72, 29, D) a river rat corpse (skeletalised by now) (72, 36, D) a +2 sling of electrocution (72, 37, D) a +4 spear (72, 38, D) 2 large rocks a cyclops corpse (72, 39, D) 6 large rocks (73, 1, D) a +0 great sword of freezing (unseen) (73, 16, D) a +5 falchion of protection (unseen) (73, 18, D) a +0 dagger a boomerang an orc corpse (skeletalised by now) (73, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +0 plate armour of fire resistance (unseen) (73, 27, D) a +3 great sword of holy wrath (unseen) (73, 30, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (73, 37, D) a riddle talisman (73, 39, D) a +0 orcbow a centaur corpse (75, 1, D) a ring of magical power