myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 12, D) a +4 scale mail of cold resistance (unseen) (49, 24, D) a book of Displacement (49, 36, D) the +4 plate armour of the Orcish Mines {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (unseen) (50, 13, D) a +8 arbalest (unseen) (50, 16, D) a +0 giant club (50, 24, D) a +2 heavy sling (unseen) (50, 25, D) a box of beasts (50, 27, D) a +0 arbalest (still there?) a +0 orcbow (still there?) a +3 great sword of holy wrath (still there?) 3 large rocks (still there?) a yaktaur corpse (still there?) (50, 36, D) a staff of conjuration (51, 0, D) the staff "Ocheud" {^Fragile rC+ rN++ rCorr Str+3 Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (51, 13, D) a +4 dire flail of protection (unseen) (51, 15, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (51, 16, D) 4 large rocks a +0 troll leather armour a stone giant corpse a troll corpse (51, 17, D) a +0 giant club a +0 giant club a troll corpse a two-headed ogre corpse (51, 18, D) 4 large rocks (51, 25, D) a maw talisman (51, 26, D) a +0 heavy arbalest (still there?) a yaktaur corpse (still there?) (51, 28, D) 5 large rocks a stone giant corpse (52, 0, D) the staff of Wu Jian, Singing {rC+ rN+ Str-5 Earth} [staff of earth] rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Earth: It increases the power of your Earth spells. (unseen) (52, 12, D) a +2 shortbow of flaming (52, 13, D) a staff of death (unseen) (52, 15, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (52, 24, D) a scarab talisman (52, 26, D) a +3 spear of venom 2 javelins a +0 leather armour (52, 27, D) 5 large rocks (52, 28, D) a +0 arbalest (52, 36, D) a +1 scimitar of flaming (53, 12, D) a book of Conjurations (53, 15, D) 7 large rocks a cyclops corpse a cyclops corpse (53, 16, D) a +0 troll leather armour a troll corpse (53, 24, D) a +6 ring of dexterity (53, 25, D) a +0 shortbow a +1 falchion of electrocution (53, 26, D) a +2 heavy spear (still there?) a javelin (still there?) a +2 leather armour of poison resistance (still there?) (53, 27, D) a +0 arbalest (53, 36, D) the staff of the Coward {Int+3 Earth} [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (53, 37, D) a +3 rapier of venom (unseen) (54, 12, D) a +5 halberd of protection (unseen) (54, 13, D) a ring of flight (54, 16, D) 4 large rocks (54, 25, D) a +2 leather armour of poison resistance (unseen) (54, 26, D) a +0 shortbow a centaur corpse (55, 1, D) the staff "Beetleslayer" {rN+ Will+ Int+2 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (unseen) (55, 12, D) a book of Callings (55, 13, D) a +2 robe of willpower (unseen) (59, 37, D) a +0 animal skin (60, 36, D) a +0 long sword (60, 37, D) a granite talisman a staff of fire (61, 8, D) a staff of cold (unseen) (61, 16, D) a +1 leather armour of cold resistance (unseen) (61, 26, D) a +1 great mace of draining (unseen) (61, 30, D) a +0 robe (61, 31, D) a +0 long sword (61, 36, D) a +0 flail (61, 43, D) a +4 heavy battleaxe (still there?) a +0 robe (still there?) (61, 44, D) the human corpse of Prince Ribbit (skeletalised by now) (62, 0, D) a +3 shortbow of draining (62, 1, D) a +3 chain mail of positive energy (unseen) (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) the staff "Fevuz" {rF+ rN+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. (unseen) (62, 17, D) the staff of Equivalence {rN++ Will+ Int+3 Stlth- Summ Necro} [staff of death] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (unseen) (62, 26, D) a book of the Dragon (62, 27, D) an amulet of reflection (62, 31, D) a +2 great sword (still there?) a +0 robe (still there?) (62, 37, D) a +0 short sword (62, 41, D) a +0 glaive a +0 chain mail the human corpse of Frances (skeletalised by now) (62, 42, D) the +2 scimitar of the Unliving {flame, Int+4} Int+4: It affects your intelligence (+4). a +0 scale mail (62, 44, D) a +3 battleaxe of electrocution 5 throwing nets a +0 chain mail (63, 8, D) a ring of poison resistance (63, 17, D) a +4 scale mail of poison resistance (unseen) (63, 26, D) a +2 short sword of electrocution (unseen) (63, 37, D) a +0 giant club (63, 44, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) the +5 crystal plate armour "Soulic" {*Corrode rF++ Will++} (still there?) *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. a +6 ring of intelligence (still there?) (64, 16, D) a staff of death (unseen) (64, 27, D) the +7 quarterstaff of the Brain {drain, Will- Int+9} Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). (unseen) (65, 26, D) the +7 shortbow of Rasonlir {heavy, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (67, 2, D) a +0 club an orc corpse (skeletalised by now) (68, 0, D) a staff of conjuration (68, 2, D) a +0 hand axe 2 boomerangs an orc corpse (skeletalised by now) (69, 2, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (69, 36, D) a +1 barding of flying (70, 8, D) a +2 great sword of holy wrath (unseen) (70, 9, D) the wellspring talisman "Laekitse" {+Inv rCorr Str+4} [wellspring talisman] +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (70, 41, D) a +3 dagger (still there?) a +0 robe (still there?) (71, 8, D) a +2 short sword of electrocution (71, 16, D) a +1 sling of flaming (unseen) (71, 17, D) a staff of death (unseen) (71, 26, D) a +3 plate armour of fire resistance (unseen) (71, 27, D) the +7 mace of Famine {flame, ^Contam Str+2 Dex+5 SInv} ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (71, 28, D) a +2 vampiric trident (still there?) a boomerang (still there?) (71, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 30, D) 5 large rocks (71, 31, D) a +0 shortbow (71, 36, D) a +1 heavy orcbow (unseen) (72, 8, D) a +3 scale mail of fire resistance (unseen) (72, 9, D) a +0 shortbow of flaming (unseen) (72, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (72, 17, D) a staff of alchemy (72, 21, D) a +0 dagger a +2 robe of willpower a wolf corpse (skeletalised by now) (72, 26, D) a +2 robe of positive energy (unseen) (72, 27, D) a staff of cold (unseen) (72, 29, D) 5 large rocks a cyclops corpse (skeletalised by now) (72, 36, D) a book of Blasting (72, 37, D) a staff of conjuration (unseen) (73, 1, D) the +1 great sword "Jegguy" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (73, 3, D) a jackal corpse (skeletalised by now) (73, 16, D) a +0 chain mail of poison resistance (unseen) (73, 17, D) a +1 spectral quarterstaff (unseen) (73, 20, D) a black bear corpse (skeletalised by now) (73, 21, D) a +0 dagger a +0 robe (73, 22, D) a +0 rapier a +0 robe (73, 27, D) the +6 longbow of the Wheel {elec, rF+++ Str-5 Dex+2 Stlth+} rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (73, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 36, D) the amulet of Intercession {Reflect rElec rCorr Dex+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). (unseen) (73, 37, D) a +6 ring of strength