myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 17, D) a +0 long sword a +0 ring mail (59, 31, D) a +0 long sword a +0 ring mail an elf corpse (61, 0, D) a +0 hand axe of flaming (unseen) (61, 8, D) a +4 shortbow of flaming (unseen) (61, 16, D) a +4 ring of protection (61, 21, D) a +0 long sword a +0 leather armour an elf corpse (61, 26, D) the +5 mace of Qiczebe {pain, rCorr Str+4 Dex-4 SInv} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (61, 29, D) a +0 rapier a +0 robe (61, 31, D) a +0 dagger a +0 robe (62, 1, D) a ring of resist corrosion (62, 8, D) a +2 robe of willpower (62, 9, D) a staff of conjuration (62, 17, D) a +0 vampiric broad axe (unseen) (62, 20, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +1 heavy war axe (still there?) (62, 21, D) 3 datura-tipped darts (62, 26, D) an amulet of reflection (62, 27, D) a +1 kite shield of poison resistance (unseen) (62, 31, D) a +0 short sword a +0 leather armour an elf corpse (63, 0, D) the ring of Qacoggei {rF- rC+ Int+3 Dex+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (63, 8, D) a +0 war axe of flaming (unseen) (63, 16, D) a +1 battleaxe of holy wrath (63, 17, D) a ring of resist corrosion (63, 20, D) a +1 battleaxe of flaming (63, 21, D) a +2 short sword of freezing (still there?) a +0 robe (still there?) an elf corpse (still there?) (63, 26, D) a +6 ring of intelligence (63, 29, D) a +0 scimitar a +0 robe (63, 31, D) 2 silver javelins 2 datura-tipped darts (64, 16, D) the staff of Vabod Gysaur {^Drain Dex+7 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. (unseen) (64, 26, D) a +0 leather armour a +0 dagger {Somchit} a +0 long sword {Adalbert} (64, 27, D) a +0 long sword a +0 shortbow a +0 robe an elf corpse (64, 30, D) a +0 long sword a +0 robe an elf corpse (65, 26, D) a +4 ring of slaying (67, 0, D) a book of Callings (69, 0, D) a +5 long sword of holy wrath (unseen) (69, 36, D) a ring of protection from fire (70, 9, D) a staff of cold (unseen) (70, 30, D) a yak corpse (70, 36, D) a storm talisman (70, 37, D) a +2 shortbow of flaming (unseen) (71, 8, D) a ring of positive energy (71, 9, D) a +0 scimitar a +0 robe (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 17, D) a +1 leather armour of poison resistance (71, 21, D) a black bear corpse (71, 26, D) a +1 helmet of see invisible (unseen) (71, 27, D) a staff of earth (unseen) (71, 36, D) an amulet of magic regeneration (71, 37, D) the +8 plate armour of Omulisow {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (72, 8, D) a +1 heavy great sword (72, 9, D) an amulet of guardian spirit (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) the +8 mace of Slow Death {flame, rElec rC++} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (unseen) (72, 17, D) a granite talisman (72, 19, D) a +0 spear a spriggan corpse (72, 20, D) a wolf corpse (72, 26, D) a +4 ring of slaying (72, 27, D) an amulet of reflection (72, 30, D) an iguana corpse (72, 36, D) a +2 halberd of protection (unseen) (72, 37, D) a +8 giant spiked club (73, 1, D) the +3 falchion of Fragile Peace {drain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (73, 16, D) a +0 dagger of protection (unseen) (73, 17, D) an amulet of reflection (73, 20, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (73, 21, D) a +0 spear a hornet corpse (73, 26, D) a +2 morningstar of draining (unseen) (73, 27, D) a ring of protection from cold (73, 36, D) a sack of spiders (73, 37, D) a staff of cold (unseen) (74, 2, D) a +0 dagger a +0 robe (75, 1, D) the amulet of Pais {Reflect rPois Dex+5 Slay+2 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (75, 2, D) a +0 club a +0 scale mail