myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman "Bausuil" {*Corrode +Inv rF++ MP+10 Stlth+} [inkwell talisman] *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. MP+10: It affects your magic capacity (+10). Stlth+: It makes you more stealthy. a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a +1 pair of gloves of strength (35, 14, D) a +2 heavy arbalest (unseen) (35, 15, D) the staff "Kuast" {rN+ Will+ Str+5 Int-5 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. (unseen) (36, 0, D) a +2 quarterstaff of speed (36, 1, D) a +1 whip of draining (unseen) (36, 14, D) a +2 morningstar of protection (unseen) (36, 15, D) 4 potions of heal wounds (37, 0, D) the +8 dagger of Fortitude {holy, Fly rF- rN+++ Str+3} Fly: It grants you flight. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). (37, 1, D) a +2 vampiric glaive (unseen) (37, 3, D) a bullfrog corpse (37, 14, D) the +6 arbalest "Helicest" {flame, rF+} rF+: It protects you from fire. (unseen) (37, 15, D) the Unrestrained Analects (38, 0, D) an amulet of regeneration (38, 1, D) a +2 trident of freezing (unseen) (38, 5, D) a water moccasin corpse (38, 6, D) a lindwurm corpse (38, 14, D) a +2 quarterstaff of draining (unseen) (38, 15, D) a +2 scale mail of fire resistance (unseen) (38, 18, D) a hell hog corpse (38, 19, D) a +2 great sword of flaming (unseen) (39, 1, D) the +4 scale mail of Puclimm {Str+3} Str+3: It affects your strength (+3). (39, 7, D) a wolf corpse (39, 14, D) a book of Storms (39, 15, D) a +2 spectral giant club (39, 16, D) a hell hog corpse (39, 18, D) a hell hog corpse (39, 19, D) a +4 broad axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) a hell hog corpse (still there?) (40, 0, D) the ring "Garyocarph" {Fly rN+} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. (40, 1, D) a +1 sling of flaming (unseen) (40, 4, D) a yak corpse (40, 5, D) a yak corpse (40, 6, D) a cane toad corpse a wyvern corpse (40, 14, D) a +4 heavy triple crossbow (unseen) (40, 15, D) a +2 spear of freezing (unseen) (40, 20, D) 2 atropa-tipped darts (40, 21, D) a +0 great sword of flaming a silver javelin (41, 0, D) a +3 leather armour of fire resistance (unseen) (41, 1, D) a +1 helmet of intelligence (unseen) (41, 5, D) a catoblepas corpse (41, 14, D) an orb of mayhem (unseen) (41, 15, D) the ring "Vocw" {^Drain rF+ Will+++ rCorr Str-4} [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (41, 18, D) a +1 broad axe of draining (still there?) a +0 plate armour (still there?) (41, 19, D) a +1 great sword of flaming (unseen) (42, 0, D) the +1 spear of Impermanence {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (42, 1, D) the ring "Raogawub" {rN+ Will+ Wiz Str-5} [ring of wizardry] rN+: It protects you from negative energy. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Str-5: It affects your strength (-5). (42, 14, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (42, 15, D) a book of Ice (42, 17, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (43, 14, D) a staff of fire (unseen) (43, 15, D) a tin of tremorstones (2/2) (48, 41, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (49, 0, D) a staff of death (unseen) (49, 1, D) a staff of cold (unseen) (49, 12, D) the +2 pair of boots of the Crucible of Flesh {rC+ Regen+ Int-3 SInv} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (49, 24, D) a +2 robe of willpower (unseen) (49, 36, D) a +3 scale mail of cold resistance (unseen) (49, 37, D) a +1 demon trident of electrocution (unseen) (49, 41, D) a +0 dagger a +0 ring mail (50, 0, D) the +10 morningstar "Neseja Piva" {holy, rF++ Will- Str+3} rF++: It greatly protects you from fire. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (unseen) (50, 1, D) a +3 shortbow of flaming (unseen) (50, 12, D) a +4 flail of protection (50, 13, D) a +4 flail of protection (unseen) (50, 24, D) a book of Flames (50, 25, D) a +1 pair of boots of stealth (unseen) (50, 36, D) a +0 short sword (50, 40, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (50, 41, D) a +0 leather armour (51, 0, D) a ring of ice (51, 1, D) an amulet of reflection (51, 13, D) a ring of flight (51, 15, D) a +0 scimitar of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (51, 18, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (51, 25, D) the ring "Maippa" {Fly rPois rC+} [ring of protection from cold] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. (51, 27, D) a +0 robe (51, 29, D) a +0 long sword (51, 36, D) a +0 dagger (51, 37, D) a ring of poison resistance (51, 38, D) a +0 rapier a +0 ring mail (51, 39, D) a +2 short sword of draining (still there?) a +1 shortbow of flaming (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (51, 41, D) 3 boomerangs 2 atropa-tipped darts a +0 rapier (52, 0, D) the +1 broad axe of the Abyss {drain, Str+4} Str+4: It affects your strength (+4). (unseen) (52, 7, D) a +1 whip of holy wrath a +0 robe (52, 8, D) a boomerang (52, 12, D) a +1 helmet of intelligence (52, 13, D) a ring of positive energy (52, 24, D) a ring of flight (52, 25, D) a +2 ring mail of fire resistance (52, 28, D) a +0 robe (52, 36, D) a +0 dagger (52, 37, D) a +2 vampiric rapier (unseen) (52, 39, D) a +2 dire flail of protection (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (52, 40, D) a +0 short sword a +0 robe a +0 trident of protection (53, 0, D) a +1 glaive of venom (53, 1, D) the +2 robe of Qazlal's Regard {rC+} rC+: It protects you from cold. (unseen) (53, 12, D) a box of beasts (53, 13, D) a staff of cold (unseen) (53, 17, D) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a +2 helmet of intelligence (53, 36, D) a +3 dagger of protection (53, 37, D) a +0 longbow (still there?) a +3 long sword of holy wrath (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a phantom mirror (still there?) (54, 0, D) a staff of alchemy (54, 1, D) a ring of ice (54, 12, D) a +2 robe of willpower (54, 13, D) a serpent talisman (54, 24, D) a +2 falchion of freezing (unseen) (54, 25, D) a +1 leather armour of cold resistance (unseen) (54, 26, D) a +3 hand axe of freezing (still there?) a +0 robe (still there?) (55, 0, D) the +9 rapier of Iconoclasm {drain, rPois rF++ Stlth-} rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (55, 1, D) a staff of alchemy (unseen) (55, 13, D) a +4 lajatang of distortion (unseen) (55, 24, D) the staff "Wangiwn" {rF- Will++ Conj Hexes Necro} [staff of conjuration] rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (59, 36, D) a staff of conjuration (unseen) (59, 37, D) an amulet of magic regeneration (60, 36, D) a +3 heavy trident (unseen) (60, 37, D) a +2 great sword of freezing (unseen) (60, 40, D) a +0 dagger a +0 robe (60, 41, D) a curare-tipped dart a +3 mace a +0 robe (61, 0, D) a staff of cold (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +1 morningstar of draining (unseen) (61, 11, D) a +0 giant club (61, 26, D) a staff of earth (unseen) (61, 36, D) the ring "Boezoe" {Will+ Str+4} [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). (61, 37, D) the ring of Mufruqin {rPois MP+9 Int+4} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). (61, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 41, D) a +0 dagger a +0 robe (62, 0, D) a +1 leather armour of fire resistance (62, 1, D) a +4 hand axe of draining (62, 2, D) a +0 club (62, 9, D) a +1 hand axe of venom (62, 11, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 16, D) a book of Unlife (62, 17, D) the +0 leather armour "Mupte" {Harm} Harm: It increases damage dealt and taken. (unseen) (62, 21, D) a ball python corpse (skeletalised by now) (62, 27, D) a +2 ring mail of willpower (unseen) (62, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 32, D) a +0 long sword a +0 plate armour a +0 kite shield a harpy corpse (skeletalised by now) (62, 36, D) the ring of Eternal Night {Fly rPois Int+7} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). (62, 37, D) the +5 war axe of Kiff {freeze, Will+ rCorr Str-4 SInv} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (63, 0, D) the +0 quarterstaff "Dragonslayer" {freeze, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (63, 2, D) a +0 heavy flail (still there?) an orc corpse (skeletalised by now) (still there?) (63, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 11, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (63, 16, D) the +5 falchion "Killer Klown's Foe" {pain, *Noise Fly Will+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Will+: It increases your willpower. (63, 21, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 26, D) a staff of conjuration (63, 30, D) a +0 scale mail (63, 31, D) a +0 war axe a +0 plate armour a harpy corpse (skeletalised by now) (63, 32, D) a curare-tipped dart (63, 36, D) a +0 pair of gloves of strength a +0 leather armour a +0 helmet a +0 long sword {Shi} a +0 dagger {Hua} (63, 37, D) a staff of death (64, 16, D) a +2 vampiric broad axe (unseen) (64, 17, D) a +5 dagger of venom (unseen) (64, 21, D) a +0 morningstar a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (64, 22, D) a water moccasin corpse (skeletalised by now) (64, 26, D) the +8 triple sword of the Endless March {reap, Int+10} Int+10: It affects your intelligence (+10). (64, 27, D) a +0 partisan of freezing (unseen) (64, 31, D) a +0 great mace a +0 chain mail (65, 26, D) a +1 great mace of holy wrath (unseen) (67, 0, D) a +1 plate armour of fire resistance (unseen) (67, 41, D) a +0 shortbow (68, 0, D) a ring of positive energy (69, 0, D) a book of Callings (69, 36, D) a staff of alchemy (unseen) (69, 41, D) a wind drake corpse (skeletalised by now) (70, 8, D) the orb "Udibod" {*Rage, Int+3 Tloc Fire} Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (70, 9, D) a +5 long sword of electrocution (70, 11, D) an adder corpse (skeletalised by now) (70, 20, D) a hell hound corpse (skeletalised by now) (70, 36, D) the +3 short sword of the Rat {flame, ^Drain rElec Int+5} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (unseen) (70, 37, D) the +10 quarterstaff of Dust {flame, Str-2 Dex+6} Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). (unseen) (70, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 42, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (71, 8, D) a +2 ring mail of willpower (unseen) (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a +0 crystal plate armour (71, 20, D) a +4 scimitar of flaming (unseen) (71, 26, D) a staff of fire (unseen) (71, 27, D) the +3 great mace "Esedaixt" {flame, rN+ rCorr MP-9 Dex+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Dex+4: It affects your dexterity (+4). (unseen) (71, 31, D) a +0 short sword of flaming (unseen) (71, 37, D) a +1 shortbow of flaming (71, 40, D) a +0 trident (71, 42, D) 3 boomerangs (72, 8, D) a +3 flail of protection (unseen) (72, 9, D) a ring of resist corrosion (72, 16, D) the ring "Iczithol" {rN+ MP+4 Wiz Str+3 Slay-4} [ring of wizardry] rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (72, 17, D) a +1 long sword of draining (unseen) (72, 20, D) a +3 scimitar of flaming (unseen) (72, 31, D) a +0 rapier a +0 leather armour (72, 32, D) 2 javelins (72, 36, D) the +0 leather armour of the Breadfruit {rPois Str+4 Dex+3 Stlth-} rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (72, 37, D) an amulet of regeneration (72, 42, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 2, D) a +0 club (73, 16, D) a +6 ring of strength (73, 17, D) a +2 war axe of freezing (unseen) (73, 26, D) a staff of earth (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a staff of cold (unseen) (73, 37, D) a +1 flail of holy wrath (unseen) (73, 41, D) a +0 shortbow (74, 2, D) a +0 mace (75, 1, D) a +6 ring of dexterity