myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman the wellspring talisman "Bys Neim" {Rampage rF- Str+4} [wellspring talisman] Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (14, 2, D) a +0 dagger {Liesl} a javelin 3 throwing nets a +0 leather armour a +0 long sword {Valter} (49, 24, D) a +2 leather armour of fire resistance (unseen) (49, 36, D) a book of Contraptions (49, 37, D) a +2 robe of willpower (unseen) (50, 24, D) the +4 whip of Equivalence {freeze, Will+ Str+4 Int-2} Will+: It increases your willpower. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (unseen) (50, 25, D) a +1 demon trident of venom (unseen) (50, 36, D) a staff of fire (unseen) (50, 37, D) the staff of the Foot {rPois Dex+4 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (unseen) (50, 41, D) an atropa-tipped dart (51, 24, D) the +1 battleaxe "Lifebane" {vamp, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (51, 25, D) a +6 ring of intelligence (51, 37, D) the ring of Keklut {AC+4 Str+6 Dex+4 Stlth-} [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (52, 24, D) the staff of the Real Monster {rN+ Dex+9 Stlth- Necro} [staff of death] rN+: It protects you from negative energy. Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (52, 25, D) a +5 vampiric dagger (unseen) (52, 36, D) a ring of see invisible (52, 37, D) a ring of willpower (53, 24, D) the ring of Afyuwk {rC- Str+8 Int+3 SInv} [ring of strength] rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (53, 25, D) the staff of the Saviour {rC+ Stlth+ Conj} [staff of conjuration] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (53, 29, D) a ghoul corpse (53, 36, D) Woocketh's Advanced Steps in Wizardry Spells Type Level a - Nazja's Percussive Tempering Forgecraft 5 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Curse of Agony Necromancy 5 (unseen) (54, 24, D) a +1 heavy falchion (unseen) (54, 25, D) a book of Minor Magic (54, 36, D) a +3 chain mail of fire resistance (unseen) (55, 24, D) a manual of Long Blades (59, 36, D) a staff of earth (unseen) (59, 37, D) the +6 sling "Ohunoomu" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (59, 40, D) a +0 trident (60, 36, D) Eringya's Verses on Effluvium Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (60, 37, D) a staff of cold (unseen) (60, 41, D) a manticore corpse (skeletalised by now) (60, 44, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (61, 3, D) a +0 short sword a +0 whip a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (61, 8, D) a sack of spiders (61, 11, D) a +0 flail a +0 robe (61, 36, D) a +0 rapier of draining (unseen) (61, 37, D) a staff of air (unseen) (61, 40, D) a +1 heavy trident a +0 robe (61, 41, D) 3 darts of disjunction a +1 rapier of holy wrath a +0 robe a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (61, 44, D) 3 atropa-tipped darts (62, 0, D) the +6 rapier of Royalism {holy, rCorr Int+2 Dex-3} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (unseen) (62, 3, D) a +0 hand axe (62, 4, D) a javelin (62, 8, D) a staff of death (62, 16, D) a +2 short sword of speed (62, 17, D) the +6 morningstar "Romuipuk" {flame, Fly Str-4 Int+8 Stlth-} Fly: It grants you flight. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. (unseen) (62, 26, D) a phantom mirror (62, 30, D) an iguana corpse (skeletalised by now) (62, 36, D) the Writings on Despicable Magicks Spells Type Level a - Animate Dead Necromancy 4 b - Curse of Agony Necromancy 5 c - Rimeblight Ice/Necromancy 7 (62, 37, D) a +5 giant club (62, 41, D) a +0 rapier a +0 robe (63, 0, D) an amulet of faith (63, 4, D) a +0 short sword (63, 8, D) the +7 shortbow of Infinity {flame, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (63, 16, D) a +2 orcbow of electrocution (unseen) (63, 17, D) a staff of conjuration (unseen) (63, 23, D) 2 silver javelins (63, 26, D) the +0 cloak "Miad" {^Contam +Blink rElec Int+3} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (63, 30, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 36, D) a +2 sling of draining (still there?) a +0 spear (still there?) (64, 16, D) a staff of air (unseen) (64, 17, D) the ring "Iloo" {Fly rElec MP+9} [ring of magical power] Fly: It grants you flight. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (64, 26, D) a +2 leather armour of fire resistance (unseen) (64, 27, D) the +0 pair of gloves of the Unseen Realm {rPois rF+ rN+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (64, 31, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (65, 26, D) a ring of positive energy (67, 0, D) an amulet of regeneration (67, 2, D) a +0 morningstar a draconian corpse (skeletalised by now) (68, 0, D) a +2 ring mail of willpower (unseen) (68, 2, D) a +0 short sword a draconian corpse (skeletalised by now) (68, 3, D) 2 atropa-tipped darts (69, 2, D) a +0 club a draconian corpse (skeletalised by now) (69, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (70, 37, D) a ring of ice (70, 40, D) a +0 giant club a +0 giant spiked club a +0 dire flail an ogre corpse (skeletalised by now) (71, 8, D) a phantom mirror (71, 17, D) a +1 morningstar of holy wrath (71, 26, D) a +2 scale mail of willpower (unseen) (71, 27, D) an amulet of regeneration (71, 30, D) a +0 quarterstaff a +0 robe (71, 31, D) a black bear corpse (skeletalised by now) (71, 36, D) a +2 war axe of venom (71, 39, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 9, D) a +0 arbalest of flaming (unseen) (72, 16, D) a ring of flight (72, 26, D) a +1 rapier of venom (unseen) (72, 27, D) a staff of earth (unseen) (72, 30, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) (72, 31, D) a boomerang (72, 36, D) a staff of air (unseen) (72, 37, D) a +2 heavy orcbow (unseen) (72, 39, D) 6 large rocks (72, 40, D) a +0 giant club a +0 giant club (72, 41, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (73, 16, D) a +0 morningstar of distortion (unseen) (73, 17, D) a ring of protection from cold (73, 27, D) a staff of cold (73, 30, D) a wolf corpse (skeletalised by now) (73, 36, D) the +4 barding of Resilience {+Inv rElec Str+2} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (73, 37, D) a +2 mace of holy wrath (unseen) (73, 39, D) 6 large rocks (75, 1, D) a +4 great mace of protection (unseen)