myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) the +0 chain mail of the Midnight Sun {rC+ Will+ rCorr} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (49, 37, D) a staff of death (unseen) (49, 39, D) a +0 spear a merfolk corpse (49, 40, D) a +4 vampiric spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (50, 24, D) a +1 orcbow of freezing (unseen) (50, 25, D) a +4 chain mail of cold resistance (unseen) (50, 37, D) a +2 bardiche of protection (unseen) (50, 40, D) a +2 trident of venom a +0 robe a ring of protection from fire a merfolk corpse (50, 41, D) a +0 vampiric trident a +0 robe a ring of poison resistance a merfolk corpse (51, 24, D) a book of Unlife (51, 25, D) the staff "Giant's Nightmare" {rF+ Str+5 Conj Fire} [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (51, 36, D) a +2 rapier of draining (51, 37, D) the +3 scimitar of Iwofeh {elec, Will+ rCorr Str-3 Int+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (51, 40, D) a +0 trident a +0 leather armour an amulet of the acrobat (51, 42, D) a dart of disjunction a +6 trident of venom a +0 robe (51, 43, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (52, 24, D) a +1 vampiric glaive (unseen) (52, 25, D) a +2 chain mail of willpower (unseen) (52, 30, D) a death scarab corpse (52, 36, D) a staff of fire (unseen) (52, 37, D) a +1 orcbow of freezing (unseen) (52, 40, D) a +0 longbow a +0 spear (52, 41, D) an alligator snapping turtle corpse (53, 24, D) a +2 heavy orcbow (unseen) (53, 25, D) a staff of earth (unseen) (53, 37, D) a +1 hand axe of distortion (unseen) (54, 24, D) the ring "Diffess" {Will++ Str-3 Int+8} [ring of intelligence] Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). (54, 25, D) the +5 scythe "Finisher" {speed, execute} (unseen) (54, 36, D) the ring "Ysajywup" {rF- rC+ Int+4 SInv Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (55, 24, D) a book of Burglary (59, 36, D) a phantom mirror (59, 37, D) a +1 heavy war axe (unseen) (59, 41, D) a +0 great mace (still there?) a +2 plate armour of fire resistance (still there?) the orc corpse of Saint Roka (skeletalised by now) (still there?) (60, 36, D) a +0 dagger of chaos (unseen) (60, 37, D) a +0 flail (still there?) a +0 scale mail (still there?) the ring of Truth {rN+ AC+4 Str+6} (still there?) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). a +1 heavy hand axe (still there?) (60, 40, D) a +1 battleaxe of flaming (still there?) a +0 scale mail (still there?) the ring "Juarchae" {rF++ Will+ Int+2 Dex-2} (still there?) [ring of protection from fire] rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). a maw talisman (still there?) (60, 41, D) a datura-tipped dart 2 silver javelins a +3 quarterstaff of chaos a +1 cloak of willpower the gnoll corpse of Crazy Yiuf (skeletalised by now) (61, 0, D) a +6 trident of venom (unseen) (61, 3, D) a +0 club a draconian corpse (skeletalised by now) (61, 16, D) an amulet of magic regeneration (61, 26, D) a ring of positive energy (61, 37, D) the staff "Tiluz" {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (61, 38, D) a +0 robe the human corpse of Psyche (skeletalised by now) (61, 40, D) a +2 hat a +0 dagger {Fernanda} a +0 helmet a +0 leather armour a +0 long sword {Vera} a +0 dagger a +0 cloak the ring "Otoffic" {rPois MP+4 Str-2 SInv} [ring of see invisible] rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Str-2: It affects your strength (-2). SInv: It lets you see invisible. (61, 41, D) a +7 flail of venom (still there?) a +0 ring mail (still there?) the human corpse of Edmund (skeletalised by now) (still there?) (62, 0, D) the ring of Vohoon {Fly rElec Int-5 Dex+9} [ring of dexterity] Fly: It grants you flight. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+9: It affects your dexterity (+9). (62, 1, D) a staff of fire (unseen) (62, 3, D) a +0 dagger a +0 dagger (62, 8, D) a +2 dire flail of protection (unseen) (62, 9, D) a ring of magical power (62, 16, D) a +2 arbalest of freezing (unseen) (62, 21, D) a +0 arbalest (62, 22, D) a +0 great mace (still there?) a +2 ring mail of poison resistance (still there?) a human corpse (skeletalised by now) (still there?) (62, 26, D) a staff of fire (unseen) (62, 30, D) a +0 partisan (62, 31, D) a +0 halberd (62, 40, D) a +1 whip of freezing (still there?) a +2 robe of willpower (still there?) the kobold corpse of Pikel (skeletalised by now) (still there?) (63, 0, D) the +10 broad axe of Xom's Delight {reap, rF+++ Int+9} rF+++: It renders you almost immune to fire. Int+9: It affects your intelligence (+9). (63, 3, D) a +0 mace a draconian corpse (skeletalised by now) (63, 8, D) a staff of fire (unseen) (63, 16, D) a +6 ring of dexterity (63, 17, D) a +6 ring of strength (63, 21, D) a +0 arbalest a +0 great sword a +0 plate armour (63, 22, D) a silver javelin 2 curare-tipped darts (63, 26, D) a +0 whip of draining (unseen) (63, 29, D) a +0 trident a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 31, D) a black mamba corpse (skeletalised by now) (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a granite talisman a +1 scimitar of holy wrath (63, 38, D) 2 silver javelins (64, 16, D) a +1 bardiche of freezing (unseen) (64, 17, D) a +4 morningstar of holy wrath (unseen) (64, 21, D) a +0 battleaxe a +0 plate armour (64, 22, D) a +0 great mace a +0 animal skin (64, 28, D) an adder corpse (skeletalised by now) (65, 26, D) a +6 ring of dexterity (67, 0, D) a +2 rapier of venom (unseen) (67, 2, D) a +0 trident a draconian corpse (skeletalised by now) (68, 0, D) a +2 plate armour of cold resistance (68, 2, D) a +0 falchion (69, 0, D) a staff of cold (unseen) (69, 2, D) a +0 whip a draconian corpse (skeletalised by now) (69, 36, D) a +2 scale mail of poison resistance (unseen) (70, 8, D) a +0 sling of freezing (unseen) (70, 36, D) the +1 ring mail of Wu Jian's Whim {Harm rF- Will- Slay+4} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (70, 37, D) a phantom mirror (70, 38, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (70, 39, D) a +0 battleaxe a +0 robe (71, 8, D) the +1 orcbow "Miresick" {heavy, rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a book of Flames (71, 17, D) a +2 morningstar of protection (unseen) (71, 26, D) a ring of fire (71, 27, D) a staff of cold (unseen) (71, 37, D) a +1 chain mail of willpower (71, 38, D) a +0 glaive a +0 robe (71, 39, D) a +0 spear a naga corpse (skeletalised by now) (71, 40, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 9, D) the ring of Waca {Int+4 Slay+4} [ring of slaying] Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (72, 16, D) a +1 rapier of venom (72, 26, D) a book of Beasts (72, 27, D) a +0 trident of venom (unseen) (72, 36, D) a +6 battleaxe of venom (unseen) (72, 37, D) a +1 shortbow of flaming (unseen) (72, 39, D) a ball python corpse (skeletalised by now) (73, 1, D) a staff of air (unseen) (73, 16, D) a ring of protection from fire (73, 17, D) a staff of fire (unseen) (73, 26, D) a +0 helmet of see invisible (73, 27, D) the serpent talisman "Cillipti" {rElec} [serpent talisman] rElec: It insulates you from electricity. (73, 36, D) a staff of death (unseen) (73, 37, D) the amulet "Mujea" {rN+ RegenMP+} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. (75, 1, D) the ring "Deetop" {*Slow rElec rC+ Int+3 Slay+2} [ring of protection from cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2).