myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of the Present {rElec} [quill talisman] rElec: It insulates you from electricity. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) the granite talisman of Quantum Leap {+Inv rF- rC+ Str+2 Dex+2} [granite talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (61, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 16, D) a +0 ring mail of positive energy (unseen) (61, 26, D) a +2 leather armour of willpower (unseen) (62, 1, D) a maw talisman (62, 9, D) a +3 antimagic shortbow (62, 11, D) a +2 dagger of freezing a +0 robe (62, 16, D) a +1 heavy arbalest (unseen) (62, 19, D) a +0 spear a spriggan corpse (62, 21, D) a +0 dagger a +0 robe (62, 26, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (unseen) (62, 27, D) a ring of protection from cold (62, 30, D) a +1 long sword of electrocution (still there?) a +0 ring mail (still there?) (63, 0, D) an amulet of magic regeneration (63, 8, D) a +0 quarterstaff of speed (unseen) (63, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 16, D) a +1 morningstar of flaming (63, 17, D) a +2 ring mail of fire resistance (unseen) (63, 20, D) a black bear corpse (63, 26, D) the Dissertation on Fuming Hexing Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Anguish Hexes/Necromancy 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Enfeeble Hexes 7 (unseen) (63, 27, D) Maxwell's Memoranda (64, 16, D) a +3 broad axe of venom (unseen) (64, 17, D) the ring "Lilazuas" {rF- rC+ AC+4 Int+4} [ring of protection] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). (64, 20, D) a +0 spear a spriggan corpse a hornet corpse (64, 21, D) a +0 rapier (still there?) a +0 robe (still there?) a +4 short sword (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (64, 26, D) a ring of ice (64, 27, D) a book of Hexes (65, 26, D) a staff of fire (unseen) (67, 0, D) a ring of magical power (69, 0, D) a book of Necromancy (70, 8, D) the amulet "Savihad" {Faith Rampage rElec Slay+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (70, 9, D) the ring "Daak" {rF+ Int+2 Dex+6} [ring of dexterity] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (71, 8, D) the +1 spear of Exket {drain, +Blink Will- rCorr Int+3} +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (71, 11, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 16, D) a +6 glaive of venom (unseen) (71, 17, D) a ring of flight (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a ring of fire (71, 30, D) a +0 spear (72, 8, D) a +0 spear of venom (unseen) (72, 16, D) a +5 quarterstaff (72, 17, D) a +1 broad axe of electrocution (72, 26, D) a staff of alchemy (unseen) (72, 27, D) a +3 triple sword of protection (unseen) (72, 30, D) a +0 rapier of holy wrath a +0 robe (72, 31, D) a +0 spear a +0 buckler (73, 16, D) a ring of wizardry (73, 17, D) the +9 scimitar of Regicide {venom, rN++} rN++: It greatly protects you from negative energy. (unseen) (73, 27, D) a ring of fire (74, 2, D) a river rat corpse (skeletalised by now) (75, 1, D) a staff of death (unseen)