myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a +0 spectral quarterstaff (unseen) (49, 37, D) a +0 morningstar of protection (unseen) (49, 41, D) a +1 vampiric hand axe (unseen) (50, 36, D) a book of Displacement (50, 37, D) the +3 plate armour of Plasticity {rF+} rF+: It protects you from fire. (unseen) (50, 41, D) a +3 heavy mace (unseen) (51, 37, D) a Gell's gravitambourine (2/2) (52, 36, D) a Gell's gravitambourine (2/2) (52, 37, D) a +4 dagger of venom (unseen) (53, 36, D) a +0 robe (53, 37, D) an amulet of guardian spirit (54, 36, D) the +7 war axe of the Rattlesnake {drain, +Blink Int+2} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). (unseen) (59, 36, D) a +0 dagger of draining (unseen) (59, 37, D) a staff of death (unseen) (60, 37, D) the ring "Fygaux" {Fly rN+ rCorr Int+3} [ring of resist corrosion] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (61, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 16, D) a staff of air (unseen) (61, 26, D) a +2 helmet of see invisible (unseen) (61, 36, D) a +4 flail of protection (61, 37, D) a +0 arbalest of freezing (62, 0, D) a potion of might (62, 1, D) a staff of death (unseen) (62, 3, D) a wolf corpse (skeletalised by now) (62, 8, D) a +1 bardiche of freezing (62, 9, D) the staff of the Living Dead {*Corrode rF+ rC+ Int+6 Stlth+ Necro Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (62, 10, D) a +1 rapier of flaming (still there?) a +0 leather armour (still there?) (62, 16, D) the ring "Adublife" {Will+ Dex+3} [ring of willpower] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (62, 17, D) a +2 heavy flail (unseen) (62, 21, D) a +0 shortbow (62, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 23, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a ring of poison resistance (62, 27, D) a +0 rapier of distortion (unseen) (62, 36, D) a sack of spiders (62, 37, D) a +0 pair of gloves of dexterity (62, 38, D) a +0 trident a +0 robe (63, 0, D) a ring of ice (63, 3, D) a +0 rapier a +0 robe (63, 8, D) a staff of air (unseen) (63, 16, D) a +1 kite shield of reflection (63, 17, D) a +2 heavy great sword (unseen) (63, 21, D) a +0 trident (63, 27, D) a staff of earth (63, 32, D) 3 silver javelins (63, 36, D) a +0 vampiric war axe (unseen) (63, 37, D) the +4 plate armour of Immorality {Rampage rC- Str+3 SInv} Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (64, 8, D) a +0 rapier a +0 ring mail (64, 16, D) the +0 sling of Filigreed Optimality {heavy, rF+ rCorr Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (64, 21, D) a +0 trident (64, 22, D) a wind drake corpse (skeletalised by now) (64, 26, D) a +0 spectral lajatang (unseen) (64, 27, D) the inkwell talisman of the Neverending Gods {rN+ Str+2} [inkwell talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (65, 23, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (65, 26, D) a +2 flail of venom (unseen) (67, 0, D) the ring of Sif Muna's Esteem {*Corrode rC+++ AC+4 Int+3} [ring of protection] *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). (69, 2, D) a +6 battleaxe (still there?) a +0 robe (still there?) (69, 36, D) the ring "Zegy" {rElec rN+ rCorr SInv} [ring of resist corrosion] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (70, 8, D) a +0 scale mail of poison resistance (unseen) (70, 36, D) a +1 arbalest of freezing (unseen) (71, 16, D) a +1 longbow of flaming (unseen) (71, 17, D) a +2 vampiric short sword (unseen) (71, 26, D) the staff of Eternal War {MP+7 Str+2 Earth} [staff of earth] MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (unseen) (71, 27, D) the +8 long sword of Tartarus {venom, *Corrode Will- Int+2 Dex+8} *Corrode: It may corrode you when you take damage. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+8: It affects your dexterity (+8). (unseen) (71, 36, D) a +3 whip of electrocution (71, 37, D) an amulet of reflection (72, 8, D) the ring of the Lost Friars {*Corrode Wiz Str+6 Int+2 Stlth+} [ring of wizardry] *Corrode: It may corrode you when you take damage. Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (72, 9, D) a book of Air (72, 26, D) the +6 war axe of the Brain {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (72, 31, D) a javelin (72, 36, D) a staff of cold (72, 37, D) a ring of see invisible (72, 39, D) a +2 halberd of freezing (still there?) a +0 robe (still there?) (73, 1, D) the +0 scimitar "Migekhlu" {drain, rF++ Int+3} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (73, 16, D) the ring of Fasm {rPois rF+ Will+ Wiz Dex-5} [ring of wizardry] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Dex-5: It affects your dexterity (-5). (73, 17, D) a +2 pair of gloves of hurling (73, 27, D) a staff of death (unseen) (73, 37, D) the amulet of Latiwuwn {Harm Acrobat ^Fragile rElec rF+} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. (75, 1, D) a +4 sling of flaming (unseen)