myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) the fortress talisman of the Undertaker {rF+ rN+ Str+3} (still there?) [fortress talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 0, D) a phantom mirror (49, 1, D) a +3 plate armour of willpower (unseen) (49, 5, D) a +0 long sword a +0 robe a +0 long sword a +0 ring mail a +0 short sword a +0 robe (49, 12, D) the ring "Wosavyt" {Fly rElec rC+ rCorr} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (49, 24, D) a +3 chain mail of cold resistance (unseen) (49, 36, D) a +0 dagger (49, 38, D) a +0 partisan of venom (still there?) a +0 robe (still there?) an elf skeleton (still there?) (49, 41, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) (50, 0, D) a scroll of brand weapon (50, 1, D) an orb of guile (unseen) (50, 5, D) a +5 dire flail of holy wrath (unseen) (50, 12, D) a +2 orcbow of freezing (unseen) (50, 17, D) a cane toad corpse a skyshark corpse (50, 18, D) the +12 dagger "Gaguvior" {heavy, +Blink rPois Str-2 Stlth+} (still there?) +Blink: It lets you blink. rPois: It protects you from poison. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. a +0 animal skin (still there?) a spriggan corpse (still there?) (50, 24, D) a +4 dagger of venom (unseen) (50, 25, D) a +1 antimagic mace (unseen) (50, 36, D) a +6 giant spiked club (50, 42, D) a +5 battleaxe of electrocution (51, 1, D) a +4 ring of slaying (51, 6, D) a +0 dagger a +0 scale mail an amulet of guardian spirit a +0 short sword a +0 robe an elf corpse (51, 7, D) a +0 long sword of freezing (still there?) a +0 leather armour of poison resistance (still there?) a ring of willpower (still there?) (51, 12, D) a staff of air (51, 13, D) an amulet of regeneration (51, 17, D) a +0 robe a water moccasin corpse (51, 18, D) 2 darts of disjunction a komodo dragon corpse (51, 25, D) an amulet of guardian spirit (51, 30, D) an atropa-tipped dart (51, 36, D) a +0 short sword (51, 37, D) the staff of Isseag Dumesch {+Blink rPois rN+ Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (unseen) (51, 40, D) the +5 spear "Goblinbane" {heavy, SInv} SInv: It lets you see invisible. a +0 scale mail an elf skeleton (51, 42, D) a +0 long sword a +0 robe (51, 43, D) 2 javelins (52, 0, D) the ring "Zuh Pua" {Will++ SInv} [ring of willpower] Will++: It greatly increases your willpower. SInv: It lets you see invisible. (52, 1, D) a storm talisman (52, 12, D) a staff of cold (unseen) (52, 13, D) a +3 partisan of venom (52, 17, D) a komodo dragon corpse a water moccasin corpse a cane toad corpse (52, 18, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a cane toad corpse (still there?) (52, 24, D) a +1 sling of freezing (52, 36, D) a +0 short sword (52, 37, D) the +1 leather armour of the Volcano {rC+ Will++ Str-3} rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). (unseen) (52, 42, D) a +0 long sword a +0 ring mail an elf skeleton (53, 0, D) a +0 robe (53, 1, D) a +0 tower shield of protection (unseen) (53, 12, D) a +0 war axe (53, 25, D) a ring of ice (53, 36, D) a +0 short sword (53, 37, D) a +7 giant club (53, 42, D) a +0 shortbow (still there?) a +2 rapier of venom (still there?) a +0 leather armour (still there?) (54, 0, D) a +0 scimitar (54, 1, D) a +3 broad axe of freezing (unseen) (54, 12, D) the +0 hand axe "Coluur" {freeze, rN++} rN++: It greatly protects you from negative energy. (unseen) (54, 13, D) an amulet of regeneration (54, 24, D) a ring of wizardry (54, 36, D) a +2 triple sword of draining (unseen) (54, 42, D) the +5 broad axe of Gehenna {drain, *Rage rC+ rN++ Dex+2} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). a +0 shortbow (still there?) a +0 leather armour (still there?) (55, 1, D) a scroll of fog (55, 12, D) a +2 trident of protection (unseen) (55, 24, D) an amulet of reflection (59, 36, D) a book of Necromancy (59, 37, D) the +4 scale mail "Qucuetuv" {Stlth+} Stlth+: It makes you more stealthy. (unseen) (60, 37, D) a +5 spectral quarterstaff (60, 40, D) a +0 spear (60, 41, D) a +0 trident a +0 leather armour (61, 0, D) an amulet of faith (61, 8, D) a +6 spectral quarterstaff (unseen) (61, 16, D) the +11 dagger "Refeni" {freeze, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (61, 26, D) a +3 war axe of electrocution (unseen) (61, 36, D) a +0 robe (61, 37, D) a +1 buckler of reflection (unseen) (61, 40, D) a +0 trident a merfolk skeleton (61, 41, D) a +2 vampiric trident (still there?) a +3 ring mail of fire resistance (still there?) a sea snake skeleton (still there?) (62, 0, D) a +2 rapier of venom (unseen) (62, 1, D) a staff of cold (unseen) (62, 8, D) a +1 troll leather armour (62, 26, D) a +2 battleaxe of electrocution (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 30, D) a wolf corpse (skeletalised by now) (62, 31, D) a basilisk corpse (skeletalised by now) (62, 36, D) a +1 plate armour of willpower (unseen) (62, 37, D) a +2 sling of freezing (unseen) (62, 41, D) a +0 spear a +1 rapier of protection a +0 robe a merfolk skeleton (62, 42, D) 3 atropa-tipped darts a manticore skeleton (62, 43, D) a curare-tipped dart (63, 0, D) a +0 great sword of freezing (63, 8, D) a +2 leather armour of cold resistance (unseen) (63, 16, D) a +0 ring mail of cold resistance (63, 17, D) a +1 halberd of flaming (unseen) (63, 26, D) the +9 plate armour of Insecurity {rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (63, 30, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 36, D) a +2 rapier of protection (unseen) (63, 37, D) the staff "Beetlebane" {*Slow rPois rN++ Dex+5 Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. (unseen) (63, 43, D) the +5 scimitar "Wiol" {spect, rC- Str+6 SInv} (still there?) rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). SInv: It lets you see invisible. a +0 robe (still there?) a merfolk skeleton (still there?) (64, 17, D) a staff of death (unseen) (64, 26, D) a staff of cold (unseen) (64, 30, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (64, 31, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a +1 tower shield of protection (unseen) (67, 0, D) +2 fire dragon scales (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a staff of alchemy (68, 1, D) a +0 trident 2 boomerangs (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +1 long sword of holy wrath (unseen) (70, 8, D) a staff of alchemy (unseen) (70, 9, D) a +2 heavy sling (unseen) (70, 11, D) a +0 morningstar a +0 robe (70, 36, D) a staff of air (unseen) (70, 37, D) a +1 great sword of flaming (unseen) (70, 38, D) a ball python corpse (skeletalised by now) (71, 8, D) a staff of conjuration (unseen) (71, 16, D) the +6 shortbow of Disgust {heavy, rC+ rN+ rCorr Int+2} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (71, 17, D) the ring of Kogo {Int+5 Slay+4 SInv} [ring of see invisible] Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (71, 18, D) a hippogriff corpse (skeletalised by now) (71, 26, D) a +1 glaive of protection (unseen) (71, 27, D) the +3 scimitar "Razest" {reap, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (71, 36, D) a +2 robe of positive energy (71, 37, D) the +1 robe of the Journeyman {Will+ Str+2 Int-4} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (71, 40, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 16, D) the ring of Ippuzal {Int+5 Slay+4} [ring of slaying] Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (72, 30, D) 3 atropa-tipped darts (72, 36, D) a +3 eveningstar of holy wrath (unseen) (72, 37, D) a +3 dire flail of protection (unseen) (72, 39, D) a ball python corpse (skeletalised by now) (72, 40, D) a +0 long sword a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (73, 1, D) a +2 leather armour of cold resistance (unseen) (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +2 vampiric demon trident (unseen) (73, 27, D) +0 fire dragon scales (73, 36, D) the +1 scale mail of Ziodaniw {rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (73, 37, D) an amulet of guardian spirit