myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +2 pair of gloves of Inaction {rPois} rPois: It protects you from poison. (unseen) (61, 3, D) a +0 club a +0 scale mail (61, 11, D) a +0 mace a +0 ring mail an orc corpse (61, 12, D) a +0 club a +0 leather armour an orc corpse (61, 16, D) a phantom mirror (62, 0, D) a +1 chain mail of positive energy (unseen) (62, 3, D) a +0 flail a +0 scale mail a +0 dagger a +0 robe an orc corpse (62, 8, D) a book of Minor Magic (62, 9, D) an inkwell talisman (62, 11, D) a +0 whip a +0 chain mail a +0 dagger a +0 scale mail an orc corpse (62, 16, D) a +3 chain mail of fire resistance (unseen) (62, 17, D) a +0 mace of holy wrath (unseen) (63, 3, D) a +0 dagger (still there?) a +0 ring mail of fire resistance (still there?) an orc corpse (still there?) (63, 8, D) a +2 ring mail of fire resistance (unseen) (63, 16, D) a staff of alchemy (unseen) (63, 17, D) 4 potions of haste (64, 16, D) a box of beasts (64, 17, D) a staff of conjuration (unseen) (67, 0, D) a +4 sling of freezing (unseen) (68, 0, D) a staff of alchemy (69, 0, D) a +1 plate armour of fire resistance (unseen) (71, 8, D) a ring of protection from fire (71, 17, D) a book of Movement (71, 18, D) a +0 halberd a +0 plate armour (71, 27, D) a +0 spear (still there?) a +0 robe (still there?) the Grimoire of Lava (still there?) Spells Type Level a - Scorch Fire 2 b - Sticky Flame Fire/Alchemy 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Fireball Conjuration/Fire 5 (72, 8, D) the staff "Noawoug" {*Slow rF+++ rCorr Stlth+ Conj} [staff of conjuration] *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (72, 9, D) a +1 great sword of draining (unseen) (72, 16, D) a +6 morningstar of protection (unseen) (72, 17, D) a +0 trident (still there?) a +0 chain mail (still there?) the staff of the Unspeakable One {rPois Will- rCorr Hexes Necro Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. an orc corpse (still there?) (72, 18, D) a +0 dagger a +0 robe (72, 26, D) a staff of death (73, 1, D) a +1 chain mail of fire resistance (unseen) (73, 16, D) the ring of Saufamp {rF+ Str+3} [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). (73, 17, D) a +0 club a +0 leather armour a ring of protection from cold (73, 18, D) a +0 flail a +0 scale mail an orc corpse (73, 19, D) a +0 mace a +0 chain mail (73, 26, D) a +3 ring mail of cold resistance (unseen) (73, 27, D) the staff of the Warrior {rC+ rN+ SInv Earth} [staff of earth] rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (73, 28, D) a +4 mace of freezing (still there?) a +0 robe (still there?) (74, 2, D) an adder corpse (75, 1, D) a staff of cold (unseen)