myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Midwinter {Str+3} (still there?) [blade talisman] Str+3: It affects your strength (+3). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 37, D) a +2 scimitar of freezing (unseen) (59, 42, D) a +0 shortbow (still there?) a +4 falchion of flaming (still there?) (60, 36, D) the scarab talisman "Kytoiv" {Int+3 Slay+2 SInv Stlth+} [scarab talisman] Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (60, 37, D) the +0 scale mail "Qudiexoi" {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (60, 43, D) a +0 short sword of flaming (still there?) a +0 shortbow (still there?) (61, 0, D) the +9 mace "Bawopt" {heavy, ^Drain rN+++ Str+4 Stlth+} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (61, 10, D) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (61, 16, D) a staff of death (unseen) (61, 26, D) the +7 plate armour of Wofy {rElec rCorr Int+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (61, 37, D) the Compendium of Heated Exhalation Spells Type Level a - Foxfire Conjuration/Fire 1 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (61, 39, D) a +0 shortbow the ring of Compassion {^Drain rPois rF+ rC+ Int+3} [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a centaur corpse (62, 0, D) a book of Debilitation (62, 2, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (62, 3, D) a +0 long sword a +0 robe (62, 8, D) a +7 scimitar of holy wrath (unseen) (62, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of air (still there?) (62, 10, D) a +0 short sword an orc corpse (skeletalised by now) (62, 17, D) a staff of fire (unseen) (62, 20, D) a water moccasin corpse (62, 26, D) the staff of Due Proportion {rPois Dex+2 Conj Alch} [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 30, D) a shapeshifter corpse (62, 37, D) a staff of air (unseen) (62, 41, D) a +2 shortbow of flaming (still there?) a +0 orcbow (still there?) (63, 2, D) a +0 long sword a +0 robe (63, 8, D) a +1 sling of draining (unseen) (63, 10, D) a +0 dagger a +0 robe (63, 16, D) the +14 plate armour of Noon {Will+++} Will+++: It greatly increases your willpower. (63, 17, D) a +1 heavy orcbow (unseen) (63, 18, D) a +0 glaive (63, 26, D) a staff of death (unseen) (63, 27, D) a staff of alchemy (unseen) (63, 31, D) an ugly thing corpse (63, 37, D) a +0 chain mail of positive energy (unseen) (64, 26, D) a phantom mirror (64, 27, D) quicksilver dragon scales (64, 31, D) a shapeshifter corpse (65, 26, D) the ring of Qunyli {rN+ EV+5 Int+2 Dex-5} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (67, 0, D) a +1 scale mail of poison resistance (unseen) (67, 2, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (68, 0, D) an orb of energy (69, 0, D) a +3 leather armour of cold resistance (unseen) (69, 10, D) a +0 trident a merfolk skeleton (69, 36, D) a +3 plate armour of willpower (unseen) (70, 8, D) a +3 sling of freezing (unseen) (70, 9, D) a +1 vampiric halberd (unseen) (70, 10, D) a +0 trident a merfolk skeleton (70, 36, D) a staff of death (unseen) (70, 37, D) a +0 rapier of freezing (unseen) (71, 9, D) a +0 trident (71, 11, D) 2 curare-tipped darts (71, 16, D) a +4 plate armour of fire resistance (unseen) (71, 17, D) a staff of cold (unseen) (71, 22, D) a wyvern corpse (71, 26, D) a +3 heavy longbow (unseen) (71, 27, D) a +0 antimagic arbalest (unseen) (71, 30, D) a black bear corpse a wolf corpse (71, 36, D) a +2 scale mail of poison resistance (unseen) (71, 37, D) a +3 hand axe of flaming (unseen) (72, 9, D) a +0 helmet of see invisible (72, 10, D) a +1 vampiric trident (still there?) a merfolk skeleton (still there?) (72, 11, D) a +0 trident (72, 16, D) the ring of Liberty {Fly rN++ Str-3 Int+2 SInv} [ring of flight] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (72, 17, D) a staff of air (unseen) (72, 26, D) a +2 plate armour of poison resistance (unseen) (72, 27, D) the staff of the World {rPois Will+ Dex+6 Summ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (72, 30, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 31, D) 3 boomerangs (72, 36, D) a ring of magical power (72, 37, D) an amulet of reflection (73, 1, D) a ring of see invisible (73, 30, D) a +0 rapier a +0 robe (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a sack of spiders (73, 37, D) the +4 whip "Ackarip" {venom, Will+ Str+2 Int+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (74, 2, D) a +0 giant club