myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a phantom mirror (49, 24, D) a ring of poison resistance (49, 36, D) the +0 falchion "Kegiskitee" {venom, Int+2} Int+2: It affects your intelligence (+2). (unseen) (49, 37, D) a ring of flight (50, 12, D) the ring of Gethi {Will+ Int+3 Dex+6 SInv} [ring of dexterity] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (unseen) (50, 13, D) a +2 heavy dire flail (unseen) (50, 17, D) 4 large rocks (50, 37, D) a +6 ring of dexterity (51, 12, D) a staff of fire (unseen) (51, 13, D) a +1 quarterstaff of distortion (unseen) (51, 16, D) 4 large rocks (51, 17, D) 3 large rocks an iron dragon corpse (51, 37, D) a +4 partisan of protection (unseen) (51, 41, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) (51, 42, D) 2 silver javelins a boomerang a large rock (51, 43, D) a +3 great mace of flaming (still there?) a +0 plate armour (still there?) (52, 12, D) the ring "Omiteid" {+Blink rPois rF+ rC- rN+} [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (52, 13, D) a manual of Invocations (52, 15, D) a +0 flail (52, 16, D) 4 large rocks (52, 24, D) the +0 pair of gloves of Eloliem {rC++ Regen+} rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. (52, 25, D) a +0 spear of venom (unseen) (52, 29, D) a datura-tipped dart (52, 43, D) a +1 great sword of flaming (unseen) (53, 12, D) an amulet of faith (53, 13, D) a +0 morningstar of draining (unseen) (53, 24, D) a +2 chain mail of cold resistance (53, 25, D) a +2 halberd of venom (unseen) (53, 36, D) an amulet of faith (53, 37, D) the staff "Leor" {Fly rPois rCorr Dex-3 Stlth+ Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (53, 40, D) a +3 demon trident of flaming (still there?) a +0 plate armour (still there?) (54, 12, D) a lightning rod (4/4) (54, 13, D) the +12 whip of the Dripping Gods {freeze, *Rage Fly Will- MP+8} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Will-: It decreases your willpower. MP+8: It affects your magic capacity (+8). (unseen) (54, 24, D) the scarf of Qonkeq {harm, Rampage Fly rElec Slay-3} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rElec: It insulates you from electricity. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (54, 36, D) a staff of conjuration (unseen) (55, 12, D) a +1 longbow of electrocution (unseen) (55, 13, D) a ring of see invisible (55, 24, D) a +6 sling (unseen) (60, 36, D) a +3 leather armour of positive energy (61, 0, D) the +6 war axe of Subterfuge {elec, Int+2} Int+2: It affects your intelligence (+2). (unseen) (61, 8, D) a dragon-coil talisman (61, 16, D) a staff of fire (unseen) (61, 20, D) a +4 scimitar of flaming (unseen) (61, 26, D) a book of Touch (61, 31, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (61, 32, D) a wolf corpse (skeletalised by now) (62, 1, D) a +0 rapier of venom (62, 16, D) a +4 long sword of protection (unseen) (62, 17, D) a +2 antimagic halberd (unseen) (62, 21, D) 2 boomerangs (62, 26, D) a +2 dagger of venom (unseen) (62, 27, D) a +2 chain mail of fire resistance (62, 32, D) a wolf corpse (skeletalised by now) (63, 0, D) a +1 heavy hand axe (unseen) (63, 8, D) a +1 war axe of electrocution (unseen) (63, 16, D) a ring of poison resistance (63, 17, D) a +6 partisan of flaming (unseen) (63, 27, D) a +0 scimitar of protection (unseen) (63, 30, D) a black bear corpse (skeletalised by now) (63, 31, D) a +2 short sword of distortion a +0 robe a wolf corpse (skeletalised by now) (63, 36, D) the Omnibus of Radiant Reconfiguration Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Orb of Destruction Conjuration 7 c - Fire Storm Conjuration/Fire 9 (unseen) (63, 37, D) a +3 heavy trident (unseen) (64, 16, D) Great Wizards, Vol. II (64, 26, D) a book of Unlife (64, 31, D) a wolf corpse (skeletalised by now) (67, 0, D) a +5 trident of pain (unseen) (68, 0, D) a +2 robe of positive energy (unseen) (70, 8, D) the staff "Giezidd" {rPois rCorr MP-6 Int-2 Ice Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (70, 9, D) a staff of death (unseen) (70, 10, D) a +0 trident (70, 11, D) a +0 whip (70, 37, D) a staff of cold (unseen) (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a staff of death (unseen) (71, 17, D) a +1 morningstar of protection (unseen) (71, 26, D) a box of beasts (71, 27, D) a +6 heavy dire flail (unseen) (71, 29, D) a shapeshifter corpse (skeletalised by now) (71, 36, D) a box of beasts (71, 37, D) a +2 leather armour of poison resistance (71, 41, D) 2 large rocks (72, 8, D) a book of the Moon (72, 9, D) a phantom mirror (72, 11, D) a +0 short sword an orc corpse (skeletalised by now) (72, 12, D) a +0 hand axe (72, 17, D) a +6 scimitar of protection (unseen) (72, 27, D) a +2 rapier of freezing (72, 37, D) a +2 halberd of venom (unseen) (73, 1, D) a +2 flail of holy wrath (unseen) (73, 16, D) a +4 flail of venom (unseen) (73, 17, D) the scarab talisman of Uskayaw's Esteem {Fly Dex+3} [scarab talisman] Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (73, 26, D) a +2 plate armour of fire resistance (73, 27, D) the +5 spear of Red Wine {freeze, Will+ rCorr Str-4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (73, 30, D) an ugly thing corpse (skeletalised by now) (73, 36, D) a Treatise on Traps (73, 37, D) the +10 hand axe of the Blessed Realm {drain, Str+4} Str+4: It affects your strength (+4). (unseen) (74, 2, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (75, 2, D) a +0 whip