myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Lobster {Harm Str+3 Dex+5} [spider talisman] Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 long sword (49, 37, D) a +2 mace of draining (unseen) (50, 36, D) a staff of alchemy (unseen) (50, 37, D) a +2 scale mail of positive energy (50, 41, D) a +0 war axe a +0 plate armour a +0 flail 3 boomerangs a +0 chain mail an orc corpse (51, 36, D) a book of Cryoformation (51, 37, D) the +1 buckler of Ykui {Regen+ Str+3} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (52, 36, D) Great Wizards, Vol. II (52, 37, D) a book of Iron (53, 36, D) a +0 trident (53, 37, D) a book of Iron (54, 36, D) a +0 pair of gloves of dexterity (59, 29, D) a +0 shortbow a centaur skeleton (59, 36, D) a +0 hat of stealth (59, 37, D) a staff of fire (unseen) (59, 41, D) a +1 short sword of speed (still there?) a +2 robe (still there?) (60, 28, D) a +0 trident 2 boomerangs (60, 36, D) the +8 longbow of Blood {drain, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (60, 37, D) the +2 robe "Loics" {Rampage rPois rC- rN+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (60, 41, D) 2 javelins a +0 troll leather armour {Pargi} the troll corpse of Pargi (61, 0, D) a +2 buckler of fire resistance (61, 8, D) a +5 war axe of freezing (unseen) (61, 16, D) a staff of cold (unseen) (61, 21, D) a +0 orcbow a centaur skeleton (61, 22, D) a +0 shortbow a centaur skeleton (61, 26, D) the granite talisman of the Cooper {rF+ rC+ Int+2 Dex+3} [granite talisman] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (61, 29, D) a +0 trident a boomerang a merfolk skeleton (61, 30, D) 2 large rocks (61, 36, D) the Book of Anathema and Soot Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Summon Mana Viper Hexes/Summoning 5 (unseen) (61, 40, D) a +0 quarterstaff a +0 sling a +4 plate armour of fire resistance the human corpse of Joseph (61, 41, D) the serpent talisman of Jimuxere {Will+} [serpent talisman] Will+: It increases your willpower. the guardian serpent corpse of Aizul (61, 42, D) a datura-tipped dart (62, 0, D) a +2 robe (62, 1, D) the staff of Beah {Str+4 Stlth+ Conj} [staff of conjuration] Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (62, 8, D) the staff of Largesse {Int+3 Earth} [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (62, 16, D) a +2 trident of distortion (unseen) (62, 17, D) a +4 ring of slaying (62, 21, D) a +0 shortbow a +0 trident a boomerang a throwing net a centaur skeleton a merfolk skeleton a wind drake skeleton (62, 26, D) a +2 cloak of stealth (unseen) (62, 29, D) a +0 trident (62, 30, D) a +0 trident of venom (still there?) a merfolk skeleton (still there?) a wind drake skeleton (still there?) (62, 37, D) a +1 flail of draining (62, 41, D) a +0 dagger a +0 robe the orc corpse of Nergalle (62, 42, D) a +3 vampiric battleaxe (still there?) a +0 chain mail (still there?) (62, 43, D) a +3 scimitar of flaming (still there?) a ring of wizardry (still there?) the octopode corpse of Erica (still there?) (63, 0, D) the +2 longbow of Dithmenos's Reproof {drain, ^Drain Dex+5} ^Drain: It drains your maximum health when unequipped. Dex+5: It affects your dexterity (+5). (unseen) (63, 8, D) the +4 scale mail "Onuhetaro" {+Blink rN+ Str-4} +Blink: It lets you blink. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (63, 16, D) a phantom mirror (63, 17, D) a staff of cold (unseen) (63, 21, D) a +0 trident 2 boomerangs (63, 26, D) a +1 rapier of freezing (63, 30, D) a wind drake skeleton (63, 36, D) a +0 leather armour (64, 16, D) a scroll of brand weapon (64, 21, D) a +0 trident a merfolk skeleton (64, 26, D) a +2 scale mail of cold resistance (64, 27, D) a +0 heavy sling (unseen) (65, 26, D) an amulet of guardian spirit (67, 0, D) a +2 leather armour of willpower (68, 0, D) the +2 trident "Zapeinit" {holy, Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (69, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (69, 36, D) a staff of cold (unseen) (70, 8, D) a +2 robe of willpower (unseen) (70, 30, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (70, 31, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 8, D) a +2 scale mail of positive energy (71, 11, D) a bullfrog corpse (skeletalised by now) (71, 12, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (71, 16, D) the +3 falchion of Broken Luck {vamp, rCorr SInv Stlth+} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (71, 26, D) a staff of death (unseen) (71, 27, D) a +5 antimagic trident (unseen) (71, 30, D) a +2 heavy war axe (unseen) (71, 36, D) a +0 broad axe of electrocution (unseen) (71, 37, D) the +6 scale mail of Slovenliness {rN+} rN+: It protects you from negative energy. (71, 41, D) a +0 great sword a +0 robe (72, 8, D) a +1 pair of gloves of stealth (72, 9, D) a storm talisman (72, 16, D) the staff of the Eternal Void {rPois Int+5 Alch} [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. (72, 17, D) a +4 eveningstar of protection (unseen) (72, 26, D) a +3 short sword of venom (72, 27, D) a +2 ring mail of poison resistance (72, 31, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (72, 36, D) a +3 rapier of venom (unseen) (72, 37, D) the +3 leather armour of Viucliz {rF+ rC- Slay+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 1, D) a ring of ice (73, 17, D) a Codex of Conductivity (73, 26, D) a +1 spectral quarterstaff (unseen) (73, 27, D) a +1 heavy battleaxe (73, 32, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 36, D) a staff of air (unseen) (73, 37, D) a staff of conjuration (unseen)