myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a scroll of brand weapon (59, 37, D) a manual of Dodging (60, 36, D) the +4 rapier "Peuhacze" {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) a ring of see invisible (60, 40, D) a +2 great sword (still there?) a +0 robe (still there?) (61, 0, D) a staff of earth (unseen) (61, 16, D) a +2 glaive of flaming (unseen) (61, 22, D) a +0 club (61, 23, D) a +0 war axe a draconian corpse (skeletalised by now) (61, 26, D) a +5 long sword of electrocution (unseen) (61, 36, D) the ring of Miuqyt {rC+ Will+ Str-4 Int+2 SInv} [ring of see invisible] rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (61, 37, D) the ring "Upso" {rElec rN+ Will+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (61, 42, D) a +0 hand axe (62, 9, D) a +2 heavy great mace (unseen) (62, 16, D) a ring of wizardry (62, 21, D) a +0 trident a draconian corpse (skeletalised by now) (62, 22, D) a +0 mace a +0 flail a draconian corpse (skeletalised by now) (62, 27, D) a staff of air a hell hound corpse (62, 36, D) a +0 leather armour of positive energy (unseen) (62, 37, D) a staff of earth (unseen) (62, 38, D) a +0 great sword of flaming (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) (63, 0, D) a +4 battleaxe of electrocution (unseen) (63, 8, D) a +1 great sword of holy wrath (unseen) (63, 16, D) the +10 orcbow of Darkness {drain, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (63, 23, D) a +0 club a draconian corpse (skeletalised by now) (63, 26, D) the staff "Soceb" {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (63, 27, D) a +3 scimitar of flaming (63, 28, D) a hell hound corpse (63, 29, D) a hell hog corpse (63, 36, D) a +4 long sword of protection (unseen) (63, 37, D) a +3 ring mail of cold resistance (unseen) (64, 16, D) +2 fire dragon scales (unseen) (64, 21, D) a +0 trident a draconian corpse (skeletalised by now) (64, 26, D) a staff of air (unseen) (64, 28, D) a +1 scimitar of flaming (unseen) (65, 26, D) the +4 partisan of the Moon {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (67, 0, D) the +1 broad axe of Vudoseg {drain, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (68, 0, D) a +3 war axe of flaming (69, 0, D) a +3 flail of draining (unseen) (69, 36, D) a +6 whip of distortion (unseen) (70, 8, D) the staff "Ihoakhlur" {^Contam Fly Dex+3 Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (70, 10, D) a hell hound corpse (skeletalised by now) (70, 37, D) a staff of fire a water moccasin corpse (71, 8, D) the +2 scimitar of Duxzulak {elec, Str+2} Str+2: It affects your strength (+2). (71, 17, D) a +2 spear of flaming (71, 27, D) a +3 lajatang of pain (71, 30, D) a +1 great sword a +0 robe (71, 36, D) the +0 dire flail of Equilibrium {freeze, rF+ MP+6 Dex+2} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). (unseen) (71, 37, D) a +1 helmet of see invisible (still there?) a ball python corpse (still there?) (71, 38, D) an adder corpse (71, 39, D) a +2 heavy trident (still there?) a naga corpse (still there?) (71, 40, D) a +2 heavy flail a naga corpse (72, 9, D) a +3 heavy spear (unseen) (72, 17, D) a ring of wizardry (72, 26, D) a +0 mace of protection (unseen) (72, 27, D) an amulet of magic regeneration (72, 36, D) the +4 orcbow "Othruatso" {heavy, *Corrode rPois Str+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). (73, 1, D) the orb of Broken Taboos {*Rage, Harm rPois Stlth+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (73, 16, D) the +6 scale mail "Xiajugan" {Will++} Will++: It greatly increases your willpower. (unseen) (73, 17, D) a staff of alchemy (unseen) (73, 26, D) the staff of Arbitration {rC+ Int+5 Ice} [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (unseen) (73, 27, D) a +1 spear of venom (unseen) (73, 36, D) a +3 spear of freezing (unseen) (73, 37, D) a book of the Warp (74, 2, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +2 leather armour of cold resistance (unseen) (75, 2, D) a ball python corpse (skeletalised by now)