myself the Dungeon (2, 16, D) a tin of tremorstones (2/2) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a phial of floods (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a book of Blasting (5, 16, D) the ring of the Little Devil {rPois rF+ rCorr Int+6} [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (unseen) (6, 16, D) a +0 trident of freezing (unseen) (6, 22, D) quicksilver dragon scales a quicksilver dragon corpse (7, 16, D) a +2 chain mail of poison resistance (8, 16, D) a book of Necromancy (8, 23, D) a +0 battleaxe a +0 dire flail a green draconian corpse (8, 24, D) a +0 scimitar a +0 battleaxe a white draconian corpse a black draconian corpse (9, 16, D) a +3 scale mail of willpower (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) the ring of Moral Flaws {+Blink rF+ rC- Fire} [ring of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 16, D) a staff of air (unseen) (12, 16, D) the +4 ring mail "Toiniz" {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (17, 32, D) a +0 scale mail (still there?) 5 javelins (still there?) a +5 eveningstar (still there?) (18, 33, D) a +0 cloak a +0 short sword a wand of iceblast (8) (18, 36, D) a +0 tower shield (still there?) a +0 chain mail (still there?) a +6 demon trident of electrocution (still there?) the human skeleton of Louise (still there?) (19, 0, D) a book of Storms (19, 17, D) a +3 leather armour of cold resistance (19, 37, D) a +2 robe of resistance (still there?) a +0 demon trident of pain (still there?) (20, 1, D) a staff of fire (20, 16, D) the +8 plate armour "Sekum" {Regen+} Regen+: It increases your rate of health regeneration. (20, 19, D) a +0 robe (20, 33, D) a +0 trident (20, 38, D) a +0 ring mail the human skeleton of Frances (21, 1, D) a +1 heavy morningstar (21, 16, D) a +0 buckler (21, 18, D) a staff of earth (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 19, D) a +0 quarterstaff (still there?) a +0 animal skin (still there?) a +7 shortbow of electrocution (still there?) a +0 flail of protection (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 33, D) a +0 robe a +0 dagger a +1 robe (21, 34, D) a +1 plate armour of poison resistance (21, 37, D) 2 large rocks of chaos the skeleton of the Lernaean hydra the stone giant skeleton of Chuck (22, 0, D) a +1 falchion of holy wrath (22, 17, D) a staff of alchemy (22, 19, D) a staff of death (still there?) a +0 robe (still there?) (22, 22, D) a +2 quick blade of electrocution a +0 robe a +0 buckler (22, 32, D) a +1 spectral giant club (22, 34, D) the +9 dagger of the Twisting Augurer {freeze, rPois rC+ Str+3 Dex-2} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (22, 35, D) a +0 animal skin a -2 spear a +6 ring of dexterity (22, 37, D) a +0 ring mail (still there?) a +0 battleaxe of venom (still there?) (22, 40, D) 9 large rocks (23, 1, D) a +1 scale mail of poison resistance (23, 18, D) the Quarto of Corpses Spells Type Level a - Dispel Undead Necromancy 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Rimeblight Ice/Necromancy 7 (unseen) (23, 21, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (23, 32, D) a staff of alchemy (23, 34, D) a +0 shortbow of flaming (23, 39, D) a +0 hat of see invisible (unseen) (24, 16, D) the +3 ring mail "Olavacu" {rPois rC- Str+5} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (24, 17, D) a staff of cold (24, 18, D) a +1 troll leather armour (unseen) (24, 19, D) a +0 longbow a +0 spear (24, 20, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (24, 21, D) a wand of mindburst (16) an eleionoma corpse (skeletalised by now) (24, 23, D) a wand of iceblast (8) an eleionoma corpse (skeletalised by now) (24, 24, D) a dire elephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (24, 32, D) the +9 flail of Bafenilu {freeze, *Corrode +Blink rElec Dex-3} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). (24, 33, D) a +0 mace a +0 spear a +0 leather armour of poison resistance a +0 spear the +8 rapier of Zogibu {drain, Fly Str-3 Dex+4} Fly: It grants you flight. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). the goblin skeleton of Sprozz (24, 36, D) a +2 heavy glaive the draconian skeleton of Tiamat (24, 39, D) the +3 robe of Decaying Creativity {Will+ Int+2 Slay+3} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (25, 0, D) a +2 spectral giant club (unseen) (25, 18, D) the staff of Ifuliquf {^Drain rN+ Str+4 Necro Fire Air} (still there?) [staff of death] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a +0 robe (still there?) the amulet of Ryipt {Reflect rElec Int+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). a spriggan corpse (skeletalised by now) (still there?) (25, 19, D) a +0 quarterstaff (still there?) a +0 animal skin (still there?) a ring of magical power (still there?) a +6 flail of protection (still there?) a +0 robe (still there?) a +2 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (25, 32, D) a granite talisman a quill talisman (25, 36, D) the serpent talisman "Xacisch" {Int+2 Stlth+} [serpent talisman] Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (25, 37, D) a +0 robe a +0 dagger (26, 0, D) the staff of Conscience {rElec rF+ rC- Int+6 Necro Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (26, 1, D) a +2 ring mail of poison resistance (26, 16, D) a +0 falchion of holy wrath (unseen) (26, 17, D) a +1 vampiric battleaxe (unseen) (26, 22, D) a wand of paralysis (4) an eleionoma corpse (skeletalised by now) (26, 32, D) a +2 robe of positive energy (26, 34, D) the +6 chain mail "Ampecwa" {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (27, 0, D) a +0 heavy arbalest (unseen) (27, 1, D) a +2 sling of freezing (unseen) (27, 17, D) the +11 halberd "Osenk" {freeze, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (27, 18, D) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (27, 21, D) a +0 flail of protection (still there?) a +0 animal skin (still there?) (27, 32, D) a +1 scimitar of holy wrath (27, 34, D) a +2 scimitar of distortion (unseen) (27, 41, D) a +7 executioner's axe of pain (unseen) (28, 0, D) the ring "Mueth" {Int+9} [ring of intelligence] Int+9: It affects your intelligence (+9). (unseen) (28, 1, D) the +0 plate armour "Luemupn" {Dex+2 Slay+2} Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (28, 16, D) a +3 ring mail of fire resistance (28, 17, D) a staff of fire (unseen) (28, 37, D) a +3 great sword of electrocution (still there?) the titan skeleton of Antaeus (still there?) (29, 0, D) a +1 hand axe of flaming (unseen) (29, 1, D) a +2 orcbow of flaming (unseen) (29, 16, D) a book of Flames (29, 17, D) the amulet "Momaskung" {Spirit Str+2 Dex+5 Slay+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (29, 33, D) a +2 arbalest of flaming (unseen) (29, 39, D) the horn of Geryon (34, 28, D) the staff "Dezisinn" {rC+ MP-6 Tloc Ice Earth} [staff of earth] rC+: It protects you from cold. MP-6: It affects your magic capacity (-6). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (34, 31, D) a +0 long sword a +0 ring mail (35, 0, D) the +8 scale mail "Ovaum" {rF+ Will+ Str+3} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (35, 14, D) a staff of conjuration (unseen) (35, 28, D) a +0 dagger (36, 0, D) the +1 shortbow of Ritt {drain, Will+} Will+: It increases your willpower. (unseen) (36, 1, D) a +1 plate armour of fire resistance (36, 14, D) a +2 antimagic sling (unseen) (36, 15, D) a +3 spectral quarterstaff (36, 28, D) the +3 great sword of the Living Dead {flame, rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (36, 29, D) a +0 scale mail of fire resistance (37, 0, D) a book of the Dragon (37, 1, D) a +0 scale mail of cold resistance (37, 14, D) Lytzum's Precepts of the Dense Crevasse Spells Type Level a - Freeze Ice 1 b - Frozen Ramparts Ice 3 c - Shatter Earth 9 (unseen) (37, 15, D) a +2 hand axe of electrocution (37, 29, D) a +1 heavy spear (unseen) (37, 30, D) a +0 scimitar a +0 ring mail a +2 buckler an elf corpse (skeletalised by now) (37, 32, D) a +0 longbow a +0 leather armour (38, 0, D) a +4 heavy great mace (unseen) (38, 14, D) the +0 mace of Defilement {flame, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (38, 15, D) a +2 rapier of draining (38, 20, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (38, 28, D) a +0 short sword (38, 29, D) a staff of earth (unseen) (38, 30, D) a +3 flail of protection (unseen) (38, 31, D) a staff of death (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (38, 34, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (39, 0, D) a +2 dagger of draining (39, 6, D) a +2 partisan of holy wrath (unseen) (39, 7, D) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (39, 20, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (39, 28, D) a +0 leather armour of fire resistance (39, 29, D) a +0 rapier (still there?) a +1 robe of fire resistance (still there?) the Precepts of Phantasms and Geomancy (still there?) Spells Type Level a - Sandblast Earth 1 b - Passwall Earth 3 c - Martyr's Knell Necromancy/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Haunt Necromancy/Summoning 7 (39, 30, D) a +0 long sword a +0 shortbow a +0 robe (39, 32, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (39, 33, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (39, 35, D) a +0 short sword a +0 short sword a +0 leather armour (40, 1, D) a +2 longbow of draining (unseen) (40, 14, D) the +9 rapier of Fentuvor {freeze, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (40, 15, D) a potion of might (40, 28, D) a staff of conjuration (unseen) (40, 29, D) a staff of death (unseen) (40, 30, D) a +1 heavy war axe (unseen) (40, 31, D) a +0 broad axe of flaming (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (40, 32, D) a +0 long sword a +0 robe (40, 33, D) a +4 trident of protection (unseen) (40, 35, D) a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (skeletalised by now) (41, 0, D) a +0 ring mail of cold resistance (41, 1, D) a +4 ring of slaying (41, 14, D) a +2 hand axe of flaming (unseen) (41, 15, D) a +8 war axe of flaming (unseen) (41, 28, D) a book of Burglary (41, 29, D) a +1 antimagic battleaxe (unseen) (41, 36, D) a +3 trident of flaming (still there?) a +0 robe (still there?) (42, 0, D) the +0 leather armour of the Weaver {rElec Str-5 SInv} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (42, 1, D) a staff of conjuration (unseen) (42, 14, D) a +5 ring of evasion (42, 15, D) a +2 robe (unseen) (42, 28, D) a +0 dagger (42, 29, D) a staff of conjuration (unseen) (42, 31, D) a +0 dagger (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Rewef" {Will+ rCorr} (still there?) [ring of willpower] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (43, 14, D) a staff of earth (unseen) (43, 15, D) a +2 great sword of protection (unseen) (43, 29, D) a +0 shortbow (still there?) a +0 robe (still there?) the ring of Licoh {^Contam rC++ Int+2 Dex+3} (still there?) [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the +8 Wrath of Trog {antimagic, *Rage Rampage} (still there?) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. an elf corpse (skeletalised by now) (still there?) (48, 2, D) a +0 short sword a +0 chain mail a +5 ring of evasion (49, 1, D) a +3 heavy broad axe (unseen) (49, 2, D) a +0 dire flail a +0 plate armour (49, 12, D) a +2 rapier of venom (unseen) (49, 24, D) a +0 rapier (49, 36, D) a +2 great sword of electrocution (unseen) (49, 37, D) a +3 ring mail of fire resistance (50, 1, D) a +3 scimitar of holy wrath (unseen) (50, 2, D) a +0 trident a +0 chain mail (50, 13, D) a +1 plate armour of fire resistance (50, 25, D) a +1 pair of boots of flying (50, 27, D) the +6 dagger of Discretion {spect, rElec rN+ Int+2 Dex+2} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 29, D) a +0 trident a +0 robe a ring of protection from cold (50, 36, D) a +1 heavy spear (unseen) (50, 37, D) a +1 spectral quarterstaff (unseen) (51, 0, D) a +0 whip (51, 4, D) a warg corpse (skeletalised by now) (51, 12, D) a +0 heavy morningstar (unseen) (51, 13, D) a +3 heavy flail (51, 24, D) a +0 sling of flaming (unseen) (51, 25, D) the +0 trident of Ineoryra {pain, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (51, 27, D) a +0 short sword of flaming (unseen) (51, 30, D) 3 large rocks (still there?) a +2 antimagic trident (still there?) a +0 robe (still there?) a cyclops corpse (skeletalised by now) (still there?) (51, 36, D) a ring of poison resistance (51, 37, D) a staff of air (unseen) (52, 1, D) the +0 hand cannon "Adulup" {holy, rC- Dex+6 SInv Stlth+} (still there?) rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +1 scale mail "Fumeck" {rN+} (still there?) rN+: It protects you from negative energy. a manual of Shields (still there?) an orc corpse (skeletalised by now) (still there?) (52, 3, D) a +0 giant spiked club (52, 4, D) a +0 short sword a +0 plate armour (52, 6, D) a +2 hand axe of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (52, 7, D) a +0 battleaxe a +0 chain mail (52, 12, D) a +3 great sword of electrocution (unseen) (52, 13, D) a staff of air (52, 25, D) a +0 sling of freezing (unseen) (52, 26, D) a +0 trident a ring of positive energy a merfolk corpse (skeletalised by now) (52, 30, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (52, 37, D) the +2 ring mail of the Tortured God {*Silence rElec Will+ Dex+2} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (53, 0, D) a +0 war axe (53, 2, D) a warg corpse (skeletalised by now) (53, 5, D) a +1 battleaxe of venom (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (53, 12, D) a staff of alchemy (53, 30, D) a +4 trident of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 37, D) the staff of Plague {^Contam Will- Int+4 Dex+3 Conj} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (54, 0, D) the amulet of Diqoustou {Reflect Rampage rN+ Str+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SH+5: It affects your SH (+5). Cheibriados disapproves of the use of such an item. (unseen) (54, 1, D) a +0 club (still there?) a +4 ring of slaying (still there?) a staff of air (still there?) an orc corpse (skeletalised by now) (still there?) (54, 12, D) a +0 vampiric war axe (54, 13, D) a +2 trident of freezing (54, 24, D) a +0 spear (54, 25, D) the Atlas of Metallurgy Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (54, 36, D) the +3 ring mail "Isac" {rC++ Int+5 Stlth-} rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (55, 1, D) a staff of cold (unseen) (55, 5, D) a +0 long sword a +0 leather armour an orc corpse (skeletalised by now) (55, 12, D) a +4 short sword of speed (unseen) (55, 24, D) a staff of air (unseen) (59, 39, D) a +5 partisan a +0 chain mail a human corpse (skeletalised by now) (60, 17, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (60, 36, D) a +0 heavy quarterstaff (unseen) (60, 37, D) a +0 spectral quarterstaff (60, 38, D) a +4 scimitar (still there?) a +0 chain mail (still there?) the ring "Puxylaru" {rCorr Int+3} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (60, 40, D) a +4 demon trident a +0 chain mail a human corpse (skeletalised by now) (61, 0, D) the +4 orcbow of Shifting Peril {speed, rC- Will+ Str+4 SInv} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (unseen) (61, 3, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 12, D) a +0 flail (61, 16, D) a potion of might (61, 17, D) a +0 short sword (still there?) a +0 robe of positive energy (still there?) (61, 26, D) an amulet of the acrobat (61, 36, D) a +1 chain mail of cold resistance (61, 37, D) a book of Blood (61, 41, D) a +3 halberd of flaming a +0 chain mail (62, 3, D) a wolf corpse (skeletalised by now) (62, 9, D) the +6 halberd of Cataclysm {speed, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. Cheibriados disapproves of the use of such an item. (62, 12, D) a +0 hand axe (62, 17, D) a +3 plate armour of cold resistance (62, 20, D) a +0 spear a +0 buckler (62, 26, D) a +2 chain mail of fire resistance (62, 36, D) a +2 rapier of venom (unseen) (62, 37, D) a staff of earth (unseen) (62, 41, D) a +5 halberd (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (62, 44, D) a +5 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (63, 0, D) a +3 flail of protection (unseen) (63, 12, D) a +0 mace (63, 13, D) a +0 hand axe of flaming (still there?) a draconian corpse (skeletalised by now) (still there?) (63, 16, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 17, D) a +0 spear (still there?) the +7 dire flail "Ogreslayer" {drain, Int+2 Dex+3} (still there?) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (63, 19, D) a black bear corpse (skeletalised by now) (63, 26, D) a ring of flight (63, 27, D) a blade talisman (63, 30, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 36, D) the +1 robe "Cogyror" {Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (unseen) (63, 37, D) a +4 orcbow of freezing (unseen) (64, 16, D) a +3 spear of freezing (unseen) (64, 27, D) a lupine talisman (64, 28, D) a basilisk corpse (skeletalised by now) (65, 18, D) a wolf corpse (skeletalised by now) (67, 0, D) a staff of alchemy (unseen) (68, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (69, 0, D) the +1 broad axe of Aropec {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (69, 2, D) a +0 arbalest a +0 arbalest (69, 36, D) a ring of positive energy (69, 38, D) a +0 hand axe a +0 chain mail (70, 8, D) a +2 ring mail of willpower (70, 9, D) a staff of cold (unseen) (70, 28, D) a +0 shortbow (70, 36, D) a +0 war axe a +1 pair of gloves of stealth (70, 37, D) the +8 great mace "Nyptaukh" {pain, rElec rF+ rCorr Str+5} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (unseen) (71, 8, D) the staff of Elyvilon, Inviting {rPois rF- Str+10 Earth} [staff of earth] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+10: It affects your strength (+10). Earth: It increases the power of your Earth spells. (71, 16, D) a ring of willpower (71, 26, D) a +1 robe (unseen) (71, 27, D) a staff of alchemy (unseen) (71, 36, D) the +1 pair of gloves "Uzigeg" {*Corrode Fly rElec Regen+ Str-3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). (71, 37, D) a +0 halberd a +0 plate armour a +0 dagger a +0 robe the staff of Zin's Esteem {rElec Str+3 Dex+2 SInv Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (71, 39, D) a +0 halberd a +0 chain mail (72, 1, D) a +0 short sword a +0 robe (72, 8, D) a +1 ring mail of fire resistance (72, 16, D) a ring of poison resistance (72, 17, D) a +4 spear of venom (72, 27, D) the +0 scale mail of Wonder {rElec rC- Dex+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). (72, 31, D) a +0 great mace a +0 ring mail (72, 32, D) a +0 war axe a +0 plate armour a +2 broad axe of flaming a +0 chain mail (72, 36, D) a staff of conjuration (unseen) (72, 37, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +0 shortbow of freezing (still there?) an orc corpse (skeletalised by now) (still there?) (72, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 1, D) a +0 dagger a +0 ring mail a +2 chain mail of fire resistance (73, 17, D) a sanguine talisman (73, 26, D) a +2 scale mail of fire resistance (73, 27, D) a +0 arbalest of flaming (unseen) (73, 36, D) a +0 hand axe (still there?) a +2 robe of resistance (still there?) (73, 37, D) a +0 dagger a book of Party Tricks an orc corpse (skeletalised by now) (75, 1, D) a +2 heavy mace