myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a Gell's gravitambourine (2/2) (59, 37, D) a +2 trident of venom (unseen) (59, 39, D) a +0 longbow a +0 leather armour an elf corpse (60, 5, D) a +0 short sword a +0 robe (60, 36, D) a book of the Hunter (60, 37, D) the +0 arbalest of the Lurker {heavy, rF- rC++ Will+ SInv} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (60, 40, D) 2 large rocks a stone giant corpse (61, 0, D) a +2 lajatang of speed (unseen) (61, 4, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (61, 26, D) the +1 helmet of Limited Liability {rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (61, 31, D) 5 large rocks (61, 36, D) a +2 spear of venom (unseen) (61, 37, D) a +0 shortbow 4 scrolls of enchant armour a centaur corpse (61, 38, D) a +0 arbalest a yaktaur corpse (62, 1, D) the staff of Futuristic Guile {^Fragile rPois rC++ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. (62, 8, D) a +0 mace of venom (unseen) (62, 29, D) a +0 trident a +0 trident a boomerang a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 31, D) 2 large rocks (62, 36, D) a +0 leather armour (62, 37, D) a +2 spear of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a Gell's gravitambourine (2/2) (still there?) (62, 42, D) a +0 longbow a +0 leather armour of cold resistance 4 large rocks a cyclops corpse (63, 8, D) a ring of protection from fire (63, 16, D) a +3 antimagic orcbow (63, 17, D) a +0 morningstar (63, 22, D) a +0 club a +0 club a +0 short sword (63, 23, D) a +2 short sword of electrocution (still there?) a green draconian corpse (skeletalised by now) (still there?) (63, 27, D) a staff of conjuration (unseen) (63, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 31, D) 3 large rocks a +0 trident a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 36, D) a +2 cloak of stealth (unseen) (63, 37, D) a +0 orcbow (still there?) an orb of wrath (still there?) (64, 22, D) a +0 hand axe (65, 23, D) a +0 club (67, 0, D) a ring of poison resistance (68, 0, D) the staff of Hacking and Slashing {rElec rPois rCorr SInv Air Alch} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (68, 40, D) a +0 short sword (69, 0, D) a +0 helmet of intelligence (69, 40, D) a +0 short sword a draconian corpse (69, 42, D) a +0 long sword (70, 9, D) a +5 spear of distortion (70, 12, D) a +0 club (70, 36, D) a +0 pair of gloves of stealth (70, 37, D) a ring of see invisible (70, 42, D) a +1 battleaxe of electrocution (still there?) a +0 dire flail (still there?) a black draconian corpse (still there?) a red draconian corpse (still there?) (71, 8, D) a staff of conjuration (unseen) (71, 12, D) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 19, D) a +0 rapier a +0 robe (71, 27, D) a +0 whip of flaming (71, 36, D) the Dissertation on Kindled Sidekicks Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Ignition Fire 8 d - Fire Storm Conjuration/Fire 9 (unseen) (71, 38, D) a +2 hand axe of freezing (still there?) a draconian corpse (still there?) (71, 41, D) a +0 mace (72, 8, D) a ring of poison resistance (72, 9, D) a staff of earth (unseen) (72, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a staff of death (unseen) (72, 17, D) a staff of alchemy (unseen) (72, 18, D) a wolf corpse (skeletalised by now) (72, 19, D) a wolf corpse (skeletalised by now) (72, 26, D) a +2 morningstar of draining (unseen) (72, 27, D) a +4 ring of protection (72, 37, D) a ring of magical power (72, 38, D) a +0 mace a draconian corpse (73, 1, D) a +5 rapier of draining (unseen) (73, 16, D) Ijiacent's Secrets of Astrapomancy and Coffins Spells Type Level a - Grave Claw Necromancy 2 b - Dispel Undead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Maxwell's Capacitive Coupling Air 8 (unseen) (73, 17, D) the +2 pair of gloves of Duenes {Harm rC+ SInv} Harm: It increases damage dealt and taken. rC+: It protects you from cold. SInv: It lets you see invisible. (73, 19, D) a +0 spear a +0 buckler of cold resistance (73, 26, D) a +2 robe of fire resistance (unseen) (73, 27, D) Maxwell's Memoranda (73, 36, D) the +9 morningstar of the Lusting Tick {heavy, ^Drain rF+ Dex+2} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (73, 37, D) a +3 spectral quarterstaff (unseen) (73, 39, D) a +0 hand axe (75, 1, D) a +3 trident of holy wrath (unseen)