myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a +2 scale mail of poison resistance (19, 1, D) a staff of alchemy (unseen) (19, 17, D) a +6 giant club (unseen) (19, 32, D) a book of the Wilderness (19, 33, D) a +2 hand axe of venom (unseen) (20, 0, D) an amulet of the acrobat (20, 1, D) a ring of positive energy (20, 32, D) a staff of fire (unseen) (20, 33, D) the ring of Iqyluiff {rElec rF+ rC- rN+ Str-2 Dex+4 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (unseen) (21, 0, D) the staff of the Hungering Seer {rN+ rCorr Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (unseen) (21, 16, D) a +3 heavy war axe (21, 17, D) a ring of protection from fire (21, 32, D) an orb of mayhem (unseen) (21, 33, D) a +4 ring of slaying (21, 34, D) the ring of Moraitet {rN+ rCorr} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (22, 1, D) a +2 rapier of draining (22, 17, D) a +2 heavy quarterstaff (unseen) (22, 32, D) a ring of protection from fire (22, 33, D) 4 potions of haste (22, 34, D) a +2 troll leather armour (unseen) (23, 1, D) a hive talisman (23, 16, D) an amulet of reflection (23, 17, D) a +1 spear of freezing (unseen) (23, 18, D) the Dissertation on Vapourous Wicked Magicks Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Soul Splinter Necromancy 1 c - Magnavolt Earth/Air 7 (23, 32, D) the +3 glaive of the Foremost Friars {antimagic, Will+} Will+: It increases your willpower. (unseen) (23, 33, D) a book of the Senses (23, 34, D) an amulet of reflection (24, 1, D) the +6 sling of the Reaper {freeze, rElec MP+8 Str-2 Int+6} rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). (24, 16, D) a staff of alchemy (unseen) (24, 17, D) a +4 ring of slaying (24, 18, D) a book of Frost (24, 32, D) a +5 flail of holy wrath (unseen) (24, 33, D) the +2 rapier "Qeullal" {holy, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (24, 34, D) a sack of spiders (25, 0, D) the staff of Hodima {rC++ Dex+5 Ice} [staff of cold] rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (25, 16, D) a +0 heavy longbow (unseen) (25, 17, D) the +8 long sword "Muezob" {heavy, Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (unseen) (25, 18, D) a staff of death (unseen) (25, 32, D) 4 scrolls of enchant armour (25, 33, D) a +3 leather armour of poison resistance (25, 34, D) the ring of Fun Arha {+Blink AC+4} [ring of protection] +Blink: It lets you blink. AC+4: It affects your AC (+4). (unseen) (25, 36, D) a +0 broad axe a +0 robe (26, 0, D) a +0 rapier of draining (26, 1, D) an amulet of reflection (26, 16, D) a +2 lajatang of speed (unseen) (26, 17, D) the staff of Integrity {rF+ rC+ rN+ Str+3 Conj Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (26, 32, D) a +2 shortbow of electrocution (unseen) (26, 33, D) the ring of Tomisk {Slay+4 Stlth+} [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (unseen) (26, 34, D) the Encyclopedia of Marshalled Vitiated Words Spells Type Level a - Anguish Hexes/Necromancy 4 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (unseen) (27, 0, D) the +2 hand axe of Honour {pain, Dex+2} Dex+2: It affects your dexterity (+2). (27, 1, D) an amulet of reflection (27, 16, D) a +1 demon blade of venom (unseen) (27, 17, D) a +0 long sword of protection (unseen) (27, 32, D) a book of Blasting (27, 33, D) a +2 heavy glaive (unseen) (27, 34, D) a +2 morningstar of protection (unseen) (28, 0, D) a ring of flight (28, 1, D) the +10 partisan of the Turnip {flame, rPois rC- Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (28, 16, D) a book of the Grave (28, 17, D) the Folio of Terrain and Attendants Spells Type Level a - Passwall Earth 3 b - Summon Ice Beast Ice/Summoning 3 c - Bombard Conjuration/Earth 6 d - Summon Horrible Things Summoning 8 (unseen) (28, 32, D) a +1 ring mail of fire resistance (28, 33, D) a ring of wizardry (29, 0, D) a +2 antimagic war axe (unseen) (29, 1, D) a +1 dagger of protection (unseen) (29, 16, D) a +1 battleaxe of electrocution (unseen) (29, 17, D) a +4 ring of protection (29, 32, D) a staff of death (unseen) (29, 33, D) a book of Debilitation (33, 31, D) a hell hog skeleton (34, 28, D) a +3 orcbow of draining (unseen) (35, 0, D) a +6 longbow of flaming (unseen) (35, 28, D) a ring of wizardry (35, 29, D) the Treatise on Transforming Astrapomancy Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Swiftness Air 3 c - Airstrike Air 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Vhi's Electric Charge Translocation/Air 4 (unseen) (36, 0, D) the +4 shortbow of Wajioh {drain, rElec rC+ rCorr SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (36, 1, D) a +2 trident of freezing (unseen) (36, 15, D) a +2 scale mail of cold resistance (36, 16, D) a wolf corpse (skeletalised by now) (36, 19, D) a cane toad corpse (skeletalised by now) (36, 29, D) a ring of protection from cold (36, 30, D) a +3 scimitar of flaming (unseen) (36, 31, D) a +1 scimitar of flaming (unseen) (37, 0, D) a staff of death (unseen) (37, 5, D) a +0 short sword (37, 14, D) a ring of positive energy (37, 18, D) a wyvern corpse (skeletalised by now) (37, 29, D) a +0 robe (37, 32, D) a +1 great sword of flaming (still there?) the ring "Geodipol" {rElec rF+ rN+ Will- Int+2} (still there?) [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). a fire giant corpse (skeletalised by now) (still there?) (37, 33, D) a +1 scimitar of flaming the ring of Xotar {Fly rF- rC+ Int-5 Slay+2 Ice} [ring of ice] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Ice: It increases the power of your Ice spells. (38, 0, D) a +2 scimitar of draining (unseen) (38, 6, D) a +0 halberd a +0 battleaxe a yellow draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (38, 14, D) the +1 battleaxe of Bateuwok {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (38, 15, D) a bullfrog corpse (skeletalised by now) (38, 18, D) a water moccasin corpse (skeletalised by now) (38, 29, D) the +0 leather armour "Xeonk" {+Blink rF- MP+9} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). (38, 32, D) a +4 scimitar of flaming (39, 0, D) the +5 rapier "Orb Guardian's Regret" {spect, SInv} SInv: It lets you see invisible. (unseen) (39, 6, D) a +0 trident (39, 14, D) a +6 ring of strength (39, 15, D) a +2 pair of boots of rampaging (39, 19, D) a komodo dragon corpse (skeletalised by now) (39, 20, D) a hydra corpse (skeletalised by now) (39, 29, D) a +4 scimitar of flaming (still there?) a +6 ring of strength (still there?) (40, 0, D) a staff of conjuration (40, 1, D) a staff of conjuration (unseen) (40, 6, D) a +0 mace (40, 7, D) a +0 scimitar a +0 scimitar a yellow draconian corpse (skeletalised by now) (40, 15, D) a +2 leather armour of positive energy a wolf corpse (skeletalised by now) (40, 28, D) a staff of alchemy (40, 29, D) a ring of wizardry (41, 0, D) a +1 leather armour of fire resistance (41, 1, D) a +3 sling of draining (unseen) (41, 5, D) a +0 short sword a red draconian corpse (skeletalised by now) (41, 6, D) a +0 flail (41, 7, D) a +0 trident (41, 14, D) a +3 dagger of venom (41, 15, D) a +2 plate armour of willpower a water moccasin corpse (skeletalised by now) (41, 16, D) a water moccasin corpse (skeletalised by now) (41, 28, D) +0 steam dragon scales (41, 29, D) a staff of alchemy (42, 1, D) a storm talisman (42, 14, D) a +1 arbalest of draining (unseen) (42, 29, D) a +2 buckler of fire resistance (43, 5, D) a +0 cloak (still there?) a +1 short sword of distortion (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (43, 14, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (unseen) (43, 15, D) the Omnibus of Toxicants and Detritus Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Ignite Poison Fire/Alchemy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (43, 28, D) a +6 ring of dexterity (43, 29, D) a ring of positive energy (44, 28, D) a book of Debilitation (49, 1, D) a +5 long sword of draining (unseen) (49, 12, D) a +0 trident of venom (unseen) (49, 24, D) the +7 dagger of Qytt {flame, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (49, 36, D) a +1 halberd of venom (unseen) (49, 37, D) a staff of cold (unseen) (50, 0, D) a +2 helmet of see invisible (50, 1, D) a +1 robe of cold resistance (50, 12, D) a +2 vampiric trident (unseen) (50, 13, D) a +2 shortbow of freezing (unseen) (50, 24, D) a +1 hand axe of venom (unseen) (50, 25, D) a +2 pair of boots of flying (50, 37, D) a +0 plate armour a +4 glaive of flaming the staff of the Beast {rPois Str-2 Dex+6 Earth} [staff of earth] rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. a human corpse (skeletalised by now) (51, 0, D) the staff of the Gloaming {Will++ Earth} [staff of earth] Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. (unseen) (51, 1, D) the +7 flail of Setag {heavy, rN+ Int+6} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (51, 6, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 12, D) a staff of air (unseen) (51, 24, D) the +3 falchion of Bitej {freeze, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (unseen) (51, 36, D) a +2 long sword of electrocution (51, 37, D) the staff of Vairosu {rC+ Dex+3 Hexes Forge Ice} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (51, 39, D) a +0 chain mail (still there?) a +5 heavy broad axe (still there?) a human corpse (skeletalised by now) (still there?) (51, 40, D) a +1 plate armour of willpower (still there?) a +5 heavy partisan (still there?) a human corpse (skeletalised by now) (still there?) (52, 0, D) a +1 orcbow of freezing (unseen) (52, 1, D) a +2 quarterstaff of speed (52, 6, D) a ghoul corpse (skeletalised by now) (52, 12, D) the +0 plate armour of Ivairrops {rCorr} rCorr: It protects you from acid and corrosion. (52, 24, D) a staff of cold (unseen) (52, 36, D) a staff of air (52, 37, D) a tin of tremorstones (2/2) (53, 0, D) a +1 buckler of protection (53, 24, D) a staff of conjuration (53, 37, D) a +2 scale mail of fire resistance (54, 12, D) a staff of alchemy (54, 13, D) a +2 heavy long sword (unseen) (54, 24, D) a +0 hand axe of flaming (54, 36, D) the ring "Etiy" {*Corrode rN++ MP+9 Str+6} [ring of magical power] *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). (unseen) (55, 0, D) a staff of death (unseen) (55, 1, D) a staff of death (unseen) (55, 13, D) a staff of cold (unseen) (58, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (59, 36, D) a staff of death (unseen) (59, 37, D) a +3 spear of flaming (still there?) a silver javelin (still there?) a +0 leather armour (still there?) the +0 plate armour of Satisfaction {Harm Int+3} (still there?) Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (59, 41, D) a sea snake corpse (skeletalised by now) (59, 42, D) a +1 heavy trident (still there?) a +0 robe (still there?) (60, 36, D) a staff of conjuration (60, 39, D) a +0 trident 2 boomerangs (61, 0, D) a staff of death (unseen) (61, 2, D) a +0 long sword a +0 robe (61, 8, D) a staff of conjuration (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +2 arbalest of electrocution (61, 39, D) a manticore corpse (skeletalised by now) (61, 40, D) a +0 spear 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (61, 41, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (62, 0, D) a +3 dagger of speed (62, 8, D) a staff of death (62, 16, D) a +3 heavy sling (62, 18, D) a +1 mace of holy wrath (unseen) (62, 21, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (62, 26, D) an amulet of the acrobat (62, 27, D) a +2 buckler of protection (62, 37, D) a +2 dagger of venom (62, 40, D) a +0 trident 2 boomerangs an amulet of magic regeneration a merfolk corpse (skeletalised by now) (63, 0, D) a +2 glaive of distortion (unseen) (63, 8, D) a +1 ring mail of poison resistance (63, 18, D) a +0 long sword a +0 leather armour a +1 dire flail of holy wrath (63, 19, D) a +0 shortbow a +0 dagger a +0 leather armour (63, 20, D) a +0 long sword a +0 robe (63, 21, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (63, 26, D) a book of Flames (63, 37, D) a staff of air (unseen) (64, 16, D) the hive talisman "Usorr" {+Blink Will- Int+6} [hive talisman] +Blink: It lets you blink. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). (unseen) (64, 17, D) an amulet of the acrobat (64, 27, D) a Necronomicon (65, 26, D) the Elucidation of Unlucky Orientation Spells Type Level a - Slow Hexes 1 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Gell's Gavotte Translocation 6 d - Malign Gateway Summoning/Translocation 7 (unseen) (67, 0, D) a staff of conjuration (unseen) (68, 0, D) a staff of alchemy (69, 0, D) a +5 ring of evasion (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a +3 plate armour of fire resistance (70, 10, D) an adder corpse (skeletalised by now) (70, 37, D) a staff of earth (71, 8, D) a +0 trident of venom (71, 10, D) a water moccasin corpse (skeletalised by now) (71, 16, D) the +1 spear of the Thing {speed, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Cheibriados disapproves of the use of such an item. (unseen) (71, 17, D) a +2 plate armour of willpower (71, 19, D) a +0 trident (71, 20, D) a +0 falchion a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 21, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 26, D) the staff of Untimely Demise {rF++ Dex+3 Fire} [staff of fire] rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (71, 27, D) a +6 chain mail of ponderousness (71, 36, D) a +1 flail of protection (unseen) (71, 37, D) a +2 plate armour of fire resistance (72, 8, D) a book of Power (72, 9, D) a staff of fire (unseen) (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) a staff of air (72, 20, D) a +0 war axe a green draconian corpse (skeletalised by now) (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a +3 scale mail of poison resistance (73, 1, D) a staff of death (unseen) (73, 16, D) a +2 hand axe of venom (unseen) (73, 20, D) a +0 war axe (73, 27, D) the staff "Jaduage" {rPois rC+ Conj Fire Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 36, D) the +2 longbow of the Solstice {flame, rF+ rC- rN+ Int+4} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (73, 37, D) the +10 halberd "Piggi" {freeze, Int+5} Int+5: It affects your intelligence (+5). (unseen) (75, 1, D) the staff "Muuci" {rPois rN+ Int-5 Dex+3 Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen)