myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) the fortress talisman of the Albatross {Int-5 Dex+5} [fortress talisman] Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). the wellspring talisman of Periwinkles {rElec} [wellspring talisman] rElec: It insulates you from electricity. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) the ring of Fengat {+Blink rF+ Int+10} [ring of intelligence] +Blink: It lets you blink. rF+: It protects you from fire. Int+10: It affects your intelligence (+10). (unseen) (20, 1, D) a +6 quarterstaff (unseen) (21, 1, D) a +0 pair of boots of stealth (21, 5, D) 3 large rocks (22, 1, D) the +8 dagger "Enyox" {pain, Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (unseen) (22, 2, D) a +0 mace (23, 1, D) a staff of air (unseen) (24, 1, D) a +1 battleaxe of draining (unseen) (25, 1, D) a +4 whip of venom (unseen) (26, 1, D) the +2 dagger "Xobrovva" {holy, Str+5 Int-3} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). (unseen) (27, 1, D) a tin of tremorstones (2/2) (28, 1, D) the ring "Fuminuas" {rN+ Dex+3} [ring of positive energy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (29, 1, D) the +1 orcbow "Mafam" {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (34, 28, D) a +0 trident (35, 0, D) a +2 sling of freezing (unseen) (35, 15, D) a +2 glaive of venom (unseen) (36, 0, D) a +2 robe of fire resistance (unseen) (36, 1, D) a staff of conjuration (unseen) (36, 14, D) a +3 dire flail of protection (36, 15, D) a +6 ring of dexterity (36, 28, D) a +2 dagger of venom (36, 30, D) the +1 scimitar of the Onslaught {freeze, rElec rF+ Will- Int+2} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). a +0 robe (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (36, 33, D) a +0 broad axe of electrocution (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (37, 0, D) a +5 quarterstaff of draining (unseen) (37, 1, D) a staff of earth (unseen) (37, 15, D) a +2 rapier of flaming (unseen) (37, 28, D) a +0 hand axe (37, 30, D) a +0 dagger a +0 robe an orc corpse (37, 32, D) a +0 dagger a +0 robe of cold resistance an orc corpse (38, 0, D) a staff of fire (unseen) (38, 1, D) a +1 partisan of protection (unseen) (38, 6, D) a ghoul skeleton (38, 14, D) a +2 scale mail of fire resistance (38, 28, D) Sif Muna's Book of Gears Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Nazja's Percussive Tempering Forgecraft 5 (unseen) (38, 29, D) a staff of earth (unseen) (38, 30, D) a +0 dire flail a +0 plate armour an orc corpse (38, 31, D) a +0 great mace a +0 chain mail a +0 dagger a +0 robe an orc corpse (38, 33, D) a warg corpse (39, 0, D) the +1 long sword "Hellblazer" {speed, +Blink rPois Dex+4 SInv} +Blink: It lets you blink. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (39, 1, D) a staff of alchemy (unseen) (39, 6, D) a ghoul skeleton (39, 28, D) a ring of ice (39, 32, D) a +0 giant club a +0 giant club (40, 0, D) a scarf of invisibility (40, 14, D) the +10 shortbow of the Witching Gods {speed, Str+3} Str+3: It affects your strength (+3). Cheibriados disapproves of the use of such an item. (40, 28, D) a staff of cold (40, 31, D) a +0 mace a +0 leather armour an orc corpse (41, 0, D) a staff of fire (41, 1, D) a fortress talisman (41, 14, D) a +1 scimitar of draining (41, 29, D) a +0 short sword a +0 chain mail (41, 30, D) a +0 giant club an ogre corpse (41, 31, D) a +0 club a +0 robe an ogre corpse (41, 34, D) a +0 dire flail a +0 dire flail (42, 15, D) a +2 heavy partisan (unseen) (42, 28, D) a +0 dagger (42, 29, D) a staff of death a +2 robe of fire resistance the +7 whip of Fear {freeze, rPois} rPois: It protects you from poison. an orc corpse (43, 15, D) the scarf of the Tanner {+Inv, Harm Regen+ Dex+2} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (43, 28, D) the -2 helmet of Rotation {rF+ Str+3 Dex+6 Stlth-} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (43, 29, D) a +0 hand axe the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. an amulet of magic regeneration an orc corpse (43, 30, D) a +0 dire flail (still there?) a +0 plate armour (still there?) the ring "Vidifur" {rF+ rC+ Wiz Str+5} (still there?) [ring of wizardry] rF+: It protects you from fire. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). an orc corpse (still there?) (49, 0, D) a book of Death (49, 1, D) a +2 pair of boots of stealth (49, 12, D) a +0 heavy great mace (unseen) (49, 24, D) a +2 rapier of venom (unseen) (49, 36, D) a +6 ring of strength (49, 37, D) a +2 scimitar of pain (unseen) (50, 0, D) the +1 longbow "Noraill" {freeze, rElec} rElec: It insulates you from electricity. (unseen) (50, 1, D) a +4 plate armour of fire resistance (50, 13, D) a +2 plate armour of cold resistance (50, 24, D) an amulet of the acrobat (50, 25, D) a +2 vampiric hand axe (still there?) a black mamba corpse (skeletalised by now) (still there?) (50, 36, D) a +0 plate armour of positive energy (51, 3, D) a raiju corpse (skeletalised by now) (51, 12, D) a +1 scale mail of positive energy (51, 13, D) a +1 short sword of venom (unseen) (51, 16, D) a blink frog corpse (skeletalised by now) (51, 24, D) a +2 scale mail of willpower (51, 25, D) a scroll of brand weapon (51, 27, D) a yak corpse (skeletalised by now) (51, 28, D) a water moccasin corpse (skeletalised by now) (51, 36, D) a +2 chain mail of cold resistance (51, 37, D) the +6 orcbow "Qoprayco" {heavy, rF+} rF+: It protects you from fire. (52, 0, D) a +1 mace of draining (unseen) (52, 1, D) the +7 orcbow of Ciamet {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (52, 13, D) a +2 heavy flail (unseen) (52, 17, D) a bullfrog corpse (skeletalised by now) (52, 18, D) a catoblepas corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 24, D) a book of Hexes (52, 25, D) an amulet of guardian spirit (52, 27, D) a yak corpse (skeletalised by now) (52, 28, D) a blink frog corpse (skeletalised by now) (53, 0, D) a ring of wizardry (53, 1, D) a +2 vampiric battleaxe (unseen) (53, 12, D) a +0 heavy trident (unseen) (53, 14, D) a blink frog corpse (skeletalised by now) (53, 16, D) a yak corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (53, 25, D) a +3 whip of draining a bullfrog corpse (skeletalised by now) (53, 36, D) +0 fire dragon scales (53, 37, D) a +1 ring mail of cold resistance (54, 0, D) the +7 longbow "Ogreuk Giuth" {freeze, rPois rF- rCorr SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (54, 1, D) a ring of poison resistance (still there?) a +1 robe of fire resistance (still there?) (54, 13, D) a staff of air (54, 25, D) a +2 dagger of venom (unseen) (54, 27, D) a basilisk corpse (skeletalised by now) (54, 36, D) a ring of positive energy (55, 1, D) a book of Power (55, 12, D) a staff of conjuration (unseen) (55, 24, D) a staff of fire (unseen) (59, 36, D) the +6 lajatang of Ipse Dixit {drain, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a book of Decay (60, 2, D) a jackal corpse (skeletalised by now) (61, 0, D) a +1 orcbow of freezing (unseen) (61, 16, D) a +2 heavy partisan (unseen) (61, 18, D) a ball python corpse (skeletalised by now) (61, 37, D) a +1 heavy war axe (unseen) (62, 8, D) a staff of air (unseen) (62, 16, D) a +2 robe of cold resistance (unseen) (62, 17, D) a +2 scimitar of flaming (unseen) (62, 20, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (62, 26, D) a +3 scale mail of poison resistance (62, 36, D) a +10 giant club (62, 37, D) the +5 orcbow of Deggochi {freeze, Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (unseen) (63, 0, D) a book of Death (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +1 scale mail of fire resistance (63, 17, D) an amulet of guardian spirit (63, 26, D) a staff of alchemy (63, 27, D) the scarab talisman "Ladurgh" {Rampage rN+} [scarab talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Cheibriados disapproves of the use of such an item. (unseen) (64, 18, D) an adder corpse (skeletalised by now) (64, 27, D) a staff of cold (unseen) (65, 17, D) an adder corpse (skeletalised by now) (65, 26, D) Great Wizards, Vol. VII (68, 0, D) the +5 war axe of Adith {spect, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (69, 0, D) a ring of magical power (69, 36, D) a +1 dagger of draining (unseen) (70, 8, D) a staff of cold (70, 10, D) a human corpse (skeletalised by now) (70, 36, D) a staff of air (unseen) (70, 37, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 flail of protection (still there?) (71, 10, D) a human corpse (skeletalised by now) (71, 17, D) the staff "Demonslayer" {rElec Dex+5 Air} [staff of air] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (71, 19, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (71, 26, D) the +3 spear of Zuad {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (71, 27, D) a book of Spatial Translocations (71, 37, D) a +0 flail (still there?) a +0 robe of willpower (still there?) a scroll of brand weapon (still there?) (72, 8, D) a +2 heavy glaive (unseen) (72, 9, D) a +2 broad axe of venom (unseen) (72, 10, D) a human corpse (skeletalised by now) (72, 11, D) a human corpse (skeletalised by now) (72, 16, D) a +0 dagger (still there?) a staff of fire (still there?) an orc corpse (skeletalised by now) (still there?) (72, 17, D) a +4 giant spiked club (unseen) (72, 18, D) a +0 glaive a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) a staff of conjuration (unseen) (72, 27, D) a +2 chain mail of fire resistance (72, 37, D) a +2 dire flail (still there?) a +0 robe (still there?) a book of Scorching (still there?) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) the staff "Telom" {rC+ Earth} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (unseen) (73, 17, D) a +0 short sword a +0 plate armour a +6 ring of strength an orc corpse (skeletalised by now) (73, 27, D) a staff of death (73, 36, D) a staff of alchemy (unseen) (74, 17, D) a +0 hand axe an orc corpse (skeletalised by now) (75, 1, D) the Catalogue of Cursed Metalworking Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen)