myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (48, 38, D) a wyvern corpse (skeletalised by now) (49, 37, D) a staff of alchemy (still there?) a wyvern corpse (skeletalised by now) (still there?) a wyvern corpse (skeletalised by now) (still there?) (50, 13, D) a book of the Fortress (50, 24, D) a +1 flail of holy wrath (50, 25, D) a +3 hand axe of freezing (unseen) (50, 37, D) a +2 scimitar of holy wrath (51, 13, D) a staff of alchemy (unseen) (51, 24, D) a +2 demon blade of draining (51, 25, D) the +3 scale mail of Circular Logic {rN+ Will+ Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (51, 37, D) a +4 great mace of holy wrath (still there?) a wyvern corpse (skeletalised by now) (still there?) (51, 38, D) a swamp drake corpse (skeletalised by now) (51, 40, D) a death drake corpse (skeletalised by now) (51, 42, D) +0 fire dragon scales a swamp drake corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (52, 13, D) a book of Blood (52, 15, D) the staff of Pestilence {^Fragile Int+5 Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (52, 19, D) a death scarab corpse (52, 24, D) a +2 vampiric trident (52, 25, D) a +2 vampiric short sword (unseen) (52, 36, D) a +2 long sword of draining (52, 38, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (53, 13, D) the +6 chain mail of Greed {rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (53, 18, D) a death scarab corpse (53, 24, D) a +2 dagger of electrocution (53, 37, D) a +6 sling of draining (unseen) (54, 13, D) a ring of ice (54, 24, D) the staff of the Grey Skies {rElec rN+++ Int-4 Stlth+ Ice Air} [staff of air] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (55, 13, D) a +4 ring of protection (55, 24, D) a +7 chain mail of ponderousness (unseen) (59, 36, D) a +4 orcbow of flaming (unseen) (59, 37, D) a staff of fire (unseen) (60, 36, D) a +3 antimagic battleaxe (unseen) (60, 37, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) a +2 robe of positive energy (unseen) (61, 8, D) a +5 giant club (61, 16, D) a staff of cold (unseen) (61, 17, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) the +10 plate armour of Fortitude {Fly rCorr MP+6 Dex+3} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). (61, 37, D) a +1 helmet of intelligence (unseen) (61, 38, D) a glowing shapeshifter corpse (skeletalised by now) (61, 39, D) a glowing shapeshifter corpse (skeletalised by now) (62, 0, D) a staff of air (62, 1, D) a staff of cold (62, 11, D) a +0 short sword a +0 robe (62, 16, D) the +12 plate armour "Noce" {Harm rElec Int-3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). (unseen) (62, 17, D) a +0 whip 4 potions of heal wounds (62, 26, D) a +5 trident of protection (unseen) (62, 28, D) a wolf corpse (skeletalised by now) (62, 37, D) the +7 flail of Honour {freeze, Fly rF+ Will+} (still there?) Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. a glowing shapeshifter corpse (skeletalised by now) (still there?) (63, 0, D) a staff of death (unseen) (63, 16, D) a +2 halberd of pain (63, 17, D) a +0 mace (still there?) a +0 rapier of protection (still there?) a naga corpse (skeletalised by now) (still there?) (63, 20, D) a +0 club a naga corpse (skeletalised by now) (63, 27, D) a ring of magical power (63, 29, D) a komodo dragon corpse (skeletalised by now) (63, 36, D) a +5 orcbow of draining (unseen) (63, 37, D) a staff of death (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (64, 16, D) a +3 long sword of protection (unseen) (64, 19, D) a +0 trident a naga corpse (skeletalised by now) (64, 27, D) a +4 rapier of draining (still there?) a jackal corpse (skeletalised by now) (still there?) (67, 0, D) a +3 dagger of protection (unseen) (68, 0, D) the +6 arbalest "Jygabusa" {elec, rC++} rC++: It greatly protects you from cold. (unseen) (70, 8, D) a +3 chain mail of willpower (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 37, D) the staff of the Writhing Spider {rPois rF+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (unseen) (71, 8, D) a +1 sling of freezing (71, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a +1 spear of flaming (unseen) (71, 17, D) a +0 long sword a +0 robe a manual of Polearms an elf corpse (skeletalised by now) (71, 18, D) a +2 halberd of protection (unseen) (71, 26, D) a +1 spectral quarterstaff (unseen) (71, 27, D) a ring of resist corrosion (72, 8, D) a staff of fire (unseen) (72, 16, D) a staff of air (unseen) (72, 17, D) a +0 long sword a +0 robe a book of Annihilations (72, 26, D) a ring of flight (72, 27, D) a +0 spear of venom (72, 37, D) the +2 double sword of Iwics {protect, Int+3} Int+3: It affects your intelligence (+3). (73, 1, D) a +2 glaive of venom (unseen) (73, 12, D) a +0 short sword a +0 robe (73, 17, D) a +1 orcbow of flaming (73, 19, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 26, D) the +10 mace of the Skies Above {antimagic, Str+3} Str+3: It affects your strength (+3). (unseen) (73, 27, D) a serpent talisman (73, 36, D) a +0 war axe of electrocution (unseen)