myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) the +7 orcbow of the Spider {speed, rPois rF+ Str-3 Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Cheibriados disapproves of the use of such an item. (unseen) (19, 1, D) a +1 short sword of venom (unseen) (20, 0, D) a staff of alchemy (unseen) (20, 1, D) a +4 chain mail of positive energy (unseen) (20, 5, D) a +0 long sword (21, 0, D) a +0 glaive of freezing (unseen) (21, 1, D) a +2 short sword of venom (unseen) (21, 6, D) a +0 halberd (22, 0, D) a staff of cold (unseen) (22, 1, D) a +2 vampiric long sword (unseen) (22, 4, D) a +0 war axe a white draconian corpse (22, 6, D) a purple draconian corpse (22, 7, D) a +0 halberd (22, 9, D) a +2 short sword of freezing (unseen) (22, 19, D) a +3 scimitar of flaming (unseen) (23, 1, D) a +6 rapier of freezing (23, 3, D) a +0 hand axe (23, 4, D) a +0 long sword a +0 cloak a purple draconian corpse (23, 5, D) a +0 mace (23, 6, D) a +0 scimitar (23, 7, D) a quicksilver dragon corpse (23, 18, D) a +1 rapier of draining (unseen) (24, 1, D) a +1 dagger of venom (24, 6, D) a +0 long sword (still there?) a +2 glaive of protection (still there?) a moth of wrath corpse (still there?) (24, 9, D) a moth of wrath corpse (24, 18, D) a +1 demon whip of flaming (still there?) the +4 sling of Vokavut {elec, *Slow Int+6 Dex-2 SInv} (still there?) *Slow: It may slow you when you take damage. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (25, 0, D) the +0 ring mail of Vermicelli {Str+5} Str+5: It affects your strength (+5). (unseen) (25, 1, D) a staff of earth (25, 6, D) a +0 war axe (25, 18, D) a +1 leather armour of poison resistance (unseen) (26, 0, D) a staff of death (unseen) (26, 1, D) a +2 antimagic demon blade (27, 0, D) the staff of Exquisite Torment {rPois rN+ Summ Necro Alch} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (27, 1, D) a +2 crystal plate armour (27, 18, D) a hell hound corpse (28, 0, D) a staff of cold (unseen) (29, 0, D) the +9 great sword of Context {antimagic, rElec rF+ Will+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (29, 1, D) a +3 plate armour of poison resistance (unseen) (34, 28, D) a staff of fire (unseen) (35, 0, D) a +1 leather armour of fire resistance (unseen) (35, 14, D) a +0 chain mail (35, 28, D) the Catalogue of Convocation and the Autopsy Spells Type Level a - Grave Claw Necromancy 2 b - Animate Dead Necromancy 4 c - Malign Gateway Summoning/Translocation 7 (35, 29, D) the +6 quarterstaff of Disharmony {drain, rElec rC- Dex+4 Stlth+} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a bullfrog corpse (still there?) (36, 0, D) the +5 flail "Oghobupre" {drain, Fly rPois MP+9 Int-5} Fly: It grants you flight. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). (unseen) (36, 14, D) a +3 long sword (unseen) (36, 17, D) a +0 chain mail (still there?) a +2 quarterstaff of draining (still there?) a human skeleton (still there?) (36, 28, D) a +3 vampiric scimitar (unseen) (36, 29, D) a +0 pair of gloves of infusion (unseen) (36, 33, D) a hornet corpse (37, 1, D) a +2 chain mail of cold resistance (unseen) (37, 15, D) a staff of earth (37, 18, D) a +0 chain mail (still there?) a +3 great mace (still there?) an amulet of the acrobat (still there?) a human skeleton (still there?) (37, 19, D) a +0 plate armour a +0 demon whip a human skeleton (37, 28, D) a +4 shortbow of freezing (unseen) (37, 29, D) a +1 hand axe of freezing (unseen) (38, 15, D) a book of Frost (38, 18, D) a +0 chain mail a +2 glaive a +0 chain mail a +5 demon whip (38, 28, D) a +2 shortbow of flaming (unseen) (38, 29, D) a staff of earth (unseen) (38, 30, D) a yak corpse (39, 0, D) a +1 mace of protection (39, 1, D) a staff of conjuration (unseen) (39, 14, D) a +4 chain mail of poison resistance (39, 17, D) a +2 glaive (still there?) the +1 plate armour of the Barber Surgeon {Int+4 Slay+5} (still there?) Int+4: It affects your intelligence (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a human skeleton (still there?) (39, 18, D) a +2 great sword of flaming (unseen) (39, 21, D) a +1 great sword of flaming (unseen) (39, 29, D) a staff of death (unseen) (39, 32, D) a komodo dragon corpse (39, 33, D) a hydra corpse a yak corpse a blink frog corpse (40, 0, D) a +2 sling of draining (unseen) (40, 1, D) the staff of Courage {rC+ rCorr Str+2 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (40, 14, D) the +8 dagger of Departure {protect, rC++ Dex+2} rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (40, 15, D) the +1 flail "Ruimn" {freeze, *Slow rPois rCorr Dex+5} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (40, 29, D) a +2 rapier of holy wrath (unseen) (41, 0, D) a +3 heavy war axe (unseen) (41, 1, D) a ring of see invisible (41, 14, D) a staff of alchemy (41, 15, D) a +2 vampiric battleaxe (41, 29, D) a staff of air (unseen) (42, 0, D) a +2 morningstar of draining (unseen) (42, 1, D) a +1 leather armour of cold resistance (unseen) (42, 14, D) a +3 vampiric dagger (unseen) (42, 18, D) a +0 plate armour (still there?) a +2 partisan of flaming (still there?) a human skeleton (still there?) (42, 29, D) a +3 plate armour of fire resistance (42, 33, D) a bullfrog corpse (43, 14, D) a staff of alchemy (unseen) (43, 15, D) the +6 scale mail of Miracles {Str+2} Str+2: It affects your strength (+2). (unseen) (43, 18, D) a +0 chain mail (still there?) a +4 halberd (still there?) a human skeleton (still there?) (43, 28, D) a staff of conjuration (unseen) (43, 29, D) the +8 spear "Uvuckur" {antimagic, *Slow rN+ Dex+4} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (43, 31, D) a boulder beetle corpse (44, 28, D) a staff of cold (unseen) (49, 0, D) a +6 rapier of draining (unseen) (49, 1, D) a ring of fire (49, 12, D) a +3 antimagic war axe (unseen) (49, 37, D) a +2 scale mail of willpower (unseen) (50, 0, D) a +1 great sword of holy wrath (unseen) (50, 1, D) a staff of cold (unseen) (50, 2, D) a glowing shapeshifter corpse (skeletalised by now) (50, 12, D) a +3 halberd of venom (unseen) (50, 24, D) a +2 flail of distortion (50, 25, D) a +2 pair of boots of stealth (50, 36, D) a +3 heavy sling (unseen) (51, 1, D) a +2 whip of venom (51, 4, D) a shapeshifter corpse (skeletalised by now) (51, 5, D) a glowing shapeshifter corpse (skeletalised by now) (51, 12, D) a +6 dagger of draining (51, 13, D) a staff of earth (51, 15, D) a +0 robe (51, 17, D) a +0 flail a ring of resist corrosion a +0 scimitar (51, 24, D) a +2 spectral lajatang (51, 36, D) a +2 trident of protection (unseen) (51, 37, D) a +4 scale mail of poison resistance (52, 0, D) a +0 whip of electrocution (52, 1, D) a staff of air (unseen) (52, 4, D) a glowing shapeshifter corpse (skeletalised by now) (52, 7, D) a shapeshifter corpse (skeletalised by now) (52, 13, D) a +2 halberd of freezing (52, 14, D) a +0 robe (52, 25, D) a +1 vampiric falchion (52, 37, D) a staff of fire (53, 12, D) a +4 heavy spear (53, 13, D) a +2 orcbow of draining (53, 24, D) a +1 great sword of protection (unseen) (53, 36, D) the +7 orcbow "Ifoaluz" {speed, +Blink} +Blink: It lets you blink. Cheibriados disapproves of the use of such an item. (unseen) (54, 0, D) a +4 antimagic short sword (unseen) (54, 1, D) an amulet of the acrobat (54, 13, D) the +4 orcbow of Disarray {flame, rPois Will+ rCorr SInv} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (54, 16, D) a +0 dagger a +0 robe (54, 24, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) the amulet "Vecoonal" {Spirit Str+3 Int+4} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). the +10 falchion of the Bustard {freeze, rF++ rC+ Dex-2} (still there?) rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (54, 36, D) an amulet of faith (55, 0, D) a staff of cold (unseen) (55, 1, D) a +4 dagger of flaming (unseen) (55, 13, D) a serpent talisman (59, 36, D) a +0 whip (59, 37, D) a +0 arbalest (still there?) a staff of cold (still there?) (60, 36, D) a +1 scimitar of freezing (unseen) (60, 37, D) a +6 chain mail of ponderousness a warg corpse (skeletalised by now) (60, 38, D) a +0 dagger a +2 robe of fire resistance (61, 0, D) a +0 pair of boots of rampaging (61, 8, D) the Secrets of Graupel and Support Spells Type Level a - Summon Small Mammal Summoning 1 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (61, 11, D) a troll corpse (skeletalised by now) (61, 16, D) a +4 hand axe of venom (unseen) (61, 20, D) an adder corpse (skeletalised by now) (61, 26, D) the +1 lajatang of the Nurturing Gods {antimagic, ^Drain rElec rC++ Str+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (61, 30, D) a +0 shortbow a +0 short sword a +0 leather armour (61, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 36, D) a +0 chain mail (61, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 buckler of reflection (still there?) a book of the Spheres (still there?) (61, 38, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 39, D) a +0 scimitar (still there?) the +11 plate armour of Crawling {rElec Will+ MP+6 Dex+2} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). (62, 1, D) +2 fire dragon scales (62, 8, D) a staff of death (unseen) (62, 9, D) a +2 quarterstaff of draining (unseen) (62, 11, D) a +0 giant club a +0 giant spiked club (62, 17, D) the +5 trident of the Gnashing Eel {elec, ^Fragile rPois rN+ Dex+7} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). (unseen) (62, 20, D) a black mamba corpse (skeletalised by now) (62, 26, D) the staff of Bikkuf {MP-12 Str+4 Necro Earth} [staff of earth] MP-12: It affects your magic capacity (-12). Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (62, 29, D) a +0 longbow a +0 short sword a +0 leather armour (62, 31, D) a +1 dire flail of venom (62, 37, D) a +0 hand axe of venom (unseen) (62, 39, D) a +0 giant spiked club (63, 0, D) a staff of cold (unseen) (63, 3, D) a jackal corpse (skeletalised by now) (63, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 19, D) a +0 scimitar a naga corpse (skeletalised by now) (63, 20, D) a black mamba corpse (skeletalised by now) (63, 27, D) a +0 broad axe of flaming (unseen) (63, 30, D) a +6 glaive of holy wrath (unseen) (63, 36, D) a +0 short sword (63, 37, D) a staff of death (still there?) a +0 plate armour (still there?) a +6 ring of strength (still there?) an orc corpse (skeletalised by now) (still there?) (64, 17, D) a +3 short sword of venom (unseen) (64, 29, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (65, 18, D) a +0 scimitar (65, 26, D) the +3 scale mail "Ticad" {rF+ Int+6} rF+: It protects you from fire. Int+6: It affects your intelligence (+6). (unseen) (68, 0, D) a ring of poison resistance (69, 36, D) a +2 buckler of poison resistance (unseen) (69, 38, D) a +1 vampiric trident (unseen) (70, 8, D) a +2 scimitar of holy wrath (unseen) (70, 37, D) a staff of earth (70, 39, D) a +0 dagger a +0 ring mail (71, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). Cheibriados disapproves of the use of such an item. (71, 20, D) a +0 rapier a +0 robe (71, 27, D) the +0 dagger of Mitzeqau {flame, SInv} SInv: It lets you see invisible. (unseen) (71, 28, D) a +0 trident a naga corpse (skeletalised by now) (71, 29, D) an adder corpse (skeletalised by now) (71, 36, D) a +0 long sword (still there?) a +0 robe (still there?) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (still there?) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (71, 37, D) a +0 scimitar (still there?) a +0 longbow (still there?) a +0 ring mail (still there?) a staff of fire (still there?) (71, 38, D) a +1 halberd of freezing (unseen) (72, 9, D) a +2 great sword of holy wrath (unseen) (72, 16, D) a +4 scale mail of cold resistance (unseen) (72, 17, D) a book of Blood (72, 19, D) a wolf corpse (skeletalised by now) (72, 20, D) a +0 spear (72, 26, D) a Fen Folio (72, 29, D) an adder corpse (skeletalised by now) (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of fire (unseen) (72, 37, D) a staff of conjuration (unseen) (72, 38, D) a +0 dagger a +0 shortbow a +0 leather armour (72, 39, D) a +0 dire flail of protection (unseen) (73, 16, D) a ring of ice (73, 17, D) a staff of air (unseen) (73, 20, D) a wolf corpse (skeletalised by now) (73, 26, D) a Trismegistus Codex (73, 27, D) the Incunable of Excruciating Incineration Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Detonation Catalyst Fire/Alchemy 5 (unseen) (73, 36, D) the staff "Daragresm" {+Blink rC+ Dex+4 SInv Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (73, 37, D) a +0 sling of flaming (unseen)