myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Itteagi {MP+8} (still there?) [spider talisman] MP+8: It affects your magic capacity (+8). a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of the End {-Tele rPois rC+} (still there?) [lupine talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +6 ring of strength (61, 11, D) a +0 trident (62, 1, D) the staff of Meikheun {Int+6 Stlth+ Conj Fire} [staff of conjuration] Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (62, 8, D) a staff of conjuration (unseen) (62, 9, D) a +8 double sword of holy wrath (unseen) (62, 11, D) a +0 trident a throwing net a +0 trident a merfolk skeleton a merfolk skeleton (62, 13, D) a throwing net (63, 0, D) a +1 heavy flail (unseen) (63, 8, D) a ring of flight (63, 11, D) a +0 trident (67, 0, D) the +7 quarterstaff "Athyger" {vamp, rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (67, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a staff of conjuration (68, 2, D) a +0 trident (69, 0, D) a +2 heavy falchion (unseen) (69, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (70, 8, D) a +6 vampiric triple sword (unseen) (71, 8, D) the +5 acid dragon scales of Ystrapn {*Slow rElec Will+ rCorr MP+8} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a sack of spiders (72, 8, D) a +4 ring of slaying (72, 9, D) a +2 mace of protection (unseen) (72, 16, D) a staff of conjuration (unseen) (72, 17, D) a +3 dagger of draining (unseen) (73, 1, D) a +1 ring mail of poison resistance (unseen) (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a +3 trident of freezing (unseen) (73, 17, D) 4 potions of heal wounds (74, 2, D) a +0 short sword