myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of death (unseen) (61, 11, D) a yak corpse (61, 16, D) a staff of cold (unseen) (61, 18, D) a +0 trident 3 boomerangs a merfolk corpse (61, 29, D) a +0 trident (62, 1, D) the +1 sling of Parsimonious Judgement {freeze, Fly Will+ Int+2} Fly: It grants you flight. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (62, 8, D) the +3 battleaxe of Yredelemnul, Witching {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (62, 11, D) a wolf corpse (62, 17, D) a +4 long sword of electrocution (unseen) (62, 18, D) a +0 trident a merfolk corpse (62, 26, D) an amulet of magic regeneration (62, 27, D) a +0 trident (still there?) the +0 golden dragon scales "Xycsom" {+Blink rPois rF+ rC+ Str+3 SInv} (still there?) +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a merfolk corpse (still there?) (63, 0, D) a +2 spear of freezing (unseen) (63, 8, D) a staff of fire (unseen) (63, 16, D) a +1 mace of protection (unseen) (63, 20, D) a +0 trident a boomerang a merfolk corpse a wind drake corpse (63, 27, D) the staff "Uberarph" {^Contam rElec Will+ Dex+5 Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (unseen) (63, 29, D) a +0 trident (63, 30, D) a +0 trident a merfolk corpse a wind drake corpse (64, 16, D) a +1 flail of venom (unseen) (64, 17, D) a +0 orcbow (still there?) the ring "Toladwub" {EV+5 Slay+3} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a centaur corpse (still there?) (64, 18, D) a +0 trident a throwing net (64, 26, D) a ring of positive energy (64, 27, D) a +3 flail of protection (unseen) (64, 28, D) a +0 trident a merfolk corpse (64, 29, D) a wind drake corpse (65, 17, D) a +0 orcbow (65, 26, D) a +0 shortbow a lightning rod (4/4) (67, 0, D) a +2 arbalest of freezing (unseen) (68, 0, D) a staff of earth (69, 0, D) a +2 robe (unseen) (69, 36, D) an amulet of the acrobat (70, 9, D) the +1 whip of the Building Gods {pain, Fly rC+ rN+ Int+7} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). (70, 36, D) a staff of earth (unseen) (70, 37, D) a +4 ring of slaying (71, 8, D) a staff of alchemy (71, 11, D) a scorpion corpse a scorpion corpse (71, 16, D) a +0 spectral quarterstaff (unseen) (71, 36, D) a staff of fire (unseen) (71, 37, D) a staff of earth (unseen) (71, 39, D) a +0 trident (72, 9, D) a +6 vampiric lajatang (unseen) (72, 11, D) a scorpion corpse (72, 16, D) a +0 rapier of draining (72, 17, D) a +2 sling of draining (unseen) (72, 19, D) a bullfrog corpse (72, 26, D) a +2 spectral giant club (72, 27, D) a staff of fire (unseen) (72, 36, D) a +1 antimagic orcbow (unseen) (72, 37, D) a Gell's gravitambourine (2/2) (73, 1, D) a staff of earth (unseen) (73, 16, D) a staff of cold (unseen) (73, 27, D) a staff of air (unseen) (73, 36, D) a condenser vane (73, 37, D) a book of Conjurations (74, 3, D) a jackal corpse (skeletalised by now)