myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +0 battleaxe of freezing (unseen) (20, 1, D) a ring of fire (21, 1, D) a scroll of brand weapon (22, 1, D) a +2 halberd of protection (unseen) (23, 1, D) a +0 heavy arbalest (unseen) (24, 1, D) a +2 ring mail of positive energy (unseen) (24, 5, D) quicksilver dragon scales a quicksilver dragon corpse (24, 7, D) a +0 broad axe an amulet of faith a +0 flail a +0 short sword a +0 war axe a yellow draconian corpse a green draconian corpse a green draconian corpse (25, 1, D) a phial of floods (25, 7, D) a +0 flail a +0 short sword a white draconian corpse (25, 8, D) a +0 long sword (still there?) the ring of the Ancient Xeniums {rC+ rN+ Will+} (still there?) [ring of willpower] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (26, 1, D) a +0 ring mail of cold resistance (unseen) (27, 1, D) a phantom mirror (28, 1, D) a +3 leather armour of cold resistance (unseen) (29, 1, D) a +3 great sword of freezing (unseen) (35, 0, D) a staff of alchemy (unseen) (35, 14, D) a +1 partisan (unseen) (35, 15, D) the +1 short sword of Ahar Kerph {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (35, 29, D) a +2 robe of positive energy (still there?) a +6 ring of strength (still there?) the Anthology of Stormy Corpses (still there?) Spells Type Level a - Grave Claw Necromancy 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Vhi's Electric Charge Translocation/Air 4 (36, 0, D) the amulet of Muur {Faith Will+ Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (36, 1, D) a +2 leather armour of poison resistance (unseen) (36, 4, D) a basilisk corpse (skeletalised by now) (36, 14, D) a staff of alchemy (36, 17, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (still there?) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (36, 18, D) a +1 great mace (still there?) a +0 plate armour (still there?) (36, 29, D) a staff of air (unseen) (36, 30, D) a ring of willpower (37, 0, D) a +1 robe of positive energy (37, 3, D) a rime drake corpse (skeletalised by now) (37, 4, D) a water moccasin corpse (skeletalised by now) (37, 14, D) the ring "Enwip" {rN+ EV+5 Slay+2} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (37, 15, D) a +2 heavy quarterstaff (unseen) (37, 28, D) a +6 ring of dexterity (37, 29, D) a staff of cold (unseen) (38, 0, D) a +4 trident of freezing (38, 1, D) an amulet of regeneration (38, 14, D) a +2 plate armour of willpower (38, 15, D) a +6 ring of dexterity (38, 17, D) a +1 demon whip of flaming (still there?) a +0 plate armour (still there?) (38, 28, D) a +1 leather armour of willpower (unseen) (38, 29, D) a +4 ring of protection (39, 1, D) a staff of conjuration (39, 2, D) a cane toad corpse (skeletalised by now) (39, 3, D) a cane toad corpse (skeletalised by now) (39, 6, D) a cane toad corpse (skeletalised by now) (39, 14, D) the +2 leather armour "Alucs" {rC- rN+ Int+5} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (39, 15, D) a ring of willpower (39, 16, D) a +3 partisan (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (39, 28, D) a ring of flight (39, 29, D) a staff of fire (still there?) a +1 scale mail of cold resistance (still there?) a +2 demon blade of flaming (still there?) (40, 4, D) a cane toad corpse (skeletalised by now) (40, 5, D) a hydra corpse (skeletalised by now) (40, 15, D) a +5 dagger of freezing (40, 18, D) a +5 demon trident of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (40, 29, D) a staff of air (unseen) (41, 0, D) a +1 pair of gloves of stealth (41, 14, D) a +1 orcbow of freezing (unseen) (41, 15, D) a ring of protection from cold (41, 29, D) an amulet of faith (42, 15, D) a staff of earth (unseen) (42, 19, D) a +4 war axe a +0 chain mail (42, 28, D) a +0 ring mail of poison resistance (42, 29, D) the +0 chain mail "Duoguati" {Will+ Regen+ Int+3 Dex+2} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (43, 1, D) a water moccasin corpse (skeletalised by now) (43, 16, D) a +4 demon blade a +0 plate armour a human corpse (skeletalised by now) (43, 28, D) a +0 war axe of electrocution (still there?) a +0 robe (still there?) a +2 whip of electrocution (still there?) (43, 29, D) the ring "Rucuepac" {Will+ rCorr Int+4} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (44, 30, D) a +3 war axe of freezing (unseen) (49, 0, D) an orb of light (49, 1, D) the +7 lajatang "Codum" {freeze, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (49, 24, D) a +5 rapier (unseen) (49, 36, D) a +2 whip of pain (unseen) (49, 37, D) the +1 rapier of Maof {reap, rN+++} rN+++: It renders you almost immune to negative energy. (unseen) (50, 0, D) a +0 orcbow of flaming (50, 1, D) a +0 robe (50, 12, D) a +5 trident of protection (50, 13, D) an amulet of magic regeneration (50, 16, D) a +0 robe (50, 25, D) a +3 short sword of flaming (unseen) (50, 26, D) a rime drake corpse (skeletalised by now) (50, 27, D) a water moccasin corpse (skeletalised by now) (50, 36, D) a +1 flail of holy wrath (unseen) (50, 37, D) a staff of alchemy (unseen) (51, 0, D) a ring of wizardry (51, 12, D) a +1 heavy flail (51, 13, D) a staff of earth (unseen) (51, 16, D) a wind drake corpse (skeletalised by now) (51, 25, D) a +6 ring of strength (52, 0, D) a staff of earth (unseen) (52, 1, D) a +2 pair of gloves of dexterity (52, 12, D) a +1 leather armour of cold resistance (52, 13, D) the staff "Rirphihu" {rN+ Stlth+ Conj Earth} [staff of conjuration] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (52, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, 19, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, 30, D) a wyvern corpse (skeletalised by now) (52, 37, D) a staff of death (unseen) (53, 0, D) a staff of alchemy (unseen) (53, 12, D) a +2 chain mail of fire resistance (53, 13, D) a +1 robe of willpower (unseen) (53, 18, D) a storm dragon corpse (skeletalised by now) (53, 24, D) the +9 sling of Discomfort {drain, Fly rPois Str-2 Stlth+} Fly: It grants you flight. rPois: It protects you from poison. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (53, 25, D) the +2 scimitar of Vikuoxec {elec, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (53, 26, D) a +5 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (53, 28, D) a +0 robe (53, 36, D) a staff of earth (unseen) (53, 37, D) a staff of air (unseen) (54, 0, D) a wellspring talisman (54, 1, D) a staff of fire (54, 13, D) a +1 ring mail of positive energy (54, 25, D) a staff of conjuration (unseen) (54, 27, D) a cane toad corpse (skeletalised by now) (54, 29, D) a water moccasin corpse (skeletalised by now) (54, 36, D) a +3 lajatang of pain (unseen) (55, 0, D) a ring of protection from cold (55, 12, D) a +2 morningstar of protection (unseen) (55, 24, D) a +0 quarterstaff (59, 37, D) the +3 shortbow "Ofyl" {drain, +Blink rPois rN+ Dex-3} +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (unseen) (59, 38, D) a +0 giant club (59, 39, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (60, 37, D) the +5 glaive of the Changing Fool {venom, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (60, 39, D) a troll corpse (skeletalised by now) (60, 41, D) 5 large rocks a cyclops corpse (skeletalised by now) (61, 16, D) the +4 scimitar of Brutal Revenge {elec, rN+ Int+7 Dex-2} rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). (unseen) (61, 17, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 26, D) a +1 hand axe of freezing (unseen) (61, 37, D) a +4 scimitar of freezing (unseen) (61, 39, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 40, D) a +0 giant spiked club a +0 giant spiked club (61, 41, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (62, 0, D) a +2 scale mail of cold resistance (unseen) (62, 1, D) a +0 sling of flaming (unseen) (62, 3, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 8, D) a +0 war axe of freezing (62, 9, D) a +0 pair of boots of stealth (62, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of air (still there?) (62, 18, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (62, 26, D) a +1 heavy shortbow (unseen) (62, 36, D) the +1 robe "Qejualiq" {rElec Str-5 Dex+5} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). (unseen) (62, 41, D) 5 large rocks (62, 42, D) 6 large rocks a cyclops corpse (skeletalised by now) (63, 0, D) the +1 leather armour of the Ditch-Digger {Will+ Regen+ Dex+3} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (unseen) (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) the +0 pair of boots of the Valley of Death {Regen+} Regen+: It increases your rate of health regeneration. (63, 17, D) a +0 dagger (still there?) a staff of conjuration (still there?) (63, 18, D) a +0 war axe a +0 chain mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 26, D) a +4 trident (still there?) a +0 robe (still there?) a +2 plate armour of poison resistance (still there?) (63, 27, D) the +5 shortbow of the Orange Skies {freeze, rF+ rCorr Dex+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (63, 36, D) a +2 ring mail of fire resistance (unseen) (63, 37, D) a +2 heavy broad axe (unseen) (63, 38, D) a +0 giant club an ogre corpse (skeletalised by now) (64, 16, D) a +1 heavy hand axe (unseen) (64, 18, D) a +0 whip (64, 26, D) a staff of death (67, 0, D) a +1 ring mail of positive energy (unseen) (67, 2, D) a +0 short sword a +0 leather armour (68, 0, D) a +1 orcbow of electrocution (unseen) (68, 2, D) a +0 short sword a +0 robe (70, 8, D) the +6 orcbow of Ajett {elec, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (70, 9, D) a ring of flight (70, 10, D) a bullfrog corpse (skeletalised by now) (70, 36, D) a +3 hand axe of electrocution (70, 39, D) a wolf corpse (skeletalised by now) (71, 8, D) a staff of death (unseen) (71, 10, D) a jackal corpse (skeletalised by now) (71, 17, D) a +2 demon whip of electrocution (unseen) (71, 28, D) a jackal corpse (skeletalised by now) (71, 36, D) a jackal corpse (skeletalised by now) (71, 37, D) a book of Cantrips (71, 39, D) a polar bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 10, D) an iguana corpse (skeletalised by now) (72, 17, D) a +0 flail of protection (72, 18, D) a +0 mace a +0 robe (72, 26, D) a +2 war axe of freezing (72, 27, D) a +6 whip of flaming (72, 36, D) a staff of death (72, 37, D) a +1 long sword of holy wrath (unseen) (73, 1, D) a +4 dagger of speed (unseen) (73, 16, D) the +4 arbalest of False Accusations {holy, ^Drain Will- Int+3 Dex+5} ^Drain: It drains your maximum health when unequipped. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (73, 17, D) a staff of earth (unseen) (73, 27, D) the staff "Quanak" {Fly rPois Str-3 Int-4 Necro Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (73, 28, D) a water moccasin corpse (skeletalised by now) (73, 29, D) a bullfrog corpse (skeletalised by now) (73, 37, D) a book of Maladies (73, 38, D) a basilisk corpse (skeletalised by now) (74, 2, D) a +0 trident (75, 1, D) a staff of cold (unseen) (75, 2, D) a +0 trident a merfolk corpse (skeletalised by now)