myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +2 pair of gloves of infusion (unseen) (60, 37, D) a staff of cold (unseen) (61, 0, D) a ring of flight (61, 8, D) the +9 rapier of Misconduct {drain, *Rage rElec rPois Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). (unseen) (61, 16, D) a staff of death (unseen) (61, 17, D) a +0 orcbow (61, 37, D) a staff of cold (unseen) (62, 3, D) a wolf corpse (skeletalised by now) (62, 8, D) the +4 whip of Grinning Misery {flame, Str+3} Str+3: It affects your strength (+3). (62, 11, D) a bullfrog corpse (skeletalised by now) (62, 16, D) a +0 shortbow (still there?) a +7 bardiche of flaming (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 26, D) a +0 helmet of see invisible (62, 27, D) the +4 arbalest of the Scorned {speed, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. Cheibriados disapproves of the use of such an item. (unseen) (62, 37, D) a +0 helmet of see invisible (unseen) (63, 0, D) a +2 sling of flaming (unseen) (63, 3, D) a yak corpse (skeletalised by now) (63, 8, D) a staff of fire (unseen) (63, 11, D) an iguana corpse (skeletalised by now) (63, 12, D) an iguana corpse (skeletalised by now) (63, 16, D) a +3 leather armour of willpower (63, 20, D) a +0 trident (63, 21, D) a +0 trident 2 boomerangs (63, 26, D) an amulet of regeneration (63, 27, D) the +6 lajatang "Kuxema" {holy, rElec rC++ rN+++ Int-2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). (unseen) (63, 37, D) a +0 dagger of pain (unseen) (64, 16, D) a +4 ring of slaying (64, 17, D) a +2 great sword of freezing (unseen) (64, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 21, D) 6 large rocks a cyclops corpse (skeletalised by now) (64, 26, D) a +3 great mace of holy wrath (unseen) (64, 27, D) an amulet of guardian spirit a hell hound corpse (65, 21, D) a wind drake corpse (skeletalised by now) (65, 26, D) the staff of Doom {rF+ Str-4 Dex+4 Fire} [staff of fire] rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (unseen) (67, 0, D) a +2 longbow of flaming (unseen) (68, 0, D) a +0 short sword of holy wrath (69, 0, D) a staff of earth (unseen) (69, 36, D) a +1 ring mail of cold resistance (unseen) (70, 8, D) a +0 robe of positive energy (unseen) (70, 21, D) a +0 hand axe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (70, 28, D) a +0 short sword a +0 robe (70, 36, D) the Omnibus of the Gang Spells Type Level a - Call Imp Summoning 2 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Cactus Giant Summoning 6 d - Haunt Necromancy/Summoning 7 (unseen) (70, 37, D) a +1 vampiric long sword (unseen) (71, 8, D) the staff of Goblin Mode {rElec rF+ MP-6 Dex-4 Stlth+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. MP-6: It affects your magic capacity (-6). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (71, 17, D) a +0 dagger a +2 robe the +4 great sword of Xojeumej {antimagic, rElec rPois rF+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. the human corpse of Jessica (skeletalised by now) (71, 18, D) a +4 quarterstaff of chaos a +0 cloak (71, 26, D) a ring of fire (71, 27, D) a wolf corpse (skeletalised by now) (71, 36, D) a staff of death (unseen) (71, 37, D) a +2 robe of fire resistance (still there?) a shapeshifter corpse (still there?) (71, 38, D) a shapeshifter corpse (71, 42, D) an ugly thing corpse (72, 8, D) the +8 great sword of Imbalance {freeze, rElec} rElec: It insulates you from electricity. (unseen) (72, 17, D) a +0 scythe a +0 robe a +5 ring of evasion the human corpse of Sigmund (skeletalised by now) (72, 18, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (72, 19, D) a +0 short sword a +0 leather armour (72, 26, D) a +0 heavy war axe (72, 27, D) a staff of death (still there?) a black bear corpse (skeletalised by now) (still there?) (72, 29, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +0 falchion of protection (72, 37, D) the +10 lajatang of the Hills {heavy, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (73, 2, D) a +0 mace (73, 16, D) a staff of fire (unseen) (73, 17, D) a +4 dagger of freezing (unseen) (73, 26, D) an amulet of faith (73, 27, D) a +1 spear of flaming (unseen) (73, 37, D) a staff of conjuration (74, 2, D) a +0 dagger (74, 37, D) a shapeshifter corpse