myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Dishonour {*Corrode rElec rF+++ Dex-3} [spider talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-3: It affects your dexterity (-3). the serpent talisman of Pupoed {Harm rC+ Dex+4} [serpent talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a blade talisman the lupine talisman "Amyti" {rC+ Str+4} [lupine talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a staff of earth (unseen) (35, 15, D) a +0 pair of gloves of infusion (unseen) (36, 0, D) a +1 dagger of venom (unseen) (36, 1, D) the medusa talisman of the Ecumenical Temple {rElec Int+4} [medusa talisman] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (36, 4, D) a +0 antimagic hand axe (still there?) a +0 animal skin (still there?) (36, 15, D) a lightning rod (4/4) (36, 16, D) a +4 glaive (still there?) a +0 chain mail (still there?) (37, 0, D) 4 potions of haste (37, 15, D) a +0 ring mail of willpower (unseen) (37, 19, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (37, 20, D) a +2 great sword of flaming (still there?) a ring of ice (still there?) (38, 0, D) a +0 spear of pain (38, 4, D) a +0 robe a spriggan corpse (38, 15, D) a +3 shortbow of flaming (unseen) (38, 17, D) a hell hog corpse (38, 19, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (39, 0, D) a +3 chain mail of cold resistance (unseen) (39, 1, D) a staff of conjuration (39, 3, D) a catoblepas corpse a wolf corpse (39, 5, D) a polar bear corpse (39, 6, D) a +0 quarterstaff a +0 animal skin (39, 15, D) the ring "Gost" {rN+ Str+5} [ring of positive energy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (unseen) (39, 20, D) a +1 great sword of flaming (unseen) (40, 2, D) a cane toad corpse (40, 6, D) a cane toad corpse (40, 15, D) a scroll of brand weapon (40, 18, D) a +1 halberd (still there?) a +0 plate armour (still there?) a human corpse (still there?) (40, 22, D) a +1 great mace a +0 chain mail (41, 1, D) the +5 ring mail of the Shoals {Harm rCorr MP-7} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). (41, 5, D) a yak corpse (41, 15, D) a ring of poison resistance (42, 0, D) the staff "Xavis Xac" {rPois rC- rCorr Int+7 Dex-4 Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). Alch: It increases the power of your Alchemy spells. (unseen) (42, 15, D) a book of Minor Magic (43, 15, D) the +7 sling of the Changing Gods {freeze, rF+} rF+: It protects you from fire. (unseen) (48, 14, D) a cane toad corpse (48, 40, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (49, 0, D) a staff of cold (49, 1, D) a +6 ring of intelligence (49, 15, D) a cane toad corpse (49, 24, D) a +1 dire flail of protection (unseen) (49, 36, D) a +0 long sword (49, 37, D) a +1 pair of boots of stealth (49, 40, D) a +0 battleaxe a +0 chain mail (50, 0, D) the +2 kite shield of the True Pharaoh {Harm} Harm: It increases damage dealt and taken. (50, 1, D) a +4 trident of venom (50, 12, D) a +0 crystal plate armour (50, 25, D) an amulet of regeneration (50, 37, D) an amulet of the acrobat (50, 39, D) a +4 short sword of speed (still there?) a +0 chain mail (still there?) (50, 40, D) 5 large rocks (still there?) a +1 war axe of flaming (still there?) a +0 plate armour (still there?) (51, 0, D) a ring of wizardry (51, 12, D) a +4 hand cannon of flaming (51, 13, D) a staff of earth (unseen) (51, 17, D) a +0 quarterstaff a +0 robe an elephant corpse (51, 24, D) a +1 long sword of holy wrath (51, 25, D) a +0 scimitar of holy wrath (unseen) (51, 36, D) a +2 shortbow of freezing (51, 39, D) a +1 great mace of draining a +0 plate armour a +3 battleaxe a +0 plate armour a human corpse (skeletalised by now) (51, 40, D) a +2 long sword a +0 plate armour a human corpse (skeletalised by now) (52, 0, D) a +4 morningstar of protection (52, 4, D) a rime drake corpse (52, 6, D) +0 ice dragon scales an ice dragon corpse (52, 12, D) the +2 scale mail "Lank" {Regen+} Regen+: It increases your rate of health regeneration. (52, 13, D) a +1 chain mail of fire resistance (unseen) (52, 24, D) a +1 pair of gloves of strength (52, 25, D) a +4 longbow of freezing (unseen) (52, 36, D) a +2 rapier of electrocution (unseen) (52, 37, D) a +2 vampiric trident (unseen) (52, 39, D) a +0 long sword a +0 plate armour (52, 40, D) a +0 battleaxe a +0 plate armour (53, 0, D) a book of Displacement (53, 1, D) the +6 chain mail "Xynawe" {rN++ rCorr Str+4 Dex-4} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (unseen) (53, 13, D) a +3 plate armour of fire resistance (unseen) (53, 14, D) a cane toad corpse (53, 16, D) an elephant corpse (53, 17, D) a +0 quarterstaff a +0 robe a spriggan corpse (53, 24, D) a staff of earth (53, 25, D) a staff of fire (unseen) (53, 31, D) a ghoul corpse (skeletalised by now) (53, 36, D) a +2 robe (unseen) (53, 37, D) a staff of alchemy (unseen) (54, 0, D) the staff of the Exiled Yaks {rElec rF+ rCorr Dex-5 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (unseen) (54, 1, D) a +1 leather armour of willpower (unseen) (54, 13, D) a +3 long sword of flaming (unseen) (54, 17, D) a wyvern corpse (54, 36, D) a staff of alchemy (unseen) (55, 0, D) a ring of positive energy (55, 1, D) a +0 heavy mace (unseen) (55, 12, D) a +1 ring mail of fire resistance (unseen) (55, 24, D) a +2 ring mail of willpower (unseen) (58, 37, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (60, 36, D) a +0 long sword (60, 39, D) the +2 falchion "Nuce" {protect, rElec Str+2} (still there?) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (61, 0, D) a +5 vampiric rapier (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 37, D) a +0 longbow (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) a +4 dire flail of protection (still there?) (61, 38, D) a +0 longbow a +0 leather armour (61, 39, D) a +0 long sword a +0 robe (61, 40, D) a shapeshifter corpse (skeletalised by now) (62, 0, D) a staff of death (62, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 8, D) a medusa talisman (62, 9, D) the +5 glaive of the Guard {elec, spectral} (unseen) (62, 16, D) a +3 leather armour of cold resistance (62, 17, D) a +5 heavy broad axe (unseen) (62, 26, D) a +0 sling of flaming (unseen) (62, 27, D) the +7 war axe of Desertification {heavy, rPois rC+ Str+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (62, 37, D) a staff of fire (unseen) (62, 38, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (62, 39, D) a +0 long sword a +0 robe (62, 40, D) a +0 dagger a +0 robe (63, 0, D) the staff of Flawed Execution {+Blink rF+ Int+3 Dex+2 Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (unseen) (63, 8, D) a +2 great mace of protection (unseen) (63, 17, D) a staff of death (unseen) (63, 26, D) a +5 ring of evasion (63, 27, D) a +6 trident of venom (unseen) (63, 37, D) an amulet of the acrobat (64, 17, D) a staff of fire (64, 27, D) the +7 dire flail of the Turnip {venom, rElec} rElec: It insulates you from electricity. (69, 0, D) a +0 flail of venom (unseen) (69, 36, D) a +0 dagger of speed (unseen) (70, 8, D) a +6 dagger of speed (unseen) (70, 9, D) a staff of cold (unseen) (70, 37, D) a ring of see invisible (70, 39, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 40, D) a +0 dagger (70, 41, D) a +0 war axe a purple draconian corpse (skeletalised by now) (71, 8, D) a +0 dagger a +0 robe the +0 ring mail of a volcano {Harm rC+ Int+2} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (71, 16, D) a staff of death (unseen) (71, 17, D) a +2 quarterstaff of pain (unseen) (71, 20, D) a ball python corpse (skeletalised by now) (71, 21, D) a ball python corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 27, D) a +2 plate armour of fire resistance (unseen) (71, 36, D) a staff of alchemy (unseen) (71, 37, D) a +0 war axe (still there?) the ring "Acie" {rF+ rC+ Str+3 Dex+3} (still there?) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (71, 38, D) a +0 flail (71, 39, D) a +0 whip a draconian corpse (skeletalised by now) (71, 40, D) a +0 falchion a draconian corpse (skeletalised by now) (72, 8, D) a +2 dire flail of draining (unseen) (72, 9, D) a +0 dagger a +0 robe 4 potions of haste (72, 16, D) a +1 scale mail of willpower (unseen) (72, 19, D) a +0 halberd (72, 20, D) a +0 whip (72, 26, D) a staff of earth (72, 27, D) a staff of alchemy (unseen) (72, 36, D) a +1 orcbow of draining (unseen) (72, 37, D) a staff of cold (unseen) (72, 38, D) a +0 scimitar (73, 17, D) the +1 spear of the Dead {flame, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (73, 20, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (73, 26, D) the spider talisman of the Mind {+Blink} [spider talisman] +Blink: It lets you blink. (unseen) (73, 36, D) a +1 leather armour of positive energy (unseen) (73, 37, D) the +3 leather armour of the Invisible Mystics {+Blink Fly Str+4 Dex-2} +Blink: It lets you blink. Fly: It grants you flight. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (unseen) (73, 40, D) a +0 scimitar (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +6 ring of strength