myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of the Ward {Dex+4 Slay-2 SInv} [blade talisman] Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 37, D) the +8 broad axe "Okauny" {speed, *Corrode rF+ rC+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (60, 37, D) a +0 mace of protection (unseen) (61, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a +2 scimitar of holy wrath (unseen) (61, 16, D) a book of Flames (61, 26, D) a staff of earth (61, 31, D) a +0 dagger of venom (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (61, 37, D) a staff of air (unseen) (62, 1, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +2 helmet of intelligence an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a +3 ring mail of positive energy (62, 16, D) the ring of Pionuc {rF- rC+ rN+ Int+3 Dex+2} [ring of protection from cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (62, 17, D) a +1 robe of cold resistance (62, 27, D) a +0 rapier a +0 robe a +3 chain mail of cold resistance (62, 30, D) a +0 spear (62, 37, D) a +0 morningstar of draining (unseen) (63, 0, D) a +2 leather armour of positive energy (63, 1, D) a +0 falchion an orc corpse (skeletalised by now) (63, 20, D) a ball python corpse an adder corpse (63, 26, D) a staff of fire (63, 27, D) a +4 vampiric dagger (unseen) (63, 30, D) a +0 short sword a +0 robe (63, 31, D) a wolf corpse a wolf corpse (63, 37, D) a staff of alchemy (unseen) (64, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (64, 17, D) a +1 ring mail of fire resistance (64, 26, D) the +6 arbalest of the Morning {flame, *Slow Str+4 Int+3 Dex+3} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (64, 30, D) a +0 dagger a +0 robe a spriggan corpse (65, 19, D) an adder corpse (65, 26, D) a +4 battleaxe of freezing (unseen) (65, 31, D) a black bear corpse (68, 0, D) a +2 robe of cold resistance (69, 2, D) a ball python corpse (skeletalised by now) (69, 11, D) a +0 troll leather armour a troll corpse (skeletalised by now) (69, 36, D) an amulet of guardian spirit (70, 8, D) the blade talisman "Igomaivy" {rF+} [blade talisman] rF+: It protects you from fire. (unseen) (70, 9, D) a +0 troll leather armour (70, 10, D) a +0 troll leather armour a troll corpse (skeletalised by now) (70, 36, D) a staff of cold (unseen) (70, 37, D) a staff of air (unseen) (70, 38, D) a +0 giant club 4 large rocks an ogre corpse a cyclops corpse (70, 41, D) a +0 giant club (71, 9, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 11, D) a +0 giant club a +0 giant club (71, 12, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (71, 16, D) a +5 glaive of protection (unseen) (71, 17, D) a +0 shortbow of freezing (unseen) (71, 29, D) a wolf corpse (skeletalised by now) (71, 36, D) a staff of death (unseen) (71, 37, D) a staff of conjuration (unseen) (71, 40, D) 5 large rocks a cyclops corpse (71, 41, D) a +0 giant club a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club a +0 giant club (72, 8, D) a +3 heavy great sword (unseen) (72, 17, D) the +6 pearl dragon scales of Xeak {rN+ Dex+6} rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (72, 26, D) a +2 broad axe of draining (72, 27, D) a +6 arbalest of freezing (unseen) (72, 37, D) the staff of the Purple Skies {rN++ Will+ Conj} [staff of conjuration] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (unseen) (72, 41, D) a troll corpse (73, 1, D) the blade talisman of Chimes {Stlth+} [blade talisman] Stlth+: It makes you more stealthy. (unseen) (73, 16, D) an amulet of reflection (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 42, D) a +0 giant club a +0 giant club (75, 1, D) a +1 trident of protection (unseen)