myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a staff of cold (unseen) (61, 26, D) a ring of ice (62, 0, D) a staff of alchemy (unseen) (62, 1, D) a +4 dagger of draining (unseen) (62, 8, D) a staff of fire (62, 9, D) the staff "Wyop" {Int+2 Stlth+ Conj} [staff of conjuration] Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (62, 16, D) the +5 shortbow of Honour {heavy, ^Fragile Str+4} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). (unseen) (62, 21, D) a black mamba corpse (skeletalised by now) (62, 23, D) a ball python corpse (skeletalised by now) (62, 26, D) a +3 arbalest of freezing (unseen) (62, 30, D) an adder corpse (62, 31, D) a +0 hand axe a +0 robe (62, 32, D) a water moccasin corpse (63, 0, D) the +1 ring mail "Queboh" {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 4, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 5, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (63, 8, D) the +1 quarterstaff of the Bequeathed God {antimagic, rPois Will++ Str+3 Int-4} rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (63, 16, D) a staff of conjuration (63, 26, D) a book of Annihilations (63, 27, D) a +6 ring of strength (63, 31, D) a +0 long sword a +0 robe a naga corpse (64, 4, D) a +0 war axe an orc corpse (skeletalised by now) (64, 16, D) a +1 dagger of draining (unseen) (64, 17, D) a staff of air (unseen) (64, 21, D) an adder corpse (skeletalised by now) (64, 26, D) a +2 dagger of venom (unseen) (64, 30, D) a +0 trident a naga corpse (65, 26, D) a ring of positive energy (68, 0, D) a +1 vampiric falchion (unseen) (68, 40, D) a +0 long sword a +0 robe (69, 0, D) a ring of fire (69, 36, D) a ring of positive energy (69, 42, D) a +0 dagger a +0 leather armour an elf corpse (70, 20, D) a +0 giant spiked club (70, 36, D) a Fen Folio (70, 37, D) a +4 heavy battleaxe (unseen) (71, 9, D) a jackal corpse (skeletalised by now) (71, 16, D) the +1 robe of the Gate {rF+ rN+ Int-3 Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (71, 17, D) the +1 scale mail of a treasure trove {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (71, 26, D) the +1 leather armour of Agnosticism {rF+} rF+: It protects you from fire. (71, 27, D) the staff "Dediclo" {rElec Tloc Air} [staff of air] rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (71, 36, D) an amulet of faith (71, 37, D) a +5 shortbow of draining (unseen) (72, 9, D) a ring of resist corrosion (72, 16, D) a +0 barding of fire resistance (72, 17, D) the staff of Gitziday {rF+ Ice Earth} [staff of earth] rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (72, 20, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (72, 21, D) a +0 giant club a +0 giant club (72, 22, D) 2 large rocks a cyclops corpse (skeletalised by now) (72, 26, D) the staff "Novoch" {rElec rF+ Dex-3 Conj Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (72, 27, D) the orb of Too Many Cooks {*channel, Necro} Necro: It increases the power of your Necromancy spells. (72, 36, D) a sack of spiders (72, 37, D) a ring of protection from fire (73, 1, D) a +3 leather armour of poison resistance (73, 16, D) a staff of death (unseen) (73, 17, D) the +2 robe "Poimm" {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (73, 23, D) a +0 giant spiked club a +0 giant club (73, 26, D) a +1 shortbow of draining (unseen) (73, 27, D) a +2 mace of holy wrath (unseen) (73, 36, D) a ring of poison resistance (73, 37, D) a +0 mace of holy wrath (unseen) (74, 3, D) a +0 flail a draconian corpse (skeletalised by now) (74, 41, D) a +0 short sword a +0 robe an elf corpse (75, 1, D) a +2 chain mail of fire resistance (75, 3, D) a +2 war axe of electrocution (unseen) (75, 40, D) a +3 rapier (still there?) a +0 robe (still there?) an elf corpse (still there?)