myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Filigreed the Leaf {rF+ Int-5 Dex+4 SInv} [quill talisman] rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +1 war axe "Biostrod" {heavy, ^Drain rN+ Dex+5} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (35, 14, D) a book of Power (35, 15, D) the +3 rapier of Icuefypi {flame, rN+++ Str+3 Dex-2} rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (35, 29, D) a +3 ring mail of willpower (36, 0, D) a +0 orcbow of flaming (unseen) (36, 1, D) a +4 scale mail of willpower (36, 15, D) a +3 longbow of flaming (unseen) (36, 29, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (unseen) (37, 0, D) a staff of earth (unseen) (37, 1, D) an amulet of magic regeneration (37, 15, D) a +0 robe (still there?) a staff of conjuration (still there?) a spriggan corpse (still there?) (37, 16, D) a wind drake corpse (37, 29, D) a ring of resist corrosion (38, 0, D) a staff of fire (unseen) (38, 1, D) a +1 chain mail of cold resistance (38, 3, D) a very ugly thing corpse (skeletalised by now) (38, 4, D) a glowing shapeshifter corpse (skeletalised by now) (38, 5, D) a glowing shapeshifter corpse (skeletalised by now) (38, 15, D) a +0 robe (still there?) a staff of alchemy (still there?) (38, 17, D) a +0 robe a spriggan corpse (38, 18, D) a +0 robe a ring of positive energy a spriggan corpse (38, 19, D) a +0 robe (38, 20, D) a +2 falchion of flaming (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (38, 29, D) the +4 ring mail of Ducvism {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (39, 1, D) a +2 spear of flaming (unseen) (39, 14, D) a +2 robe of resistance (39, 15, D) the Tome of Angles Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Manifold Assault Translocation 7 (unseen) (39, 17, D) a +0 robe (39, 18, D) a wind drake corpse (39, 29, D) a box of beasts (40, 1, D) a staff of earth (40, 3, D) a very ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (40, 4, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (40, 14, D) a +2 sling of freezing (40, 15, D) Sif Muna's Discursus on Gears Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Fortress Blast Forgecraft 6 d - Platinum Paragon Forgecraft 9 (unseen) (40, 18, D) a storm dragon corpse (40, 19, D) +0 storm dragon scales a +0 robe a storm dragon corpse (40, 29, D) a scroll of brand weapon (41, 0, D) a +6 ring of dexterity (41, 1, D) a staff of air (unseen) (41, 14, D) the +5 orcbow of Futuristic Judgement {chaos, rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (41, 15, D) a +2 sling of freezing (unseen) (41, 29, D) the +7 mace of Cobwebs {heavy, Will++ Str+6 Stlth-} Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. (unseen) (42, 0, D) a fortress talisman (42, 1, D) a staff of alchemy (unseen) (42, 14, D) the +2 scale mail of Uskayaw, Rescuing {Fly rN+ rCorr Slay-4} Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (42, 15, D) a +1 short sword of speed (unseen) (42, 29, D) a +2 partisan of protection (unseen) (43, 29, D) 4 potions of heal wounds (49, 0, D) a +3 shortbow of flaming (unseen) (49, 1, D) a staff of air (unseen) (49, 12, D) a +4 mace of holy wrath (unseen) (49, 36, D) a +0 dagger (49, 37, D) a +0 morningstar of protection (unseen) (49, 38, D) a staff of earth (still there?) a +0 robe of cold resistance (still there?) (50, 1, D) a staff of cold (unseen) (50, 3, D) a +0 broad axe a +0 robe a +0 kite shield an adder corpse (skeletalised by now) (50, 12, D) a +0 mace of holy wrath (unseen) (50, 13, D) a +1 long sword of protection (unseen) (50, 16, D) a steam dragon corpse (skeletalised by now) (50, 25, D) a +1 vampiric double sword (unseen) (50, 36, D) the staff of Resourcefulness {rCorr Str-4 Conj Hexes Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (50, 37, D) a +2 rapier of distortion (unseen) (50, 38, D) a +0 dire flail a +0 chain mail a +0 dagger an orc corpse (skeletalised by now) (50, 40, D) a +1 halberd of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (51, 0, D) a +4 sling of flaming (51, 1, D) a sanguine talisman (51, 3, D) a water moccasin corpse (skeletalised by now) (51, 13, D) a staff of alchemy (unseen) (51, 16, D) a rime drake corpse (skeletalised by now) a death drake corpse (skeletalised by now) (51, 24, D) a staff of air (51, 36, D) a +0 trident (51, 37, D) a +2 falchion of draining (51, 39, D) a +0 bardiche a +1 chain mail of cold resistance (51, 40, D) a +0 giant club (52, 1, D) the +0 chain mail of Dogma {-Tele Rampage rF+} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. (52, 3, D) a +0 club (still there?) a +2 robe of fire resistance (still there?) an adder corpse (skeletalised by now) (still there?) (52, 5, D) an adder corpse (skeletalised by now) (52, 13, D) a +2 heavy quarterstaff (52, 16, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (52, 24, D) a +4 ring mail of cold resistance (52, 25, D) a +0 dagger of venom (unseen) (52, 33, D) a +0 flail (52, 37, D) a +0 broad axe of freezing (52, 39, D) a +0 glaive (still there?) 3 boomerangs (still there?) a +0 chain mail (still there?) a +1 flail of holy wrath (still there?) a +0 chain mail (still there?) (52, 40, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (52, 41, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (53, 1, D) a +5 trident of venom (53, 3, D) a +0 spear a naga corpse (skeletalised by now) (53, 24, D) the staff of Gozag's Benevolence {rC- Int+3 Dex+5 Hexes Earth} [staff of earth] rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (53, 25, D) a +4 spectral quarterstaff (unseen) (53, 31, D) a +0 halberd a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (53, 36, D) a +3 hand axe of flaming (unseen) (54, 1, D) the +10 spear of Esoura {freeze, rF+ Int+2 Dex+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (54, 3, D) a +0 flail a +0 robe (54, 12, D) a +1 helmet of see invisible (54, 24, D) the staff of Widgh {rCorr Stlth- Conj Fire} [staff of conjuration] rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (54, 25, D) Neyfidd's Parchment of Gears and Desecration Spells Type Level a - Curse of Agony Necromancy 5 b - Forge Phalanx Beetle Forgecraft 6 c - Diamond Sawblades Forgecraft 7 (unseen) (54, 31, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (54, 32, D) a +0 flail a +0 robe a +0 halberd a +0 robe a naga corpse (skeletalised by now) (54, 33, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (54, 36, D) a +3 ring mail of willpower (55, 1, D) a +1 short sword of speed (55, 24, D) the +2 ring mail "Erghygg Kasoo" {rPois rC+ Str-4 Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (59, 36, D) a +6 shortbow of draining (unseen) (59, 37, D) a +2 heavy hand axe (unseen) (60, 36, D) the +0 plate armour "Laxasema" {Regen+ Dex+4} Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). (60, 37, D) a +3 battleaxe of venom (unseen) (61, 0, D) the +6 ring mail "Ronogudu" {Str+3 Slay+2} Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (61, 16, D) the +3 spear "Wuquyxurph" {venom, rF+ Str+3 Dex-5} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (61, 36, D) a +1 leather armour of fire resistance (61, 37, D) a ring of ice (62, 0, D) the +0 robe of Gebon {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) a +1 tower shield of protection (unseen) (62, 17, D) the staff "Yleuliz" {rF+ Will+ Hexes Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (unseen) (62, 19, D) a cane toad corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 26, D) a +4 glaive of protection (unseen) (62, 37, D) a +2 robe of cold resistance (unseen) (62, 40, D) a polar bear corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (63, 11, D) a river rat corpse (skeletalised by now) (63, 12, D) a jackal corpse (skeletalised by now) (63, 16, D) a +2 sling of freezing (63, 17, D) the staff of Tifut {rC- rN+ Str+2 Necro Fire} [staff of death] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (63, 19, D) a basilisk corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 26, D) the +3 scale mail of Tenacity {Int+2} Int+2: It affects your intelligence (+2). (63, 36, D) a staff of earth (unseen) (64, 16, D) a ring of wizardry (64, 19, D) a river rat corpse (skeletalised by now) (64, 20, D) a river rat corpse (skeletalised by now) (64, 26, D) a +2 spectral giant club (unseen) (64, 27, D) a +1 shortbow of draining (unseen) (65, 26, D) a book of Wicked Creation (67, 0, D) a ring of resist corrosion (67, 2, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a staff of conjuration (69, 0, D) a staff of earth (unseen) (69, 2, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) a maw talisman (70, 8, D) a +4 sling of flaming (unseen) (70, 9, D) the +9 rapier "Nyllulu" {heavy, rElec rF- rN+ Dex+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (71, 8, D) the +1 chain mail "Plog" {rElec Will++ Int-2} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). (71, 16, D) the +9 flail "Lujus" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (71, 19, D) a +3 halberd a +0 robe (71, 20, D) a +3 flail (still there?) a +0 robe (still there?) (71, 26, D) the +0 storm dragon scales "Qaudghock" {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (71, 27, D) a staff of death (71, 28, D) a +0 trident 3 boomerangs (71, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 36, D) a +6 ring of strength (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a blade talisman (72, 17, D) the +2 orcbow "Zufraifo" {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 26, D) the +0 pair of gloves "Zitseragg" {*Slow Int+4 Slay+3} *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 27, D) a +0 trident 2 boomerangs a +3 leather armour of cold resistance (72, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) a +2 leather armour of fire resistance (72, 37, D) a +2 plate armour of fire resistance (73, 1, D) the +6 broad axe "Gifymo" {venom, rF+ Int+4 Dex+3} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (73, 2, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 16, D) a ring of protection from cold (73, 17, D) an amulet of the acrobat (73, 26, D) a +4 ring of protection (73, 27, D) a staff of alchemy (unseen) (73, 28, D) a +0 shortbow (73, 29, D) a throwing net (73, 36, D) a +2 quarterstaff of pain (unseen) (73, 37, D) the +3 trident "Mut Koat" {speed, rElec} rElec: It insulates you from electricity. (unseen) (74, 28, D) a +0 trident (75, 1, D) the +2 leather armour of Noadij {*Corrode rC+ SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. SInv: It lets you see invisible.