myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +4 falchion of freezing (unseen) (59, 37, D) a staff of cold (unseen) (60, 21, D) a +0 short sword a +0 robe (60, 36, D) a box of beasts (60, 37, D) a ring of willpower (61, 0, D) the Unrestrained Analects (61, 16, D) a staff of conjuration (unseen) (61, 36, D) a book of the Fortress (61, 37, D) the lupine talisman of the Minokawa {rElec} [lupine talisman] rElec: It insulates you from electricity. (unseen) (62, 0, D) a +0 shortbow of electrocution (unseen) (62, 1, D) the +2 robe of the Pleiades {^Drain Fly Str-2 Slay+5} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Str-2: It affects your strength (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (62, 8, D) a +1 rapier of flaming (62, 9, D) a staff of death (62, 11, D) a swamp drake corpse (skeletalised by now) (62, 20, D) a +2 heavy war axe (62, 26, D) a staff of fire (62, 27, D) the +5 morningstar of the Forest {flame, rN+ rCorr Str+3 Int-4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (62, 30, D) a hell hound corpse (62, 36, D) a Gell's gravitambourine (2/2) (62, 37, D) a staff of earth (unseen) (63, 0, D) a book of Power (63, 8, D) a +4 sling of flaming (unseen) (63, 16, D) a staff of earth (63, 17, D) a staff of conjuration (unseen) (63, 19, D) a +0 short sword a +0 robe (63, 20, D) a +1 flail of holy wrath a +0 heavy dire flail (63, 26, D) a staff of death (unseen) (63, 27, D) a ring of positive energy (63, 36, D) the +2 leather armour of Xouwouz {Slay+6 Stlth+} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. (63, 37, D) Great Wizards, Vol. VII (64, 17, D) a granite talisman (64, 26, D) a +3 leather armour of fire resistance (64, 27, D) a +3 spear of flaming (unseen) (65, 19, D) a +0 long sword (still there?) a +0 robe of willpower (still there?) (65, 26, D) a +2 robe (unseen) (67, 0, D) a staff of air (unseen) (68, 0, D) a +3 chain mail of cold resistance (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a staff of cold (unseen) (69, 2, D) a jackal corpse (skeletalised by now) (69, 40, D) a +0 flail (70, 8, D) a staff of earth (unseen) (70, 9, D) a +1 scimitar of electrocution (unseen) (70, 11, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe an orc corpse (70, 40, D) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 flail an orc corpse (71, 11, D) a +2 dagger of protection a +0 mace (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +4 arbalest of flaming (unseen) (71, 27, D) the +8 halberd "Muapop" {flame, rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (71, 36, D) a ring of willpower (71, 37, D) the serpent talisman of Sunlight {Rampage *Slow Int+5 SInv} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (71, 40, D) a +0 club a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour an orc corpse an orc corpse (72, 10, D) a +0 club a +0 ring mail (72, 16, D) a staff of air (unseen) (72, 17, D) a +5 dagger of venom (unseen) (72, 26, D) a staff of death (unseen) (72, 27, D) a book of Wicked Creation (72, 36, D) the +5 scale mail of the Enchanted Forest {Harm Slay+4} Harm: It increases damage dealt and taken. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (72, 37, D) a staff of earth (72, 40, D) a +0 hand axe an orc corpse (73, 17, D) a staff of fire (73, 26, D) a +3 spear of venom (unseen) (73, 27, D) a book of Weapons (73, 36, D) a ring of see invisible (74, 29, D) an ugly thing corpse