myself the Dungeon (1, 34, D) the +3 trident of Causality {venom, Will- Str+4 Int+4} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (unseen) (2, 14, D) 4 potions of haste (2, 15, D) the Encyclopedia of Dense Schematics Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Launch Clockwork Bee Forgecraft 3 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Lee's Rapid Deconstruction Earth 5 (2, 16, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +2 battleaxe of flaming (still there?) an elf skeleton (still there?) (2, 34, D) a scroll of brand weapon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a ring of protection from cold a +4 ring of protection an amulet of guardian spirit a +4 ring of protection a wand of light (7) a wand of iceblast (7) a wand of mindburst (7) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 14 potions of haste an orb of light a +0 robe a +0 hand axe (3, 16, D) a +0 long sword (still there?) a +0 ring mail (still there?) an amulet of the acrobat (still there?) a +2 heavy quarterstaff (still there?) an elf skeleton (still there?) (3, 17, D) a +0 scimitar a +0 leather armour a +0 buckler a +0 short sword a +0 robe an elf skeleton (3, 34, D) a manual of Shields (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 dagger (4, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +0 dagger a +0 robe a +1 scale mail of cold resistance an elf skeleton (4, 17, D) a +0 long sword a +0 robe an amulet of regeneration an elf skeleton (4, 34, D) a +4 spectral giant club (5, 15, D) a +0 dagger (5, 20, D) a +0 long sword a +0 leather armour an elf skeleton (5, 34, D) a ring of fire (5, 47, D) a +1 whip of draining (still there?) a +0 robe (still there?) (6, 14, D) the Spellbook of the Rough Torch Spells Type Level a - Sandblast Earth 1 b - Starburst Conjuration/Fire 6 c - Fire Storm Conjuration/Fire 9 (6, 15, D) a +0 leather armour (6, 16, D) a staff of conjuration a +0 robe a +0 long sword a +0 ring mail a +1 spear of freezing an elf skeleton (6, 17, D) a +0 long sword (still there?) the +6 plate armour of the Centaur {Str+2 SInv} (still there?) Str+2: It affects your strength (+2). SInv: It lets you see invisible. a +0 short sword (still there?) a +0 robe (still there?) an elf skeleton (still there?) (6, 34, D) Liodien's Incunabulum of Convocation and the Welkin Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Eringya's Surprising Crocodile Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 (unseen) (6, 35, D) a +0 dagger a +0 robe (6, 40, D) a staff of alchemy (still there?) a +0 robe (still there?) (6, 41, D) a +8 mace of protection (still there?) a +0 robe (still there?) (6, 42, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (7, 15, D) a +0 dagger (7, 16, D) a +0 spear of venom a +0 scale mail a +0 dagger a +0 robe (7, 18, D) the +5 short sword of Yesterday {freeze, +Blink rElec Str+2 Stlth-} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. a +0 robe (still there?) an elf skeleton (still there?) (7, 19, D) a +0 longbow a +0 scale mail an elf skeleton (7, 20, D) a +0 short sword a +0 robe a ring of resist corrosion (7, 21, D) a +2 heavy mace (still there?) a +0 robe (still there?) an elf skeleton (still there?) (7, 34, D) a staff of fire (unseen) (7, 43, D) a +0 heavy great sword (still there?) a +0 chain mail (still there?) (8, 14, D) a +0 long sword (8, 15, D) a +0 rapier (8, 16, D) a +2 morningstar of protection a +0 robe (8, 19, D) a +0 long sword a +0 robe a +0 scimitar a +0 leather armour a +0 buckler an elf skeleton an elf skeleton (8, 21, D) a +0 rapier a +0 rapier a +0 leather armour the ring of Secrets {rF++} [ring of protection from fire] rF++: It greatly protects you from fire. an elf skeleton (8, 22, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (8, 34, D) a +3 battleaxe of freezing (unseen) (8, 41, D) a +1 long sword (still there?) a +0 plate armour (still there?) (8, 42, D) the staff of the Poles {^Fragile rCorr MP+9 Forge Earth} (still there?) [staff of earth] ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +1 robe of Loss {^Drain rN+++} (still there?) ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. a human corpse (still there?) (9, 14, D) a scroll of brand weapon (9, 15, D) a +0 short sword (9, 17, D) a +0 dagger a +0 robe (9, 18, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (9, 34, D) a +4 plate armour of positive energy (unseen) (9, 35, D) a +0 dagger a +0 robe an amulet of guardian spirit (9, 36, D) a +0 dagger a +0 robe (9, 38, D) a +0 trident (9, 39, D) a +2 heavy halberd (still there?) a +0 chain mail (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman the wellspring talisman of Boxze {+Inv Str+3 Dex+3} [wellspring talisman] +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +0 dagger (10, 16, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +3 arbalest of electrocution (still there?) (10, 17, D) a +6 short sword of draining (still there?) a +0 robe (still there?) a staff of fire (still there?) a +0 robe (still there?) (10, 19, D) a +0 scimitar a +0 robe (10, 34, D) the +2 helmet "Qufel" {Int+2 Slay+5} Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (10, 41, D) a +0 trident (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +0 barding of cold resistance (unseen) (11, 16, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) the +10 orcbow of Reason {antimagic, rCorr Stlth+} (still there?) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (11, 18, D) a +0 short sword a +0 longbow a +0 leather armour (11, 34, D) a +1 heavy hand axe (still there?) a +0 robe (still there?) the Information on Clockwork and Prima Materia (still there?) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Intoxication Alchemy 5 c - Platinum Paragon Forgecraft 9 (11, 35, D) a +2 robe (unseen) (12, 14, D) a book of Displacement (12, 15, D) a +0 robe (12, 16, D) a +0 longbow (still there?) the +0 ring mail of Taulolec {+Blink rElec} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. a +2 mace of holy wrath (still there?) an elf skeleton (still there?) (12, 17, D) a +0 long sword (still there?) a +0 robe of fire resistance (still there?) an elf skeleton (still there?) (12, 34, D) a +2 robe of cold resistance (unseen) (12, 36, D) a +0 great sword a +0 plate armour (13, 34, D) a +2 chain mail of poison resistance (unseen) (18, 20, D) a +0 trident a merfolk skeleton (18, 21, D) a +1 vampiric spear a javelin a +0 leather armour a merfolk skeleton a manticore skeleton (19, 32, D) the +6 great sword of Gozag's Fury {freeze, rF- Dex+5 Stlth+} rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (20, 1, D) a +1 mace of draining (20, 2, D) a +0 great sword of flaming (unseen) (20, 17, D) a staff of earth (unseen) (20, 19, D) a +0 cloak (20, 32, D) the +12 giant club of Poverty {venom, rPois rF+ Int+2 Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (20, 33, D) an amulet of guardian spirit (21, 0, D) the +5 falchion "Naga's Doom" {flame, rPois Str+2 Stlth+} rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (21, 1, D) a +2 morningstar of venom (21, 16, D) a +5 trident of protection (unseen) (21, 17, D) a +1 vampiric morningstar (unseen) (21, 33, D) a staff of earth (21, 34, D) a +1 orcbow of freezing (unseen) (21, 36, D) a glowing shapeshifter skeleton (22, 0, D) a staff of air (22, 1, D) a book of Frost (22, 3, D) a +0 great sword of flaming (unseen) (22, 17, D) a +0 rapier of speed (unseen) (22, 32, D) a ring of protection from cold (22, 33, D) the ring of the Shining Light {Fly rElec rC+ Str-4 Dex+3} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (22, 34, D) a +6 great sword of electrocution (22, 36, D) a glowing shapeshifter skeleton (23, 0, D) a +1 barding of cold resistance (23, 1, D) a +2 short sword of speed (23, 2, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, 16, D) a +1 falchion of freezing (unseen) (23, 22, D) a +0 trident a boomerang (23, 33, D) a +2 quarterstaff of speed (23, 34, D) a +2 bardiche of protection (unseen) (23, 35, D) a glowing shapeshifter skeleton (24, 0, D) a +4 ring of protection (24, 1, D) the staff of Yryux {rF+ Conj Earth} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (24, 3, D) a +3 demon blade of pain (still there?) a +0 chain mail (still there?) (24, 4, D) a +3 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (24, 6, D) a hell hog corpse (skeletalised by now) (24, 17, D) a staff of conjuration (unseen) (24, 18, D) a staff of air (24, 20, D) a +5 trident of protection (still there?) a +0 robe (still there?) a +0 heavy spear (still there?) 3 silver javelins (still there?) a +4 ring mail of fire resistance (still there?) a merfolk skeleton (still there?) a manticore skeleton (still there?) (24, 21, D) a water nymph skeleton (24, 22, D) a +0 spear 2 javelins a +0 leather armour a +0 spear a merfolk skeleton (24, 32, D) a ring of ice (24, 33, D) the +9 lajatang "Fygegeti" {heavy, rPois rC+ rCorr Int+2} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (24, 34, D) a Necronomicon (24, 35, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (24, 40, D) a glowing shapeshifter skeleton (24, 42, D) a glowing shapeshifter skeleton (25, 3, D) a +1 great sword of flaming (still there?) the amulet of Mib Cava {Acrobat rF+ Int+3} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a +0 glaive (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (25, 16, D) an orb of light (unseen) (25, 17, D) a +1 arbalest of draining (25, 18, D) a +1 lajatang of electrocution a +0 robe a staff of air (25, 20, D) a +0 trident (still there?) a throwing net (still there?) a ring of fire (still there?) a +6 spear of pain (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) a merfolk skeleton (still there?) (25, 33, D) a +0 long sword of freezing (25, 34, D) the staff "Ciut Igo" {rPois rCorr Int-2 Stlth+ Fire Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (25, 40, D) a glowing shapeshifter skeleton (25, 41, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (25, 42, D) a glowing shapeshifter skeleton (25, 43, D) a glowing shapeshifter skeleton (26, 1, D) 4 scrolls of enchant weapon (26, 3, D) a +0 great sword of flaming (unseen) (26, 4, D) a +2 heavy great sword (still there?) a +0 plate armour (still there?) (26, 17, D) a Gell's gravitambourine (2/2) (26, 32, D) a +1 flail of holy wrath (26, 33, D) the ring "Niegaw" {+Blink Will+ Dex+4 Slay+2} [ring of willpower] +Blink: It lets you blink. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (26, 34, D) a +5 heavy broad axe (still there?) a glowing shapeshifter skeleton (still there?) (27, 0, D) a +1 trident of venom (27, 1, D) an amulet of guardian spirit (27, 3, D) a +2 great sword of flaming (unseen) (27, 19, D) a +0 heavy longbow (still there?) a +4 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (27, 32, D) a book of the Fortress (27, 33, D) +2 storm dragon scales (27, 34, D) the staff "Yjitey" {rC++ rN+ Necro} [staff of death] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (28, 0, D) a book of Fire (28, 1, D) a +1 arbalest of draining (28, 4, D) a +3 great sword of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (28, 16, D) a +0 leather armour (28, 19, D) a sea snake skeleton (28, 33, D) a book of the Senses (29, 0, D) a +2 ring mail of cold resistance (unseen) (29, 16, D) a +2 scale mail of cold resistance (unseen) (29, 17, D) a +6 ring of dexterity (29, 32, D) a +0 morningstar of holy wrath (unseen) (34, 28, D) a staff of cold (unseen) (35, 2, D) a cane toad corpse (skeletalised by now) (35, 15, D) a +1 arbalest of freezing (36, 1, D) a +2 pair of gloves of strength (unseen) (36, 14, D) a +0 robe (36, 15, D) a +0 short sword (still there?) a +3 leather armour of positive energy (still there?) My Sojourn through Swampland (still there?) (36, 28, D) the +1 war axe of Anow {holy, rN+ Int+3 Dex+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (36, 29, D) a +1 heavy trident (37, 2, D) a water moccasin corpse (skeletalised by now) (37, 3, D) a komodo dragon corpse (skeletalised by now) (37, 4, D) a bullfrog corpse (skeletalised by now) (37, 14, D) a staff of fire (37, 15, D) a +0 long sword a +0 plate armour a ring of resist corrosion (37, 28, D) the +1 rapier of Winter {protect, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (37, 29, D) a +0 orcbow of flaming (38, 0, D) the +3 leather armour of Negek {rN+++ Regen+ MP-9 Int+3} rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. MP-9: It affects your magic capacity (-9). Int+3: It affects your intelligence (+3). (38, 1, D) a +2 vampiric war axe (unseen) (38, 5, D) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (38, 14, D) a +5 short sword of freezing (38, 15, D) a +1 whip of draining (unseen) (38, 28, D) a +2 falchion of freezing (38, 29, D) the staff of Ru's Hope {rElec rF+ Int+2 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (39, 3, D) a polar bear corpse (skeletalised by now) (39, 15, D) a +0 dagger (still there?) a +0 robe (still there?) the staff "Worm's Wrath" {+Blink rN+ Necro} (still there?) [staff of death] +Blink: It lets you blink. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (39, 16, D) a +0 dagger a +0 robe (39, 18, D) a +0 dagger a +0 robe (39, 28, D) a +2 robe of resistance (unseen) (39, 29, D) a +1 glaive of venom (40, 0, D) a +0 trident of venom (40, 1, D) a staff of earth (40, 15, D) a +2 trident of flaming (still there?) a +1 robe of cold resistance (still there?) a ring of willpower (still there?) (40, 28, D) a staff of conjuration (unseen) (41, 0, D) a staff of death (41, 15, D) a +2 sling of flaming (unseen) (41, 16, D) a +0 war axe a +0 robe a ring of poison resistance (41, 17, D) a +0 dagger a +0 robe (41, 18, D) a +0 mace a +0 robe (41, 28, D) a staff of cold (unseen) (42, 0, D) a staff of air (unseen) (42, 15, D) a +6 ring of intelligence (42, 28, D) a scroll of fog (43, 28, D) a +1 dagger of venom (unseen) (43, 29, D) a +4 flail of draining (unseen) (44, 28, D) a book of Frost (48, 37, D) a +0 arbalest (49, 0, D) an amulet of the acrobat (49, 12, D) a +4 scale mail of cold resistance (unseen) (49, 37, D) a +0 longbow a +0 leather armour a staff of fire an elf corpse (skeletalised by now) (50, 0, D) a +2 morningstar of draining (50, 1, D) a staff of death (50, 12, D) a staff of alchemy (unseen) (50, 13, D) a +6 ring of dexterity (50, 36, D) a staff of conjuration (50, 37, D) a staff of earth (unseen) (50, 38, D) a +0 arbalest (50, 39, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 1, D) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (51, 4, D) a wyvern corpse (skeletalised by now) (51, 12, D) a staff of earth (unseen) (51, 16, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 17, D) a +4 battleaxe of flaming (still there?) a +0 chain mail (still there?) (51, 24, D) a +1 heavy hand axe (unseen) (51, 25, D) the +8 chain mail "Damnable Contraption" {rPois} rPois: It protects you from poison. (51, 37, D) a +0 arbalest (still there?) a +0 war axe of flaming (still there?) a yaktaur corpse (skeletalised by now) (still there?) (51, 38, D) a +0 orcbow (still there?) a staff of conjuration (still there?) a +0 hand cannon (still there?) a centaur corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (51, 39, D) a +0 shortbow a ring of flight (52, 0, D) a ring of flight (52, 1, D) a +4 trident of protection (52, 2, D) a swamp dragon corpse (skeletalised by now) (52, 3, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 13, D) a +4 scimitar of draining a +0 chain mail (52, 17, D) a +1 great sword of flaming a +2 great sword of flaming (52, 18, D) a +4 demon whip a +0 chain mail a human corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, 24, D) a +2 flail of protection (52, 25, D) the +10 mace "Wueno" {venom, rC+ rN+ Dex+3 Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (52, 37, D) a +0 shortbow a Codex of Conductivity a centaur corpse (skeletalised by now) (52, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (53, 0, D) the +2 buckler of Watchfulness {Rampage rPois rC+ rN++ Str-5} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Cheibriados disapproves of the use of such an item. (53, 1, D) +0 acid dragon scales a +1 chain mail of fire resistance an acid dragon corpse (skeletalised by now) (53, 12, D) a +0 antimagic great sword (unseen) (53, 13, D) an amulet of guardian spirit (53, 16, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) (53, 17, D) a +2 great sword of flaming (unseen) (53, 37, D) a +2 quick blade of distortion (unseen) (54, 0, D) a +2 ring mail of willpower (unseen) (54, 5, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (54, 12, D) a +0 helmet of intelligence (unseen) (54, 13, D) a Gell's gravitambourine (2/2) (54, 17, D) a +2 battleaxe of draining (still there?) a +0 plate armour (still there?) (54, 24, D) a +2 spear of freezing (54, 25, D) a +0 chain mail of poison resistance (54, 37, D) a staff of cold (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (55, 0, D) the +2 demon whip "Geazatof" {venom, rC- Str+5} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (unseen) (55, 1, D) a +0 morningstar of holy wrath (unseen) (55, 2, D) a swamp drake corpse (skeletalised by now) (55, 12, D) Maxwell's Memoranda (55, 13, D) an amulet of magic regeneration (55, 24, D) a staff of conjuration (59, 36, D) a staff of earth (unseen) (59, 37, D) a +2 shortbow of flaming (unseen) (60, 36, D) a +3 leather armour of poison resistance (unseen) (61, 16, D) a +3 vampiric trident (unseen) (61, 26, D) a +2 leather armour of fire resistance (unseen) (61, 37, D) a +2 flail of holy wrath (unseen) (62, 1, D) the +7 glaive "Daigus" {freeze, rCorr MP+5} rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). (62, 8, D) a +2 robe of positive energy (unseen) (62, 9, D) a +0 arbalest of draining (unseen) (62, 16, D) a +1 rapier of venom (unseen) (62, 17, D) a +2 mace of protection (unseen) (62, 18, D) a jackal corpse (skeletalised by now) (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a staff of conjuration (unseen) (63, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (63, 8, D) a ring of wizardry (63, 16, D) a +1 short sword of venom a river rat corpse (skeletalised by now) (63, 17, D) a +3 scale mail of cold resistance (unseen) (63, 19, D) a wolf corpse (skeletalised by now) (63, 20, D) a cane toad corpse (skeletalised by now) (63, 26, D) a +6 giant club (63, 27, D) a staff of fire (unseen) (63, 36, D) the staff "Enejez" {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (64, 16, D) a staff of cold (unseen) (65, 26, D) a staff of alchemy (unseen) (67, 0, D) a staff of air (unseen) (68, 0, D) a book of Unlife (69, 36, D) a staff of cold (unseen) (70, 8, D) the staff "Kocrelao" {rF+ Str-4 Dex+2 SInv Fire} [staff of fire] rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (70, 36, D) an amulet of the acrobat (70, 37, D) a staff of earth (unseen) (71, 8, D) the +0 leather armour of the Nine Heavens {rElec Will+ Str-3 Int+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (71, 16, D) the +4 falchion "Zilat Inoq" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (71, 17, D) a staff of air (unseen) (71, 26, D) +0 ice dragon scales (71, 27, D) the +3 buckler of the Iron City of Dis {Int+4} Int+4: It affects your intelligence (+4). (unseen) (71, 37, D) the +0 leather armour of the Barnacle {Int+3} Int+3: It affects your intelligence (+3). (72, 8, D) a +4 dagger of venom (unseen) (72, 9, D) a +1 short sword of flaming (unseen) (72, 26, D) the inkwell talisman of the Bells {Rampage rC+ Str-2 Dex+7 Slay-3} [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Cheibriados disapproves of the use of such an item. (72, 36, D) a dragon-coil talisman (72, 37, D) an amulet of the acrobat (73, 1, D) the +2 robe "Ruitall" {rC+ Will- Dex+3} rC+: It protects you from cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (73, 16, D) a +3 chain mail of positive energy (unseen) (73, 17, D) the +1 war axe "Joibraa" {freeze, rF- Str+6 Dex+3 Stlth+} rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (73, 26, D) a +0 glaive of venom (unseen) (73, 27, D) the +4 glaive of Locus Delicti {distort, *Noise rN+++ rCorr} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (73, 36, D) the staff of Ancient Evil {rElec Int+3 Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (unseen) (73, 37, D) a +1 heavy quarterstaff (unseen) (75, 1, D) the +9 broad axe "Jellyslayer" {pain, rF+ Str-3 Int+6} rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). (unseen)