myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a +2 scale mail of fire resistance (unseen) (49, 37, D) 4 scrolls of enchant weapon (50, 36, D) a +4 antimagic sling (unseen) (50, 37, D) a +1 helmet of intelligence (unseen) (51, 36, D) a staff of earth (unseen) (51, 37, D) a +5 scimitar of venom (unseen) (52, 36, D) the +9 short sword of the Dead {drain, Will++ Str+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (52, 37, D) a +1 great mace of protection (unseen) (53, 36, D) a +0 whip of electrocution (unseen) (53, 37, D) a book of Chaos (54, 36, D) a +0 heavy great mace (unseen) (59, 36, D) a +0 dagger (59, 37, D) a staff of alchemy a +0 robe a +4 plate armour of cold resistance (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a ring of protection from fire (60, 40, D) a +0 great mace a +0 chain mail (61, 0, D) a +0 robe of willpower (unseen) (61, 3, D) a +0 robe a +0 long sword (61, 8, D) a +0 dagger of speed (unseen) (61, 16, D) a staff of earth (unseen) (61, 26, D) a +0 shortbow of flaming (unseen) (61, 36, D) a +3 ring mail of poison resistance (61, 37, D) a +3 double sword of holy wrath (61, 40, D) a +0 dagger a +2 robe of fire resistance (62, 0, D) the ring of the Middle {*Slow +Blink rF- rC+ rCorr Stlth+ Ice} [ring of ice] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (62, 1, D) a +1 spectral quarterstaff (62, 3, D) a +0 ring mail a +0 short sword (62, 8, D) a +1 longbow of electrocution (62, 16, D) a ring of willpower (62, 17, D) a staff of conjuration (unseen) (62, 26, D) a +3 plate armour of cold resistance (unseen) (62, 36, D) a +0 robe (63, 0, D) a +1 spear of venom (unseen) (63, 3, D) a +0 leather armour a +0 short sword (63, 8, D) a +3 scimitar of holy wrath (unseen) (63, 11, D) a +0 dagger a +0 robe (63, 12, D) a +0 rapier a +0 robe (63, 17, D) a staff of alchemy (63, 26, D) a +3 scale mail of poison resistance (63, 27, D) a +3 great sword of electrocution (63, 36, D) an amulet of the acrobat (63, 37, D) the +0 scale mail of Light {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (64, 16, D) a +1 partisan of freezing (unseen) (64, 17, D) the +7 scale mail of Aseonala {rN+} rN+: It protects you from negative energy. (unseen) (64, 26, D) the +8 rapier of Qanegane {vamp, *Corrode rC++ Stlth+} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (64, 27, D) a +3 short sword of venom (unseen) (65, 26, D) a staff of cold (unseen) (68, 0, D) the +7 leather armour "Effen" {rElec rPois rCorr MP-11} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP-11: It affects your magic capacity (-11). (unseen) (69, 0, D) a +2 ring mail of willpower (unseen) (69, 36, D) a rimehorn talisman (70, 8, D) a staff of earth (unseen) (70, 9, D) the ring of Creativity {Fly Wiz SInv Stlth+} [ring of wizardry] Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (70, 37, D) the +1 quick blade of Mumyutwe {freeze, Str+10 Int-2 Stlth-} Str+10: It affects your strength (+10). Int-2: It affects your intelligence (-2). Stlth-: It makes you less stealthy. (70, 38, D) a +0 trident (70, 39, D) a +0 trident a +0 orcbow (70, 40, D) a +0 trident (71, 16, D) the staff of Moderation {rPois rC+ Will+ Summ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 17, D) a +3 vampiric bardiche (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 37, D) a staff of alchemy (71, 38, D) a +0 trident 2 boomerangs (71, 39, D) 3 large rocks (72, 9, D) a +2 hand axe of electrocution (unseen) (72, 17, D) a ring of flight (72, 26, D) a +4 flail of draining (72, 27, D) an amulet of the acrobat (72, 36, D) +0 fire dragon scales (72, 37, D) the +1 robe of Haim {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (72, 38, D) a +0 trident 2 boomerangs (72, 40, D) a +0 trident 2 boomerangs (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a +0 bardiche of protection (unseen) (73, 17, D) a +1 glaive of freezing (unseen) (73, 27, D) a +0 hand cannon of flaming (unseen) (73, 37, D) a staff of death (unseen) (73, 38, D) a +0 trident (74, 2, D) a +0 long sword a +0 ring mail (75, 1, D) a staff of death (unseen)