myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Zeamik" {+Inv} [spider talisman] +Inv: It lets you turn invisible. a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 1, D) a staff of cold (unseen) (19, 16, D) the +0 trident of Ravage {elec, *Slow rPois Str+2 Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (19, 17, D) a +2 robe (unseen) (20, 0, D) a scroll of brand weapon (21, 1, D) Sireske's More Casting Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Dispel Undead Necromancy 4 c - Passage of Golubria Translocation 4 (21, 11, D) a +0 long sword a +0 plate armour (21, 16, D) a +3 morningstar of holy wrath (unseen) (21, 17, D) a +0 demon whip of venom (still there?) a +2 robe of fire resistance (still there?) a +0 heavy executioner's axe (still there?) (22, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (22, 1, D) a +3 dire flail of protection (22, 2, D) a +3 arbalest of draining (unseen) (22, 16, D) the staff of Ointment {^Fragile rF+ rC+ rN+ Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (22, 17, D) a +4 shortbow of draining (unseen) (23, 0, D) a +2 short sword of electrocution (23, 1, D) a staff of fire (23, 2, D) a +3 battleaxe (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) (23, 4, D) a +0 dagger a +0 robe a human corpse (23, 5, D) a +0 halberd a +0 plate armour an amulet of faith a +0 dire flail (23, 8, D) a +2 war axe (still there?) a +0 plate armour (still there?) (23, 16, D) a +1 demon whip of electrocution (unseen) (23, 17, D) a +2 ring mail of willpower (unseen) (23, 18, D) a +4 ring of slaying (23, 21, D) a +1 demon whip of draining (24, 2, D) a +0 long sword a +0 robe (24, 6, D) a ghoul corpse (24, 16, D) a staff of cold (unseen) (24, 17, D) a +1 scale mail of fire resistance (unseen) (24, 18, D) a +1 rapier of venom (unseen) (25, 0, D) the staff of Quots {rF- rCorr Dex+2 Earth Alch} [staff of earth] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (25, 16, D) a staff of conjuration (unseen) (25, 17, D) a ring of fire (25, 18, D) 4 scrolls of enchant weapon (26, 0, D) a +5 dire flail of holy wrath (26, 1, D) the +8 whip of the Inferno {venom, Int+4} Int+4: It affects your intelligence (+4). (26, 6, D) a +0 long sword (26, 16, D) a staff of death (unseen) (26, 17, D) a +1 flail of holy wrath (unseen) (27, 0, D) a +0 dagger (27, 1, D) a ring of poison resistance (27, 2, D) a +3 great sword a +0 robe (27, 4, D) a +0 battleaxe a +0 plate armour (27, 16, D) the staff of the Traitor {^Drain rElec rC+ Int+5 SInv Conj Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (27, 17, D) a book of Transmutation (28, 3, D) a staff of cold (still there?) a +0 robe (still there?) a human corpse (still there?) (28, 16, D) a +3 dagger of protection (unseen) (28, 17, D) a staff of conjuration (unseen) (28, 18, D) a +2 demon whip of electrocution (unseen) (29, 0, D) a +6 great sword of holy wrath (unseen) (29, 1, D) a ring of protection from cold (29, 2, D) a +0 robe (29, 16, D) a +1 scale mail of poison resistance (unseen) (29, 17, D) a Necronomicon (34, 28, D) a staff of fire (unseen) (35, 0, D) a +0 robe (35, 15, D) a +2 double sword of electrocution (unseen) (35, 28, D) a staff of fire (unseen) (35, 29, D) a +4 great mace of flaming (still there?) a +0 chain mail (still there?) the Atlas of Petrified Electrocution (still there?) Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Plasma Beam Fire/Air 6 a human corpse (skeletalised by now) (still there?) (36, 0, D) a +3 antimagic falchion (unseen) (36, 1, D) a +3 orcbow of flaming (unseen) (36, 14, D) the +3 flail of the Hundredfold Beasts {venom, rN+ Str-2 Dex+2} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (36, 15, D) an amulet of reflection a +6 ring of strength an amulet of faith a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 6 potions of haste an orb of light a +0 robe a +0 hand axe (36, 17, D) a +5 great mace (still there?) a +0 chain mail (still there?) (36, 28, D) a +1 shortbow of freezing (unseen) (37, 0, D) a +1 glaive of flaming (unseen) (37, 2, D) an adder corpse (skeletalised by now) (37, 28, D) a staff of death (unseen) (37, 33, D) a +0 demon trident of flaming (still there?) a +0 plate armour (still there?) (38, 0, D) +2 fire dragon scales (38, 1, D) a staff of cold (unseen) (38, 8, D) a +0 long sword a +0 robe (38, 9, D) a black mamba corpse (skeletalised by now) (38, 14, D) a ring of see invisible (38, 15, D) a +4 plate armour of willpower (unseen) (38, 31, D) a +3 glaive (still there?) a +0 plate armour (still there?) an amulet of magic regeneration (still there?) a human corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (39, 1, D) a +0 halberd a +0 robe a scroll of brand weapon (39, 4, D) a +0 trident a guardian serpent corpse (skeletalised by now) (39, 9, D) an adder corpse (skeletalised by now) (39, 15, D) the +6 scale mail of Death's Door {rElec Str+2 Dex-2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (unseen) (39, 31, D) a hell hog corpse (skeletalised by now) (39, 33, D) a hell hog corpse (skeletalised by now) (40, 0, D) a +3 arbalest of electrocution (40, 1, D) a +2 robe of willpower (unseen) (40, 2, D) a +0 scimitar (40, 8, D) a ball python corpse (skeletalised by now) (40, 9, D) a +0 dire flail a +0 robe (40, 19, D) a +4 glaive a +0 chain mail (40, 21, D) a +4 heavy great mace (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (40, 31, D) a +2 great sword of flaming (unseen) (40, 33, D) a +4 glaive of flaming (still there?) a +0 chain mail (still there?) (41, 1, D) the Commentary on the Gargoyle Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Bombard Conjuration/Earth 6 (41, 14, D) a staff of conjuration (unseen) (41, 28, D) a +1 heavy war axe (unseen) (41, 29, D) a +0 short sword of speed (unseen) (42, 1, D) a +4 chain mail of fire resistance (unseen) (42, 14, D) the +7 halberd of Zin {speed, rElec} rElec: It insulates you from electricity. Cheibriados disapproves of the use of such an item. (unseen) (42, 29, D) the staff "Vomat" {rF+ rCorr Fire Ice} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (42, 31, D) a +3 long sword of flaming (still there?) a +0 chain mail (still there?) the amulet "Colue" {Spirit rF+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. (42, 33, D) a +5 demon blade (still there?) a +0 plate armour (still there?) (43, 14, D) a +0 flail of draining (unseen) (43, 28, D) a +2 spectral quarterstaff (unseen) (43, 29, D) the +3 demon whip "Orb Guardian's Foe" {flame, rPois rC+ rN+ SInv} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (44, 28, D) a staff of death (unseen) (49, 0, D) the +6 great sword of Paroxt {chaos, Int+2 SInv Stlth-} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Cheibriados disapproves of the use of such an item. (unseen) (49, 1, D) a +3 heavy war axe (unseen) (49, 12, D) a staff of death (49, 24, D) a +2 ring mail of fire resistance (unseen) (49, 36, D) a +2 helmet of see invisible (unseen) (49, 37, D) the +4 plate armour of Kicipto {rC+ Int+5 SInv} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (49, 38, D) a +2 scimitar of flaming (still there?) a +5 ring of evasion (still there?) (49, 39, D) a +0 battleaxe a throwing net a +0 ring mail (50, 6, D) a glowing shapeshifter skeleton (50, 13, D) a +3 whip of venom (unseen) (50, 25, D) an amulet of reflection (50, 27, D) a +0 long sword a +0 cloak a red draconian corpse (skeletalised by now) (50, 28, D) a +0 trident a red draconian corpse (skeletalised by now) (50, 37, D) a talisman of death (51, 0, D) a +0 quarterstaff of speed (51, 1, D) a staff of earth (51, 6, D) a glowing shapeshifter skeleton (51, 12, D) a +3 chain mail of fire resistance (51, 13, D) a +0 long sword of protection (unseen) (51, 18, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 24, D) a +1 sling of draining (unseen) (51, 25, D) the +7 long sword of Tenacity {vamp, rN++ MP-5 Int+2 Dex+3} rN++: It greatly protects you from negative energy. MP-5: It affects your magic capacity (-5). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (51, 29, D) a +0 halberd (51, 30, D) a +1 battleaxe of electrocution (still there?) a black draconian corpse (skeletalised by now) (still there?) (51, 32, D) a +0 scimitar a red draconian corpse (skeletalised by now) (51, 36, D) a staff of air (unseen) (51, 37, D) a +0 sling of flaming (51, 38, D) a +0 giant club a +0 robe (52, 0, D) a +2 orcbow (52, 1, D) a +2 war axe of freezing (52, 5, D) a glowing shapeshifter skeleton (52, 12, D) the staff of Quashoor {rElec rPois Int+4 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (52, 24, D) the staff "Sosir" {rElec rPois Will+ Str+2 Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (52, 29, D) a +0 glaive a black draconian corpse (skeletalised by now) (52, 30, D) a +0 long sword a +0 trident a white draconian corpse (skeletalised by now) (52, 36, D) a +0 ring mail (52, 38, D) a +1 dire flail of protection the +0 ring mail of Terror {rElec rCorr MP+7 Str+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). a +0 flail a +0 ring mail the human skeleton of Terence (52, 43, D) a +5 battleaxe of distortion a +0 scale mail (53, 0, D) a +2 flail of distortion (53, 1, D) the staff of Oskuutt {*Corrode +Blink rElec rPois Int+5 Air} [staff of air] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (53, 6, D) a glowing shapeshifter skeleton a very ugly thing skeleton (53, 13, D) a +4 spectral quarterstaff (unseen) (53, 25, D) a +3 plate armour of cold resistance (unseen) (53, 29, D) a +0 glaive (still there?) the amulet of Xom's Flight of Fancy {Faith Dex+3} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+3: It affects your dexterity (+3). (53, 30, D) a +0 cloak (still there?) the ring "Qakhliocke" {+Blink rN++ Will+++ MP+9 Stlth-} (still there?) [ring of magical power] +Blink: It lets you blink. rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. a +0 mace (still there?) a white draconian corpse (skeletalised by now) (still there?) (53, 36, D) a +0 falchion (53, 37, D) the +1 plate armour of the Equator {^Contam rElec rPois Dex+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (53, 38, D) the +6 broad axe of Causality {venom, rElec Dex+6} rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). a +0 leather armour (53, 39, D) a +0 rapier a +0 leather armour (53, 43, D) a +0 long sword (still there?) a +1 chain mail of poison resistance (still there?) the human corpse of Frances (skeletalised by now) (still there?) (54, 12, D) a +1 helmet of intelligence (54, 13, D) the +9 hand axe "Cuimum" {spect, ^Drain rCorr Str+3 Int+3} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (54, 24, D) a staff of death (54, 25, D) a +1 plate armour of cold resistance (unseen) (54, 29, D) a +0 dire flail (54, 37, D) a +1 dagger of chaos (still there?) a +0 robe (still there?) a wand of charming (3) (still there?) (54, 39, D) a +0 dire flail a +0 robe a wand of flame (16) the orc skeleton of Blorkula the Orcula (55, 0, D) a ring of fire (55, 1, D) the +4 quick blade of Starshine {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (55, 4, D) a glowing shapeshifter skeleton (55, 13, D) a staff of death (unseen) (59, 37, D) a +1 whip of venom (unseen) (60, 37, D) the +7 halberd of Courage {antimagic, rElec rPois rC- rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (61, 0, D) a +2 ring mail of fire resistance (unseen) (61, 11, D) a +0 mace (61, 12, D) a +0 dagger (61, 37, D) a +1 short sword of draining (61, 38, D) a +4 scimitar of flaming (61, 41, D) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (61, 43, D) a +1 great sword of flaming (still there?) the ring of the Invisible Hand {*Corrode rF+ Wiz Stlth+} (still there?) [ring of wizardry] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. (62, 0, D) the +1 hand cannon of Laceration {drain, rElec Dex+2 Stlth+} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (62, 1, D) a +1 kite shield of poison resistance (unseen) (62, 8, D) a +1 battleaxe of electrocution (62, 9, D) a +0 dagger of flaming (unseen) (62, 11, D) a +0 falchion a draconian corpse (skeletalised by now) (62, 26, D) the +4 ring mail "Zoelol" {rCorr} rCorr: It protects you from acid and corrosion. (62, 27, D) a +4 heavy orcbow (62, 36, D) a +0 robe of cold resistance (unseen) (62, 37, D) a ring of protection from fire (62, 38, D) a hell hound skeleton (62, 41, D) a +2 great sword of flaming (63, 0, D) a staff of earth (unseen) (63, 11, D) a +0 war axe a draconian corpse (skeletalised by now) (63, 26, D) the staff "Xoyro" {rElec Int+3 Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (63, 27, D) a staff of earth (unseen) (63, 36, D) a +1 hand axe of venom (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a ring of protection from fire (64, 17, D) the +6 chain mail of Moukauqe {Str+2} Str+2: It affects your strength (+2). (unseen) (64, 27, D) a +4 short sword (still there?) a +0 robe (still there?) the +3 short sword of the Winnowing Augurer {heavy, rF+ Str+3 Int+4} (still there?) rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (65, 26, D) a +2 pair of gloves of strength (unseen) (67, 2, D) a +0 flail (68, 0, D) a +3 morningstar of holy wrath (unseen) (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a ring of protection from cold (69, 2, D) a +0 falchion a +0 leather armour (69, 36, D) a +1 war axe of freezing (unseen) (70, 8, D) the staff of the Sneaky Geomancers {rPois Will+ Earth Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (70, 9, D) a +3 flail of holy wrath (unseen) (70, 36, D) a +3 dagger of electrocution (unseen) (70, 37, D) a +2 falchion of freezing (unseen) (71, 16, D) a +2 robe of positive energy (unseen) (71, 17, D) a +1 orcbow of flaming (unseen) (71, 26, D) a ring of positive energy (71, 30, D) a +0 rapier a +0 robe (71, 37, D) the +6 chain mail of Temperance {rN+ Str+3 Slay-2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (unseen) (72, 8, D) the staff of the Stork {rC+ Earth} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (unseen) (72, 9, D) the +3 double sword of Checkmate {flame, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (72, 16, D) a staff of earth (72, 17, D) a dragon-coil talisman (72, 21, D) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dire flail of draining (still there?) a +2 plate armour of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (72, 27, D) a +1 rapier of draining (unseen) (72, 29, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 1, D) a +4 ring of protection (73, 16, D) a +2 plate armour of poison resistance (unseen) (73, 18, D) a +0 war axe a boomerang a +0 plate armour (73, 21, D) a +0 dire flail a +3 arbalest a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a staff of cold (unseen) (73, 27, D) the +5 shortbow "Wev Xux" {drain, *Corrode rPois rC+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (73, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 36, D) a ring of protection from fire (73, 37, D) a +0 leather armour of fire resistance (unseen) (74, 30, D) a wolf corpse (skeletalised by now) (75, 1, D) a staff of fire (unseen)