myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 2, D) a +0 trident a throwing net (61, 3, D) a +0 trident (61, 8, D) a sanguine talisman (61, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 16, D) a +1 cloak of stealth (unseen) (62, 0, D) a staff of earth (unseen) (62, 1, D) a +0 trident of freezing (still there?) the +1 leather armour of the Lich-sworn {rF+ rN++} (still there?) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (62, 4, D) a throwing net (62, 5, D) a throwing net (62, 8, D) a staff of earth (62, 10, D) a +4 trident a boomerang a merfolk corpse (skeletalised by now) (62, 16, D) a +2 heavy spear (unseen) (62, 17, D) a staff of death (unseen) (63, 2, D) a +0 trident 2 boomerangs (63, 8, D) a +4 whip of freezing (unseen) (63, 11, D) a +0 trident (63, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) the staff "Qaghusiv" {rPois Will- Str+8 Dex-5 Earth Alch} [staff of alchemy] rPois: It protects you from poison. Will-: It decreases your willpower. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (63, 17, D) a +5 shortbow (unseen) (64, 16, D) the Vademecum on Cogs and the Excursion Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Dispersal Translocation 6 (unseen) (64, 17, D) a scroll of brand weapon (67, 0, D) a staff of conjuration (unseen) (69, 0, D) the +6 whip of Generosity {distort, SInv} SInv: It lets you see invisible. (unseen) (70, 9, D) a ball python corpse (skeletalised by now) (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) a ball python corpse (71, 17, D) a water moccasin corpse (71, 26, D) a +2 whip of venom (unseen) (71, 27, D) a +0 glaive (still there?) a +0 great mace of protection (still there?) a naga corpse (still there?) (72, 9, D) the +7 halberd of Nazy {venom, rN+} rN+: It protects you from negative energy. (unseen) (72, 16, D) a staff of conjuration (unseen) (72, 17, D) a +2 glaive of venom (still there?) a staff of alchemy (still there?) (72, 26, D) a staff of earth (unseen) (72, 27, D) a +0 robe (still there?) a +0 flail (still there?) the +1 trident "Impielun" {drain, ^Drain rElec Will++ rCorr} (still there?) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. a naga corpse (still there?) a ball python corpse (still there?) (72, 29, D) a black mamba corpse (73, 16, D) a +2 robe of fire resistance (unseen) (73, 17, D) a +2 shortbow of electrocution (still there?) an adder corpse (still there?) (73, 18, D) a water moccasin corpse (75, 1, D) a +1 robe (unseen)