myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Igecsa" {MP-10 Int+4 Dex+3} [serpent talisman] MP-10: It affects your magic capacity (-10). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 4, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (62, 1, D) the staff "Bivisal" {Will+ Conj Fire} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (62, 4, D) a +0 rapier a +0 robe (63, 0, D) a +2 sling of flaming (unseen) (63, 8, D) a +4 short sword of venom (unseen) (67, 0, D) a +3 glaive of freezing (unseen) (68, 1, D) a ball python corpse an adder corpse (69, 0, D) a +0 partisan a tin of tremorstones (2/2) (70, 9, D) a ring of flight (71, 8, D) a +2 spear of freezing (unseen) (71, 16, D) an amulet of regeneration (71, 22, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (71, 23, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (71, 26, D) a book of Minor Magic (71, 27, D) a +4 heavy sling (unseen) (72, 8, D) a +2 executioner's axe of distortion (unseen) (72, 9, D) a +5 ring of evasion (72, 17, D) a staff of earth (72, 18, D) a +0 giant club a +0 giant club a two-headed ogre corpse (72, 21, D) 6 large rocks a cyclops corpse (72, 22, D) a +0 troll leather armour a troll corpse (72, 26, D) a staff of earth (unseen) (72, 27, D) the scarf "Vaysm" {harm, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (72, 29, D) a +0 short sword a +0 robe (72, 31, D) a +3 trident of venom (unseen) (73, 16, D) a staff of alchemy (unseen) (73, 22, D) a +0 giant spiked club a +0 giant club (73, 26, D) a +1 buckler of positive energy (unseen) (73, 27, D) a +2 chain mail of willpower (unseen) (73, 31, D) an elf corpse (74, 3, D) a +0 short sword a +0 robe a spriggan corpse (75, 1, D) a +1 orcbow of freezing (unseen) (75, 3, D) a wolf corpse