myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 0, D) a staff of conjuration (unseen) (49, 1, D) the +6 hand axe of the Forging Gods {flame, rPois rN++ Will+ Dex-2} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (unseen) (49, 24, D) a scroll of brand weapon (50, 0, D) a book of Blood (50, 1, D) 4 potions of heal wounds (50, 13, D) the +7 short sword of the Living Dead {heavy, *Slow rF++ Str+2 Dex-3} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (unseen) (50, 24, D) a +3 chain mail of poison resistance (50, 25, D) a +6 ring of strength (50, 36, D) a staff of alchemy (50, 37, D) the +2 pair of gloves of the Moon {Will+ Int-5 Dex+2} Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (50, 39, D) a +0 morningstar a +0 robe (50, 40, D) a +0 chain mail (50, 41, D) a +0 robe (50, 42, D) a +0 robe (51, 0, D) the ring of Tender Moments {rElec rF- EV+5 Slay-4 Stlth+} [ring of evasion] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. EV+5: It affects your evasion (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. (unseen) (51, 1, D) the +1 dire flail "Ipneera" {freeze, rPois Int+7} rPois: It protects you from poison. Int+7: It affects your intelligence (+7). (unseen) (51, 36, D) the +9 triple crossbow of a volcano {penet, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (51, 37, D) a +7 shortbow (unseen) (51, 40, D) a +0 robe (51, 41, D) a +0 great mace a +0 dagger a +0 halberd (52, 0, D) a +3 scale mail of willpower (unseen) (52, 1, D) a +2 trident of distortion (unseen) (52, 6, D) a hornet corpse (52, 25, D) a +0 great sword of draining (unseen) (52, 37, D) a +2 ring mail of willpower (unseen) (52, 41, D) a +0 robe a human corpse (53, 0, D) Wisiboni's Papyrus of Shivering Metallurgy Spells Type Level a - Ozocubu's Armour Ice 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Fortress Blast Forgecraft 6 (unseen) (53, 1, D) a book of Death (53, 7, D) a demonic crawler corpse (53, 36, D) an amulet of magic regeneration (54, 0, D) a +3 heavy spear (unseen) (54, 1, D) a +2 war axe of electrocution (unseen) (54, 24, D) a staff of fire (unseen) (54, 36, D) a staff of death (unseen) (55, 0, D) the ring of Geiskuir {rF+ rC- Str+2 Dex+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (unseen) (55, 1, D) a staff of cold (unseen) (55, 13, D) the +2 war axe of Zin's Benevolence {freeze, rPois rN+ SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (55, 24, D) a book of Blasting (59, 36, D) the +6 plate armour of Mezcal {*Silence rCorr Str-3 Dex+6} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (unseen) (60, 36, D) a +0 hand axe (60, 41, D) a +0 giant club a +0 giant spiked club an ogre corpse an ogre corpse (60, 42, D) a +0 war axe a +0 chain mail a warg corpse (60, 43, D) 5 large rocks a stone giant corpse (61, 4, D) a +0 rapier a +0 robe (61, 8, D) a +0 triple sword of holy wrath (unseen) (61, 11, D) a +0 giant spiked club (61, 16, D) the +5 ring mail "Ybaol" {Int+5} Int+5: It affects your intelligence (+5). (unseen) (61, 26, D) a +4 ring mail of fire resistance (unseen) (61, 37, D) a +2 heavy flail (unseen) (61, 41, D) a +2 heavy battleaxe (still there?) a +0 plate armour (still there?) a warg corpse (still there?) (62, 9, D) a staff of death (62, 11, D) a +0 giant club (62, 16, D) a staff of earth (unseen) (62, 17, D) a staff of earth (unseen) (62, 26, D) a +6 ring of intelligence (62, 31, D) a wolf corpse (62, 36, D) a staff of death (unseen) (62, 37, D) a staff of air (unseen) (62, 41, D) the +2 whip of Ashenzari's Reproof {speed, rN++ Dex+3} (still there?) rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). a +0 robe (still there?) (62, 42, D) a +0 dire flail a +0 plate armour a +0 giant club an ogre corpse (63, 8, D) a +3 mace of draining (unseen) (63, 11, D) a +0 giant club a +0 giant spiked club (63, 16, D) a +3 morningstar of protection (unseen) (63, 26, D) a +3 leather armour of poison resistance (63, 27, D) a staff of death (unseen) (63, 31, D) a black bear corpse a wolf corpse a wolf corpse (63, 36, D) a +2 shortbow of flaming (unseen) (63, 37, D) the +9 mace of Ceiph {drain, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (64, 27, D) a staff of cold (unseen) (64, 31, D) a +0 rapier a +0 robe (66, 2, D) a +0 hand axe a +0 robe (67, 0, D) a staff of earth (unseen) (68, 0, D) the +9 giant spiked club "Wiot" {vamp, Str+3} Str+3: It affects your strength (+3). (69, 0, D) a +1 robe of fire resistance (unseen) (69, 36, D) a book of Armaments (70, 8, D) a ring of fire (70, 9, D) a +5 heavy sling (unseen) (70, 10, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (70, 37, D) a +3 heavy war axe (unseen) (71, 8, D) the +2 scimitar of Qocw {freeze, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (71, 10, D) a +0 short sword a +0 chain mail a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (71, 16, D) a +2 vampiric halberd (unseen) (71, 17, D) a staff of death (unseen) (71, 21, D) a black mamba corpse (skeletalised by now) (71, 27, D) a +2 chain mail of fire resistance (72, 9, D) a +4 trident of flaming (72, 10, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (72, 11, D) a +0 dagger of speed (still there?) a +0 robe (still there?) (72, 19, D) an adder corpse (skeletalised by now) (72, 20, D) a +0 flail a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 26, D) a +1 chain mail of cold resistance (unseen) (72, 27, D) a +3 bardiche of protection (unseen) (72, 36, D) a staff of conjuration (unseen) (73, 1, D) an amulet of reflection (73, 17, D) a staff of air (unseen) (73, 26, D) a +2 falchion of holy wrath (unseen) (73, 27, D) a +6 ring of strength (73, 36, D) a +2 shortbow of freezing (unseen) (73, 37, D) the staff "Zaec" {rElec rF- rC++ rN+ Conj} [staff of conjuration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (unseen) (74, 3, D) a bullfrog corpse (skeletalised by now) (75, 1, D) a staff of earth (unseen)