myself the Dungeon (0, 4, D) an orb of light (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Demons {Harm *Corrode rElec rN+} [serpent talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the +11 trident of Expedience {freeze, rN+ Int+2} (still there?) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a scorpion corpse (still there?) (61, 16, D) a +3 falchion of freezing (unseen) (62, 0, D) a brain worm corpse (62, 1, D) a staff of air (62, 9, D) a ring of resist corrosion (62, 16, D) a lightning rod (4/4) (62, 17, D) a +6 ring of intelligence (63, 0, D) the staff "Yckynapt" {rPois Str+3 Int-5 Earth Alch} [staff of earth] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (63, 8, D) a +2 battleaxe of freezing (63, 16, D) an amulet of regeneration (63, 17, D) a staff of alchemy (unseen) (64, 16, D) a staff of death (unseen) (64, 17, D) a lightning rod (4/4) (68, 2, D) a +0 short sword a +0 robe an elf corpse (68, 3, D) a +0 rapier a +0 robe an elf corpse (70, 0, D) a +0 dagger a +0 robe an elf corpse (70, 8, D) a ring of see invisible (71, 8, D) the +5 scimitar of the Siren {drain, rC++} rC++: It greatly protects you from cold. a hell hound corpse (71, 16, D) a +2 heavy falchion (unseen) (71, 17, D) a +0 halberd a +0 chain mail a +0 short sword a scroll of brand weapon an orc corpse an orc corpse (71, 27, D) a +2 sling of flaming (still there?) a ball python corpse (still there?) (72, 8, D) a +4 heavy shortbow (unseen) (72, 16, D) a +0 trident (still there?) a staff of air (still there?) (72, 17, D) a +0 club a +0 scale mail a lupine talisman (72, 26, D) a +2 shortbow of draining (still there?) a ball python corpse (still there?) (72, 27, D) a water moccasin corpse (73, 1, D) a +0 arbalest a ring of positive energy a yaktaur corpse (73, 17, D) a +0 hand axe a +0 leather armour an amulet of reflection (73, 18, D) a +0 club a +0 chain mail an orc corpse (73, 26, D) the +11 morningstar "Mefev" {flame, Stlth+} (still there?) Stlth+: It makes you more stealthy. an adder corpse (still there?) (73, 27, D) the staff "Hahenlasm" {rN+ rCorr Int+2 Summ Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (unseen) (75, 1, D) a +0 arbalest (still there?) the amulet of the Queen {Faith -Tele Str+9 Dex-5 Slay+3} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. -Tele: It prevents most forms of teleportation. Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3).