myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 1, D) a +2 orcbow of flaming (unseen) (19, 16, D) a +2 halberd of protection (unseen) (19, 17, D) an amulet of reflection an amulet of regeneration a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 10 potions of haste an orb of light a +0 robe a +0 hand axe (20, 0, D) a staff of death (20, 18, D) a +0 shortbow a +0 scimitar (20, 19, D) a guardian serpent corpse (21, 0, D) a +2 spear of venom (21, 1, D) a +2 heavy glaive (unseen) (21, 34, D) a +4 heavy dire flail (unseen) (22, 16, D) a lupine talisman (22, 17, D) a +0 whip (22, 18, D) a +0 spear a naga corpse (22, 20, D) a +0 quarterstaff a +0 robe a salamander corpse (22, 34, D) a +1 orcbow of freezing (unseen) (22, 40, D) a +0 demon whip of venom (unseen) (23, 0, D) the +2 arbalest "Hepp" {flame, rN+ Int+3 Dex+5} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (23, 1, D) a staff of cold (unseen) (23, 16, D) a +0 war axe (23, 17, D) a phial of floods (23, 20, D) a +2 heavy morningstar (still there?) a +0 robe (still there?) (23, 26, D) a +0 flail a +0 robe (23, 34, D) Sif Muna's Incunabulum of the Cwm and the Edifice Spells Type Level a - Sandblast Earth 1 b - Launch Clockwork Bee Forgecraft 3 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (24, 0, D) a +4 heavy battleaxe (24, 1, D) a +0 trident (still there?) the Almanac of Wounds (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Lehudib's Crystal Spear Conjuration/Earth 8 (24, 16, D) the Compilation of Damage and Stones Spells Type Level a - Magic Dart Conjuration 1 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Bombard Conjuration/Earth 6 (unseen) (24, 18, D) the Book of Frostbitten Beguiling Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Silence Hexes/Air 5 c - Enfeeble Hexes 7 (24, 19, D) a +0 flail a +0 robe a naga corpse a shock serpent corpse (24, 21, D) a +0 scimitar a +0 robe a naga corpse a shock serpent corpse (24, 22, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 kite shield (still there?) (24, 34, D) a +3 antimagic partisan (unseen) (25, 0, D) a staff of cold (25, 1, D) a staff of earth (unseen) (25, 2, D) a +0 great sword a +0 plate armour (25, 16, D) a +0 antimagic flail (25, 17, D) a +0 short sword of draining (unseen) (25, 20, D) a +7 dagger of draining (still there?) a +0 robe (still there?) an anaconda corpse (still there?) (25, 22, D) a +4 shortbow (still there?) the +0 quarterstaff "Vail" {flame, rF++ rN+ Stlth-} (still there?) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. a +6 ring of dexterity (still there?) (25, 25, D) a +0 halberd (25, 34, D) a +5 arbalest of draining (unseen) (26, 0, D) a +1 whip of freezing (26, 1, D) a +2 antimagic hand axe (unseen) (26, 16, D) a +0 pair of gloves of strength (26, 17, D) a +0 leather armour of cold resistance (26, 19, D) a +0 club (26, 20, D) a +0 glaive a +0 robe a naga corpse (26, 21, D) a +0 eveningstar of draining (still there?) a +0 robe (still there?) a naga corpse (still there?) (26, 34, D) a lightning rod (4/4) (27, 0, D) +0 pearl dragon scales (27, 1, D) a +6 heavy mace (unseen) (27, 16, D) a +1 glaive of protection (27, 17, D) a +0 halberd (27, 34, D) a +3 rapier of draining (unseen) (28, 1, D) a ring of fire (28, 17, D) the +0 ring mail of Haiduq {^Drain +Blink rPois SInv} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (28, 20, D) a +2 rapier of speed (still there?) a +0 robe (still there?) (29, 0, D) the staff of the Secret Gods {Will+ Conj Tloc} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (unseen) (29, 16, D) a +0 short sword (34, 28, D) the ring "Toikyppa" {rF+ rN+ rCorr MP+9 Str-5} [ring of magical power] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). (35, 0, D) a +3 vampiric trident (unseen) (35, 14, D) the ring "Tikavve" {rPois Will+ Stlth+} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (35, 15, D) a staff of fire (unseen) (35, 28, D) a +4 glaive of protection (unseen) (35, 29, D) the +1 dire flail "Tehiule" {holy, rF- rN+ Str+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (36, 1, D) a +3 mace of protection (36, 14, D) a +6 ring of intelligence (36, 28, D) a +0 robe of positive energy (unseen) (37, 1, D) a +1 great sword of distortion (37, 14, D) a staff of air (unseen) (37, 15, D) a +0 buckler of poison resistance (37, 28, D) a +0 scimitar of flaming (unseen) (37, 29, D) a box of beasts (38, 0, D) a staff of fire (38, 15, D) a +4 short sword of venom (38, 19, D) a +0 long sword a +0 robe (38, 28, D) a +3 dagger of holy wrath (unseen) (38, 29, D) a +2 halberd of venom (39, 0, D) the +7 dagger of Fee Simple {freeze, MP+6 Str+3} MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). (unseen) (39, 16, D) the +3 mace "Pategin" {freeze, *Rage rElec rC+ rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (39, 28, D) a staff of air (unseen) (39, 29, D) a +4 longbow of freezing (40, 0, D) an Everburning Encyclopedia (40, 1, D) a +2 flail of holy wrath (40, 14, D) a +6 plate armour of ponderousness (unseen) (40, 15, D) a +2 mace of protection (unseen) (40, 28, D) an inkwell talisman (40, 29, D) a +6 ring of strength (41, 0, D) a +2 troll leather armour (unseen) (41, 1, D) a +1 war axe of electrocution (41, 14, D) a +0 heavy war axe (unseen) (41, 15, D) the +1 scale mail of Wyhemit {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (41, 28, D) a +1 shortbow of freezing (41, 29, D) a +0 dagger of venom (42, 0, D) a staff of alchemy (unseen) (42, 14, D) a +1 ring mail of willpower (unseen) (42, 15, D) a +1 war axe of venom (unseen) (42, 28, D) +0 storm dragon scales (42, 29, D) the +0 scale mail of the Salamander {rC+ Regen+ MP+7 Int+3} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). (43, 15, D) the +0 ice dragon scales of Kucuh {rF- rC++ Dex+3} (still there?) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). a +1 chain mail of poison resistance (still there?) (43, 28, D) a +2 scale mail of cold resistance (unseen) (44, 29, D) the +5 plate armour "Girrewk" {Dex+3 Slay+2 SInv} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (unseen) (49, 1, D) an amulet of the acrobat (49, 24, D) a staff of death (unseen) (49, 36, D) a staff of air (unseen) (49, 37, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (50, 1, D) the +2 robe of Youthful Indiscretion {*Silence Will+ Dex+2} *Silence: It may silence you when you take damage. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (50, 4, D) a +0 mace (50, 12, D) a +0 hand axe of venom (50, 24, D) the +3 orcbow "Hobbisami" {flame, *Slow rN+++ MP-4 Dex+3} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. MP-4: It affects your magic capacity (-4). Dex+3: It affects your dexterity (+3). (unseen) (50, 25, D) a +3 scale mail of poison resistance (unseen) (50, 36, D) a staff of death (unseen) (50, 37, D) a staff of earth (unseen) (51, 1, D) a +0 great sword of flaming (unseen) (51, 6, D) a +0 scimitar (51, 7, D) a +0 flail a white draconian corpse (skeletalised by now) (51, 12, D) the +2 rapier "Wydesis" {spect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (51, 13, D) Sif Muna's Papyrus of Glowing Chilblains Spells Type Level a - Static Discharge Conjuration/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Frozen Ramparts Ice 3 (unseen) (51, 17, D) a ghoul skeleton (51, 18, D) a shadow dragon skeleton (51, 25, D) a +3 chain mail of poison resistance (unseen) (51, 36, D) a +7 dagger of venom (51, 37, D) the +11 sling "Tipyugaiwa" {freeze, Stlth+} Stlth+: It makes you more stealthy. (51, 42, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 4, D) a +0 glaive a green draconian corpse (skeletalised by now) (52, 5, D) a +0 halberd a black draconian corpse (skeletalised by now) (52, 6, D) a +0 flail a red draconian corpse (skeletalised by now) (52, 7, D) a +0 mace (52, 12, D) a staff of cold (unseen) (52, 36, D) a +2 trident of freezing (unseen) (52, 37, D) a +0 scimitar of flaming (still there?) the Almanac of the Luminous Atmosphere (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Rending Blade Conjuration/Forgecraft 4 c - Plasma Beam Fire/Air 6 (52, 38, D) a hell hog corpse (skeletalised by now) (53, 1, D) an amulet of faith (53, 2, D) a +0 long sword (still there?) the ring of Uryun {rC+ Will+ MP+4 Int+3} (still there?) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). a white draconian corpse (skeletalised by now) (still there?) (53, 3, D) a +0 glaive a ring of willpower (53, 5, D) a +0 hand axe (still there?) the amulet of Vienn {Acrobat rElec rF+ Str+5 Int-3} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). (53, 6, D) a +0 dire flail a black draconian corpse (skeletalised by now) (53, 12, D) the +4 flail of Disharmony {heavy, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (53, 13, D) a +2 short sword of protection (53, 24, D) a +0 antimagic demon whip (unseen) (53, 36, D) a ring of poison resistance (53, 37, D) the +12 trident of the Lurker {venom, Str+2 Int+2} (still there?) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a hell hound corpse (skeletalised by now) (still there?) (54, 1, D) a staff of fire (unseen) (54, 3, D) a +0 long sword a +0 cloak a +0 kite shield (54, 12, D) a staff of alchemy (54, 13, D) a staff of conjuration (54, 24, D) the +7 battleaxe "Souffit" {venom, rPois Str+6} rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (54, 26, D) a +3 broad axe of pain (still there?) a +0 plate armour (still there?) (54, 36, D) the staff of the Sun {rPois rN+ Will- SInv Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (55, 1, D) the +2 partisan of the Destroying Gods {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (59, 37, D) a +1 plate armour of willpower (unseen) (59, 44, D) a +0 giant club a +0 robe a +6 ring of intelligence the ogre corpse of Erolcha (skeletalised by now) (60, 39, D) a +0 flail (still there?) a throwing net (still there?) a +3 scale mail of cold resistance (still there?) a wand of light (6) (still there?) a +0 spear of venom (still there?) a +0 animal skin (still there?) (60, 43, D) a +2 executioner's axe of electrocution a +0 chain mail the human corpse of Rupert (skeletalised by now) (61, 8, D) a staff of cold (unseen) (61, 16, D) a Necronomicon (61, 26, D) the +9 great mace "Haasefoxt" {flame, rPois Will+ MP-8} rPois: It protects you from poison. Will+: It increases your willpower. MP-8: It affects your magic capacity (-8). (unseen) (61, 28, D) a wind drake corpse (skeletalised by now) (61, 37, D) a +1 short sword of distortion (still there?) 2 curare-tipped darts (still there?) a wand of light (10) (still there?) a staff of alchemy (still there?) (61, 38, D) a +4 dagger of flaming (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (61, 41, D) a +3 dire flail (still there?) the +3 sling "Ehiqiyle" {elec, rElec rC- rCorr Dex-5} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). a +2 chain mail of willpower (still there?) (61, 43, D) a +1 spectral lajatang (still there?) a +0 robe (still there?) (62, 1, D) a +2 dagger of holy wrath (unseen) (62, 8, D) a staff of earth (62, 16, D) a +2 spectral quarterstaff (62, 17, D) the +0 chain mail "Nunn" {Rampage rPois} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Cheibriados disapproves of the use of such an item. (unseen) (62, 26, D) a +0 glaive of freezing (unseen) (62, 27, D) a ring of resist corrosion (62, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 37, D) a +6 ring of strength (62, 38, D) a +0 dagger a +0 leather armour a wand of paralysis (7) the goblin corpse of Ijyb (skeletalised by now) (63, 8, D) the Quarto of the Graveyard and Injury Spells Type Level a - Foxfire Conjuration/Fire 1 b - Soul Splinter Necromancy 1 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (63, 16, D) a staff of fire (unseen) (63, 26, D) +2 fire dragon scales (63, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 30, D) a +0 trident (63, 33, D) a throwing net (63, 36, D) a +0 morningstar of holy wrath (unseen) (63, 37, D) the staff of the Shining Light {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (64, 16, D) a staff of earth (unseen) (64, 17, D) a +1 cloak of poison resistance (64, 26, D) the +1 partisan of Benevolence {heavy, rF+ Will+ MP+4 Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). (64, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (66, 28, D) a +0 orcbow (67, 0, D) the +2 leather armour of Ru's Reproof {*Corrode Str-3 Slay+5 Stlth+} *Corrode: It may corrode you when you take damage. Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. (unseen) (69, 0, D) a staff of air (unseen) (69, 36, D) a staff of conjuration (unseen) (69, 37, D) a +0 trident a boomerang an orc corpse (skeletalised by now) (70, 8, D) a +1 heavy hand axe (unseen) (70, 9, D) a +2 ring mail of fire resistance (unseen) (70, 36, D) a +1 long sword of flaming (unseen) (70, 37, D) a +1 glaive of protection (unseen) (70, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 40, D) a +0 scimitar a +0 chain mail (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +4 war axe of distortion (unseen) (71, 17, D) a staff of air (unseen) (71, 27, D) a staff of cold (71, 37, D) a +0 whip (still there?) a staff of cold (still there?) an orc corpse (skeletalised by now) (still there?) (71, 38, D) a +2 morningstar of venom (still there?) a +0 leather armour (still there?) (71, 39, D) a +0 trident a +0 plate armour (71, 40, D) a +0 halberd a +0 plate armour (71, 41, D) a +0 battleaxe a +0 chain mail (72, 8, D) a staff of air (unseen) (72, 9, D) a staff of alchemy (unseen) (72, 17, D) a +0 giant club (still there?) a staff of fire (still there?) (72, 18, D) a +0 giant club a +0 giant club (72, 19, D) a +0 giant club a +0 giant spiked club (72, 20, D) a +0 giant club a +0 giant club (72, 27, D) the +1 battleaxe "Paogogh" {freeze, rPois rF- rCorr Str+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (72, 36, D) a +1 rapier of speed (unseen) (73, 17, D) a +2 flail of protection (73, 18, D) a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 26, D) a staff of conjuration (unseen) (73, 27, D) a +2 great sword of holy wrath (unseen) (73, 36, D) a +2 trident of venom (unseen) (73, 37, D) a staff of death (unseen) (74, 39, D) a +0 dagger a +0 robe