myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) the +2 battleaxe "Rorhiky" {flame, Str+4 Dex+3 Stlth-} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (19, 1, D) a talisman of death (20, 0, D) a +2 trident of venom (unseen) (20, 1, D) a book of Dreams (21, 0, D) a ring of see invisible (21, 1, D) a +2 antimagic orcbow (unseen) (21, 3, D) a hornet corpse (21, 5, D) a +0 hand axe a +0 robe a meliai corpse (22, 0, D) a book of Frost (22, 1, D) a +2 morningstar of draining (unseen) (22, 3, D) a +0 hand axe (still there?) a +3 leather armour (still there?) (23, 0, D) a +0 shortbow of draining (unseen) (23, 1, D) a ring of positive energy (24, 0, D) a scroll of brand weapon (24, 1, D) a +6 ring of strength (24, 2, D) a tarantella corpse (25, 0, D) My Sojourn through Swampland (25, 1, D) a +2 antimagic orcbow (unseen) (26, 0, D) a staff of fire (unseen) (26, 1, D) a +1 sling of flaming (unseen) (27, 0, D) a +4 ring of slaying (27, 1, D) 4 scrolls of enchant weapon (28, 0, D) a +1 leather armour of poison resistance (unseen) (28, 1, D) a +0 pair of boots of flying (29, 0, D) a +2 vampiric hand axe (unseen) (29, 1, D) a Gell's gravitambourine (2/2) (34, 28, D) a +3 scale mail of cold resistance (unseen) (34, 29, D) a staff of conjuration (still there?) a +0 robe (still there?) the human corpse of Jessica (still there?) (35, 14, D) the +4 mace "Puefuorgh" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (35, 15, D) a +3 vampiric scimitar (unseen) (35, 28, D) a +0 pair of boots of flying (35, 29, D) a +2 whip of electrocution (unseen) (35, 30, D) the human corpse of Prince Ribbit (36, 1, D) the +16 plate armour of the Big Bang {*Corrode rF++ Int+4} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (36, 3, D) a basilisk corpse (skeletalised by now) (36, 9, D) a blink frog corpse (skeletalised by now) (36, 14, D) a +4 ring mail of fire resistance (unseen) (36, 28, D) a +0 dagger (36, 29, D) an amulet of the acrobat (36, 30, D) a +0 flail (still there?) a +0 robe (still there?) a +0 eveningstar of draining (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the orc corpse of Blorkula the Orcula (still there?) (36, 33, D) a +2 spectral giant club a +0 robe (37, 0, D) the +0 pair of boots of Zusos {+Inv rElec rF+ SInv} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (37, 1, D) a +1 ring mail of willpower (37, 3, D) a polar bear corpse (skeletalised by now) (37, 14, D) a +1 robe of positive energy (37, 15, D) a staff of fire (unseen) (37, 28, D) a +0 scimitar of flaming (unseen) (37, 30, D) the +7 flail "Ynenk" {elec, ^Contam Str+8 Int+2 Dex+2} (still there?) ^Contam: It causes magical contamination when unequipped. Str+8: It affects your strength (+8). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +4 ring of slaying (still there?) (38, 1, D) a +3 long sword of protection (unseen) (38, 14, D) a There-And-Back Book (38, 15, D) a +1 plate armour of willpower (unseen) (38, 28, D) a staff of air (38, 29, D) a +0 dagger of protection (38, 30, D) a +4 dagger of venom (still there?) a +2 robe of positive energy (still there?) (39, 0, D) a +2 vampiric partisan (unseen) (39, 1, D) a +2 dire flail of protection (39, 2, D) a rime drake corpse (skeletalised by now) (39, 4, D) a basilisk corpse (skeletalised by now) (39, 5, D) a polar bear corpse (skeletalised by now) (39, 14, D) a +4 falchion of distortion (39, 15, D) the +0 leather armour of Recklessness {rElec Str-3 Dex+6 Slay+3} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (39, 18, D) a +2 long sword (still there?) a +0 plate armour (still there?) a +5 trident (still there?) a +0 robe (still there?) (39, 20, D) a +0 war axe a ghoul corpse (39, 28, D) a granite talisman a book of the Dragon (39, 32, D) a +2 short sword of draining a +0 scale mail the human corpse of Terence (39, 33, D) a +2 flail of protection a +0 scale mail (39, 34, D) a +0 great sword of venom a +0 scale mail a maw talisman (40, 0, D) a +1 heavy broad axe (40, 1, D) a +5 falchion of pain (40, 3, D) a water moccasin corpse (skeletalised by now) (40, 5, D) a water moccasin corpse (skeletalised by now) (40, 15, D) a +4 heavy morningstar (unseen) (40, 17, D) a +2 hand axe of freezing (still there?) a +0 robe (still there?) (40, 28, D) a +0 robe (40, 29, D) a +2 dagger of distortion a +0 robe a +4 long sword of electrocution the human corpse of Psyche (41, 0, D) a +3 leather armour of poison resistance (unseen) (41, 5, D) a wolf corpse (skeletalised by now) (41, 14, D) a +0 glaive of holy wrath (41, 15, D) a +2 leather armour of positive energy (unseen) (41, 17, D) a +0 battleaxe of flaming (still there?) a +0 robe (still there?) (41, 29, D) a +4 double sword of protection (42, 0, D) a +2 battleaxe of electrocution (unseen) (42, 1, D) a staff of earth (unseen) (42, 5, D) a yak corpse (skeletalised by now) (42, 15, D) a +2 spear of venom (unseen) (42, 19, D) a +0 robe (42, 29, D) a +0 robe of cold resistance (42, 30, D) a +1 great sword of venom (still there?) a +0 leather armour (still there?) (43, 15, D) a staff of air (unseen) (43, 28, D) the staff "Jellyslayer" {Will+ Summ Ice Earth} [staff of earth] Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (44, 16, D) a +0 dagger (still there?) a +0 robe (still there?) the Charlatan's Orb {orb Charlatan} (still there?) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. a human corpse (still there?) (44, 28, D) a +0 rapier (49, 0, D) a +0 spear of flaming (unseen) (49, 1, D) a +3 plate armour of poison resistance (unseen) (49, 14, D) a +0 arbalest (49, 24, D) a +0 heavy mace (unseen) (49, 36, D) the +0 arbalest of the Tick {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (49, 37, D) a +2 kite shield of reflection (unseen) (50, 0, D) a staff of earth (unseen) (50, 1, D) the staff "Siophoddi" {rElec rN+ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (50, 12, D) a +2 scale mail of poison resistance (unseen) (50, 14, D) 5 large rocks (50, 15, D) a +0 sling of flaming a +3 spear of venom 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (50, 25, D) the +7 bardiche of Xiugon {vamp, Str+4 Dex-5} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (50, 37, D) a water moccasin corpse (skeletalised by now) (50, 38, D) a catoblepas corpse (skeletalised by now) (51, 0, D) a +0 mace of draining (unseen) (51, 1, D) the +0 war axe "Zibugyot" {protect, rF+ rN+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (51, 13, D) a +0 shortbow the +0 leather armour "Wazien" {rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). a centaur corpse (skeletalised by now) (51, 14, D) a +7 sling (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (51, 24, D) a +0 short sword of speed (51, 25, D) a +1 antimagic broad axe (unseen) (51, 37, D) a staff of fire (52, 1, D) the +0 scale mail "Xoycymn" {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (52, 14, D) a +0 shortbow (52, 15, D) a +0 hand cannon (52, 16, D) a +4 vampiric spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (52, 36, D) the staff of Moemeam {rElec rPois SInv Necro Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (52, 37, D) a water moccasin corpse (skeletalised by now) (53, 13, D) a staff of death (unseen) (53, 15, D) a +0 orcbow (53, 16, D) 4 large rocks (53, 24, D) a staff of cold (53, 25, D) a +4 rapier of electrocution (unseen) (53, 36, D) the +7 rapier "Belunt" {holy, rF+ Str-5 Int+4} rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (unseen) (53, 37, D) a staff of conjuration (unseen) (54, 0, D) a staff of fire (unseen) (54, 1, D) the +1 scale mail of the Equator {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (54, 13, D) a +4 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +6 ring of intelligence (still there?) a +3 scale mail of cold resistance (still there?) (54, 14, D) the +2 scimitar of Seesuth {antimagic, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a +0 arbalest (still there?) a +0 orcbow (still there?) a yaktaur corpse (skeletalised by now) (still there?) (54, 25, D) a +2 long sword of freezing (unseen) (54, 36, D) a staff of air (unseen) (55, 0, D) a staff of conjuration (unseen) (55, 1, D) a staff of conjuration (unseen) (55, 13, D) the +10 short sword "Lyicyit" {antimagic, rF+} rF+: It protects you from fire. (unseen) (59, 36, D) a +0 great sword of flaming (unseen) (60, 36, D) the +0 robe of Absence {*Silence rPois rF- rCorr} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) a ring of poison resistance (60, 39, D) a +1 great sword of flaming (unseen) (60, 41, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (61, 0, D) a +4 ring of slaying (61, 2, D) a +2 scimitar (still there?) a +0 robe (still there?) (61, 26, D) the +1 leather armour of Plasticity {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (61, 37, D) a +4 chain mail of cold resistance (61, 39, D) a +3 long sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (61, 41, D) a +2 glaive of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (62, 0, D) the granite talisman "Hyuscherph" {rC+ MP+10 Int+2} [granite talisman] rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). Int+2: It affects your intelligence (+2). (62, 1, D) a staff of death (62, 8, D) a +1 robe of fire resistance (unseen) (62, 9, D) a +0 heavy orcbow (still there?) an iguana corpse (skeletalised by now) (still there?) (62, 10, D) a yak corpse (skeletalised by now) (62, 16, D) the +0 plate armour of Failure {Regen+} Regen+: It increases your rate of health regeneration. (62, 17, D) a +2 plate armour of positive energy (unseen) (62, 26, D) the +4 scale mail of the Quiescent Slorg {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (62, 27, D) a +2 sling of freezing (unseen) (62, 36, D) a +1 heavy sling (62, 39, D) a hell hog corpse (skeletalised by now) (63, 0, D) a +6 ring of strength (63, 8, D) a staff of alchemy (unseen) (63, 17, D) a +3 dagger of protection (unseen) (63, 26, D) a +0 whip of electrocution (unseen) (63, 27, D) the +4 dagger of Waydy {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (63, 36, D) the +3 great sword "Tumentos" {flame, *Rage Str+6 Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (unseen) (64, 17, D) a +1 long sword of electrocution (unseen) (67, 3, D) a +0 club a draconian corpse (skeletalised by now) (68, 0, D) a +0 lajatang of venom (unseen) (68, 3, D) a +0 flail a draconian corpse (skeletalised by now) (69, 0, D) a +1 vampiric long sword (unseen) (69, 2, D) a +0 hand axe (70, 36, D) a staff of earth (70, 37, D) the +10 dire flail of the Teaching Axolotl {drain, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (70, 39, D) a basilisk corpse (skeletalised by now) (71, 16, D) a +2 arbalest of flaming (unseen) (71, 17, D) the staff of Zoabec {rC+ rN+ rCorr Dex+3 Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (71, 26, D) a +2 falchion of holy wrath (unseen) (71, 30, D) a +0 long sword a +0 plate armour (72, 9, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +6 dire flail of holy wrath (72, 17, D) a +2 leather armour of poison resistance (72, 26, D) a +0 ring mail a +3 flail of protection (72, 27, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +2 robe of cold resistance (still there?) (72, 30, D) a +0 long sword a +0 chain mail (72, 36, D) the +8 long sword of the Everdark {freeze, rF+ Str+3 Int-3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (72, 37, D) a staff of earth (72, 38, D) a yak corpse (skeletalised by now) (72, 39, D) a jackal corpse (skeletalised by now) (73, 1, D) a +4 sling of freezing (unseen) (73, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (73, 16, D) the maw talisman of Gozag's Esteem {rPois rF+ Int-5 SInv} [maw talisman] rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (73, 17, D) a staff of death (unseen) (73, 27, D) a ring of positive energy (73, 28, D) a +0 mace a +0 ring mail a human corpse (skeletalised by now) (73, 36, D) the +11 trident "Uwaara" {freeze, rPois rC++ Str-4 SInv} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (73, 38, D) a river rat corpse (skeletalised by now) (74, 2, D) a +0 hand axe