myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 war axe 3 throwing nets (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +1 scimitar of electrocution (unseen) (59, 37, D) a Gell's gravitambourine (2/2) (59, 41, D) a +0 rapier a +0 ring mail (60, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (60, 37, D) a staff of cold (unseen) (61, 0, D) a +1 partisan of flaming (unseen) (61, 8, D) a +1 flail of holy wrath (unseen) (61, 16, D) a +1 hand axe of pain (unseen) (61, 36, D) a +3 war axe of distortion (unseen) (61, 37, D) the Catalogue of Bombardment Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Spellspark Servitor Conjuration/Forgecraft 7 c - Orb of Destruction Conjuration 7 (unseen) (62, 1, D) a staff of death (62, 3, D) an iguana corpse (62, 9, D) a staff of earth (62, 17, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) the +6 orcbow of Foul Odours {speed, rElec Int+3} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (62, 19, D) a +0 long sword a +0 leather armour (62, 20, D) a +0 long sword a +0 robe an elf corpse (62, 26, D) a +2 heavy flail (62, 27, D) a +3 chain mail of fire resistance (62, 36, D) the +4 quarterstaff of Qijetunt {speed, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (62, 37, D) a staff of conjuration (unseen) (63, 0, D) a +2 spectral quarterstaff (unseen) (63, 8, D) a +2 heavy great mace (unseen) (63, 16, D) a +0 great sword of electrocution (unseen) (63, 19, D) a +0 short sword a +0 robe (63, 26, D) a +4 antimagic war axe (63, 27, D) the Grimoire of Diagrams and Ozone Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (63, 36, D) Great Wizards, Vol. VII (63, 37, D) an amulet of guardian spirit (64, 16, D) a staff of death (unseen) (64, 17, D) a +6 battleaxe of draining (unseen) (64, 18, D) a shapeshifter corpse (64, 19, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (64, 26, D) a staff of air (unseen) (64, 28, D) a +4 scimitar a +0 robe (65, 20, D) a +0 long sword a +0 robe (65, 26, D) a book of Minor Magic (67, 3, D) an adder corpse (68, 0, D) a +2 war axe of flaming (unseen) (68, 3, D) a water moccasin corpse (69, 0, D) a +4 chain mail of willpower (69, 3, D) an adder corpse (69, 36, D) the Disquisition on Chilblains Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (70, 8, D) a ring of positive energy (70, 9, D) a +0 trident 2 boomerangs a book of Metalworking a merfolk corpse (70, 10, D) a +0 trident a merfolk corpse (70, 18, D) a +0 scythe a +0 robe (70, 36, D) a staff of air (unseen) (71, 9, D) a +0 trident (71, 10, D) a +0 trident a merfolk corpse (71, 17, D) a +1 great mace of holy wrath (unseen) (71, 18, D) a +0 flail a +0 robe (71, 19, D) a +0 dagger a +0 robe a wand of polymorph (9) the elf corpse of Dowan (71, 27, D) a +2 heavy sling (unseen) (71, 28, D) a +0 dagger (71, 29, D) a +0 long sword a +0 plate armour an orc corpse (71, 36, D) a +2 orcbow (unseen) (71, 37, D) a +2 long sword of venom (72, 9, D) a condenser vane (72, 10, D) a +0 trident a merfolk corpse (72, 16, D) the +1 scale mail of the Shoals {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +2 quarterstaff of chaos a +2 cloak of preservation (72, 26, D) a staff of fire (unseen) (72, 28, D) a +0 whip a +0 leather armour an orc corpse (72, 29, D) a +0 dagger a +0 robe (72, 36, D) a +4 sling of freezing (73, 1, D) a staff of cold (unseen) (73, 2, D) a +0 club (73, 16, D) the +1 sling "Gour Uje" {freeze, Fly Dex+2 Stlth+} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (73, 17, D) a staff of earth (unseen) (73, 19, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (73, 26, D) a staff of air (unseen) (73, 27, D) a +2 flail of protection (unseen) (73, 28, D) a +0 halberd a +0 chain mail an orc corpse (73, 29, D) a +0 club (74, 2, D) a +0 club a draconian corpse (75, 1, D) a +2 shortbow of freezing (unseen)