myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of fire (still there?) an orc corpse (still there?) (61, 9, D) a swamp drake corpse (62, 0, D) a +0 hand axe (62, 1, D) a +0 dagger a staff of air (62, 9, D) +0 steam dragon scales (still there?) Ferog's Catalogue of the Massed Tempest (still there?) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Summon Ice Beast Ice/Summoning 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Summon Horrible Things Summoning 8 a steam dragon corpse (still there?) (63, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 arbalest of flaming (still there?) (63, 8, D) a +2 heavy battleaxe (67, 0, D) a +0 trident (still there?) 3 boomerangs (still there?) the +6 fire dragon scales of Hoceg {rPois rF++ rC- SInv} (still there?) rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. a merfolk corpse (still there?) (68, 0, D) a +0 trident a +7 hand cannon of flaming (69, 0, D) a +0 trident (still there?) the Incunable of Mortality and Artifice (still there?) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Launch Clockwork Bee Forgecraft 3 c - Vampiric Draining Necromancy 3 d - Forge Blazeheart Golem Fire/Forgecraft 4 a merfolk corpse (still there?) (69, 8, D) a +0 long sword a +0 leather armour an elf corpse (70, 8, D) the +5 quarterstaff "Buni" {flame, +Blink rC- rCorr MP+5} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). (unseen) (70, 9, D) a +0 short sword a +0 leather armour a +4 flail of draining (70, 11, D) a +0 long sword a +0 robe an elf corpse (71, 8, D) a staff of earth (71, 9, D) a +0 rapier a +0 ring mail an elf corpse (71, 16, D) a +0 heavy morningstar (unseen) (71, 17, D) the Papyrus of the Variable Edifice Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (72, 8, D) a +2 great sword of freezing (72, 9, D) a +0 long sword a +0 ring mail a manual of Short Blades an elf corpse (72, 16, D) a ring of flight (72, 17, D) a +0 whip a +2 flail of draining a naga corpse (73, 1, D) a +1 dagger of freezing (73, 16, D) a ring of fire (73, 17, D) a ring of protection from cold a water moccasin corpse (75, 1, D) a +3 scale mail of cold resistance (unseen)