myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Horehound {Will+} (still there?) [spider talisman] Will+: It increases your willpower. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a granite talisman (49, 37, D) a +1 ring mail of fire resistance (unseen) (50, 36, D) a +5 sling of flaming (unseen) (50, 37, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (unseen) (51, 36, D) a +3 leather armour of fire resistance (unseen) (51, 37, D) My Sojourn through Swampland (52, 36, D) a Codex of Conductivity (52, 37, D) a +2 antimagic shortbow (unseen) (53, 37, D) the +1 robe of Duink {Int+2 Dex+3 Stlth+} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (54, 36, D) the Vademecum on Arenous Alteration Spells Type Level a - Passwall Earth 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Detonation Catalyst Fire/Alchemy 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (59, 36, D) a staff of air (unseen) (59, 37, D) Great Wizards, Vol. II (60, 36, D) a staff of cold (unseen) (60, 37, D) a +5 antimagic arbalest (unseen) (61, 0, D) a +4 rapier of holy wrath (unseen) (61, 8, D) a +2 hand axe of venom (still there?) a water moccasin corpse (skeletalised by now) (still there?) (61, 16, D) the +0 quarterstaff of the Distant Future {drain, ^Fragile rF+++ Str+5} ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Str+5: It affects your strength (+5). (unseen) (61, 26, D) the +9 sling of Untimely Demise {elec, +Blink rPois Dex-4} +Blink: It lets you blink. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). (unseen) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a +2 rapier of draining (unseen) (62, 1, D) a +1 helmet of intelligence (62, 8, D) a +2 arbalest of flaming (62, 9, D) an adder corpse (skeletalised by now) (62, 16, D) a +1 vampiric spear (unseen) (62, 17, D) a +5 ring of evasion (62, 26, D) a +2 dagger of speed (unseen) (62, 27, D) a +3 leather armour of cold resistance (unseen) (62, 36, D) a ring of flight (62, 37, D) a +2 scale mail of poison resistance (unseen) (63, 0, D) an adder corpse (skeletalised by now) (63, 8, D) a staff of alchemy (unseen) (63, 17, D) a +0 bardiche of venom (63, 27, D) a +1 heavy sling (63, 36, D) the amulet "Yfumeraph" {rN+ Regen+ Int+2 Dex+3 SInv} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (63, 37, D) a +1 dagger of speed (unseen) (64, 16, D) the +5 quick blade of Igothagh {antimagic, rC+} rC+: It protects you from cold. (64, 27, D) a +4 ring mail of positive energy (unseen) (65, 26, D) the +0 robe of Hisaovo {*Corrode +Blink rPois Stlth+} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a +2 trident of venom (unseen) (68, 0, D) a +7 executioner's axe of electrocution (69, 0, D) a +0 morningstar of draining (unseen) (69, 36, D) a staff of cold (unseen) (70, 9, D) a +4 chain mail of poison resistance (unseen) (70, 37, D) a +4 dagger of venom (71, 8, D) a +2 lajatang of electrocution (still there?) a hell hound corpse (skeletalised by now) (still there?) (71, 16, D) a +1 pair of gloves of hurling (unseen) (71, 17, D) the Anthology of Posthumous Crafting Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Death Channel Necromancy 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (71, 26, D) a +6 ring of intelligence (71, 28, D) a wind drake corpse (skeletalised by now) (71, 37, D) a +2 ring mail of poison resistance (unseen) (71, 38, D) a +0 trident (72, 8, D) the staff "Biheof" {rElec rPois Str+3 Dex+2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (unseen) (72, 9, D) a +2 flail of holy wrath (unseen) (72, 16, D) an ugly thing corpse (skeletalised by now) (72, 27, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 28, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (73, 16, D) a +2 crystal plate armour (unseen) (73, 17, D) a book of Spatial Translocations (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +0 heavy hand axe (73, 28, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 36, D) a +1 dagger of venom (unseen) (73, 37, D) a staff of death (unseen) (75, 1, D) a +3 leather armour of fire resistance (unseen)