myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman "Yrcholluo" {Will+} [fortress talisman] Will+: It increases your willpower. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a riddle talisman (61, 26, D) a +3 halberd of venom (unseen) (62, 0, D) a staff of death (unseen) (62, 16, D) a +2 great mace of draining (62, 26, D) a +3 shortbow of flaming (unseen) (62, 27, D) a book of Flames (62, 28, D) a +0 rapier a +0 robe (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a +4 scale mail of fire resistance (63, 17, D) a +5 spear of pain (63, 26, D) 4 scrolls of enchant armour (63, 27, D) a condenser vane (63, 31, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (63, 32, D) a +0 long sword of flaming (unseen) (64, 16, D) a +2 heavy hand axe (unseen) (64, 26, D) the staff "Ulallupn" {rElec rF+ rC+ Will+++ Str-5 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Air: It increases the power of your Air spells. (unseen) (64, 27, D) a +0 sling of freezing (unseen) (64, 32, D) a +0 dagger a +0 leather armour an elf corpse (65, 26, D) a +5 broad axe of electrocution (unseen) (66, 30, D) a +0 long sword a +0 ring mail (67, 0, D) a +6 ring of intelligence (67, 2, D) a human corpse (skeletalised by now) (68, 4, D) a human corpse (skeletalised by now) (70, 8, D) a +1 morningstar of venom (unseen) (71, 26, D) the staff of the Forsaken Knives {rCorr Stlth+ Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (71, 27, D) a book of Death (72, 8, D) a +2 short sword of speed (72, 17, D) the +5 woodcutter's axe (unseen) (72, 26, D) a +3 broad axe of electrocution (72, 30, D) a bullfrog corpse (skeletalised by now) (73, 1, D) a +1 spectral quarterstaff (unseen) (73, 17, D) the +3 long sword of Mevviv {antimagic, rElec Str+7 SInv Stlth+} rElec: It insulates you from electricity. Str+7: It affects your strength (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (73, 26, D) a +5 morningstar of freezing (unseen)